Related papers: Towards Metrical Reconstruction of Human Faces
3D human pose and shape estimation from monocular images has been an active research area in computer vision. Existing deep learning methods for this task rely on high-resolution input, which however, is not always available in many…
This paper presents a face recognition method based on a sequence of images. Face shape is reconstructed from images using a combination of structure-from-motion and multi-view stereo methods. The reconstructed 3D face model is compared…
Face detection is a long-standing challenge in the field of computer vision, with the ultimate goal being to accurately localize human faces in an unconstrained environment. There are significant technical hurdles in making these systems…
Cascaded regression has been recently applied to reconstructing 3D faces from single 2D images directly in shape space, and achieved state-of-the-art performance. This paper investigates thoroughly such cascaded regression based 3D face…
We describe Human Mesh Recovery (HMR), an end-to-end framework for reconstructing a full 3D mesh of a human body from a single RGB image. In contrast to most current methods that compute 2D or 3D joint locations, we produce a richer and…
We present a self-supervised learning approach to learning monocular 3D face reconstruction with a pose guidance network (PGN). First, we unveil the bottleneck of pose estimation in prior parametric 3D face learning methods, and propose to…
Three-dimensional models of craniofacial variation over the general population are useful for assessing pre- and post-operative head shape when treating various craniofacial conditions, such as craniosynostosis. We present a new method of…
In this paper, we propose a method, called GridFace, to reduce facial geometric variations and improve the recognition performance. Our method rectifies the face by local homography transformations, which are estimated by a face…
Recent methods for dynamic human reconstruction have attained promising reconstruction results. Most of these methods rely only on RGB color supervision without considering explicit geometric constraints. This leads to existing human…
Morphable Models (3DMMs) are a type of morphable model that takes 2D images as inputs and recreates the structure and physical appearance of 3D objects, especially human faces and bodies. 3DMM combines identity and expression blendshapes…
Person Re-identification (Person ReID) is an important topic in intelligent surveillance and computer vision. It aims to accurately measure visual similarities between person images for determining whether two images correspond to the same…
We present Recurrent Fitting (ReFit), a neural network architecture for single-image, parametric 3D human reconstruction. ReFit learns a feedback-update loop that mirrors the strategy of solving an inverse problem through optimization. At…
Mesh repair is a long-standing challenge in computer graphics and related fields. Converting defective meshes into watertight manifold meshes can greatly benefit downstream applications such as geometric processing, simulation, fabrication,…
In this paper we examine the problem of inverse rendering of real face images. Existing methods decompose a face image into three components (albedo, normal, and illumination) by supervised training on synthetic face data. However, due to…
Face verification and recognition problems have seen rapid progress in recent years, however recognition from small size images remains a challenging task that is inherently intertwined with the task of face super-resolution. Tackling this…
Daily monitoring of intra-personal facial changes associated with health and emotional conditions has great potential to be useful for medical, healthcare, and emotion recognition fields. However, the approach for capturing intra-personal…
3D face reconstruction (3DFR) algorithms are based on specific assumptions tailored to distinct application scenarios. These assumptions limit their use when acquisition conditions, such as the subject's distance from the camera or the…
To be suitable for film-quality animation, rigs for character deformation must fulfill a broad set of requirements. They must be able to create highly stylized deformation, allow a wide variety of controls to permit artistic freedom, and…
Deep learning-based 3-dimensional (3D) shape reconstruction from 2-dimensional (2D) magnetic resonance imaging (MRI) has become increasingly important in medical disease diagnosis, treatment planning, and computational modeling. This review…
The pandemic of these very recent years has led to a dramatic increase in people wearing protective masks in public venues. This poses obvious challenges to the pervasive use of face recognition technology that now is suffering a decline in…