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This work contributes to the scarce empirical literature on LLM-based interactive homework in real-world educational settings and offers a practical, scalable solution for improving homework in schools. Homework is an important part of…

Computers and Society · Computer Science 2024-09-25 Alessandro Vanzo , Sankalan Pal Chowdhury , Mrinmaya Sachan

While game-based learning is widely used in programming education, few tools offer adaptive, real-time support for complex topics, such as C pointers. We present DeliverC, a GenAI-enhanced game that integrates GPT-4-mini to provide…

Programming Languages · Computer Science 2025-09-19 Wyatt Petula , Anushcka Joshi , Peggy Tu , Amrutha Somasundar , Suman Saha

Generative AI technologies such as ChatGPT, Gemini, and MidJourney have made remarkable progress in recent years. Recent literature has documented ChatGPT's positive impact on productivity in areas where it has strong expertise,…

General Economics · Economics 2024-03-05 Voraprapa Nakavachara , Tanapong Potipiti , Thanee Chaiwat

Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…

Physics Education · Physics 2017-10-13 Angela He

Peer review is a widely utilized pedagogical feedback mechanism for engaging students, which has been shown to improve educational outcomes. However, we find limited discussion and empirical measurement of peer review in visualization…

Human-Computer Interaction · Computer Science 2020-06-02 Zachariah Beasley , Alon Friedman , Les Piegl , Paul Rosen

Most scientists are aware that, in addition to the traditional and subscription-based publication model, there is also the possibility of publishing their research in open access. Various surveys show that scientists are in favour of this…

Human-Computer Interaction · Computer Science 2020-02-11 Athanasios Mazarakis , Paula Bräuer

Gamification has been used to motivate and engage participants in software engineering education and practice activities. There is a significant demand for empirical studies for the understanding of the impacts and efficacy of gamification.…

Practice tests for high-stakes assessment are intended to build test familiarity, and reduce construct-irrelevant variance which can interfere with valid score interpretation. Generative AI-driven, automated item generation (AIG) scales the…

Computers and Society · Computer Science 2025-08-26 Jill Burstein , Ramsey Cardwell , Ping-Ling Chuang , Allison Michalowski , Steven Nydick

Live coding for teaching-synchronously writing software in front of students-can be an effective method for engaging students and instilling practical programming skills. However, not all settings are conducive to live coding and not all…

Human-Computer Interaction · Computer Science 2025-04-04 Caroline Berger , David Weintrop , Niklas Elmqvist

The area of geometry with its very strong and appealing visual contents and its also strong and appealing connection between the visual content and its formal specification, is an area where computational tools can enhance, in a significant…

Computational Geometry · Computer Science 2012-02-23 Vanda Santos , Pedro Quaresma

We present a method for using previously-trained 'teacher' agents to kickstart the training of a new 'student' agent. To this end, we leverage ideas from policy distillation and population based training. Our method places no constraints on…

Prompt engineering is critical for effective interaction with large language models (LLMs) such as ChatGPT. However, efforts to teach this skill to students have been limited. This study designed and implemented a prompt engineering…

Computers and Society · Computer Science 2025-12-11 David James Woo , Deliang Wang , Tim Yung , Kai Guo

This demo paper introduces young students to writing code in a touch enabled interactive maze game. Problem-based learning is given a gamified approach to learning, while simultaneously introducing the TouchDevelop platform to build basic…

Computers and Society · Computer Science 2013-10-04 Siri Vinay , Manoj Vaseekharan , Dean Mohamedally

Motivation is essential in the learning process of university students, and teachers should have a wide range of strategies to address this issue. The emergence of social technologies has had a considerable influence in e-learning systems,…

Computers and Society · Computer Science 2024-07-11 Carlos Guerrero , Antoni Jaume-i-Capó

While ChatGPT may help students to learn to program, it can be misused to do plagiarism, a breach of academic integrity. Students can ask ChatGPT to complete a programming task, generating a solution from other people's work without proper…

Artificial Intelligence · Computer Science 2023-10-02 Hapnes Toba , Oscar Karnalim , Meliana Christianti Johan , Terutoshi Tada , Yenni Merlin Djajalaksana , Tristan Vivaldy

Background. DevOps is a set of practices and cultural values that aims to reduce the barriers between development and operations teams. Due to its increasing interest and imprecise definitions, existing research works have tried to…

Software Engineering · Computer Science 2018-09-17 Welder Pinheiro Luz , Gustavo Pinto , Rodrigo Bonifácio

This study protocol outlines the design and methodology of a research study investigating collaborative game elements to promote physical activity within digital health interventions. The study aims to examine how social relatedness…

Human-Computer Interaction · Computer Science 2025-03-18 Faith Young , Dmitry Alexandrovsky , Daniela Wurhofer , Eva-Maria Krah , Jan Smeddinck

As Artificial Intelligence (AI) becomes increasingly integrated into education, university students preparing for English language tests are frequently shifting between traditional search engines like Google and large language models (LLMs)…

Human-Computer Interaction · Computer Science 2026-02-18 Tarek Rahman , Md Shaharia Hossen , Mark Protik Mondol , Jannatun Noor Mukta

This study explores how graduate students in an urban planning program transitioned from passive users of generative AI to active creators of custom GPT-based knowledge tools. Drawing on Self-Determination Theory (SDT), which emphasizes the…

Computers and Society · Computer Science 2025-10-23 Qian Huang , Nachamma Sockalingam , Thijs Willems , King Wang Poon

Contribution: This article analyzes the learning effectiveness of a virtual educational escape room for teaching software engineering and compares this activity with traditional teaching through a randomized controlled trial. Background:…

Computers and Society · Computer Science 2024-07-18 Aldo Gordillo , Daniel López-Fernández
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