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Democratic societies are built around the principle of free and fair elections, that each citizen's vote should count equal. National elections can be regarded as large-scale social experiments, where people are grouped into usually large…

Physics and Society · Physics 2013-06-28 Peter Klimek , Yuri Yegorov , Rudolf Hanel , Stefan Thurner

The World Wide Web is not only one of the most important platforms of communication and information at present, but also an area of growing interest for scientific research. This motivates a lot of work and projects that require large…

Computer Vision and Pattern Recognition · Computer Science 2021-05-18 Christian Mejia-Escobar , Miguel Cazorla , Ester Martinez-Martin

Contributing to the toolbox for interpreting election results, we evaluate the robustness of election winners to random noise. We compare the robustness of different voting rules and evaluate the robustness of real-world election winners…

Computer Science and Game Theory · Computer Science 2022-08-30 Niclas Boehmer , Robert Bredereck , Piotr Faliszewski , Rolf Niedermeier

We provide the first large-scale data collection of real-world approval-based committee elections. These elections have been conducted on the Polkadot blockchain as part of their Nominated Proof-of-Stake mechanism and contain around one…

Computer Science and Game Theory · Computer Science 2023-12-20 Niclas Boehmer , Markus Brill , Alfonso Cevallos , Jonas Gehrlein , Luis Sánchez-Fernández , Ulrike Schmidt-Kraepelin

This paper uses natural language processing to create the first machine-coded democracy index, which I call Automated Democracy Scores (ADS). The ADS are based on 42 million news articles from 6,043 different sources and cover all…

Computation and Language · Computer Science 2015-02-24 Thiago Marzagão

Here we present \texttt{electoral\_sim}, an open-source Python framework for simulating and comparing electoral systems across diverse voter preference distributions. The framework represents voters and candidates as points in a…

Computer Science and Game Theory · Computer Science 2026-03-11 Sumit Mukherjee

In district-based multi-party elections, electors cast votes in their respective districts. In each district, the party with maximum votes wins the corresponding seat in the governing body. Election Surveys try to predict the election…

Methodology · Statistics 2023-12-27 Adway Mitra , Palash Dey

We study the properties of elections that have a given position matrix (in such elections each candidate is ranked on each position by a number of voters specified in the matrix). We show that counting elections that generate a given…

Computer Science and Game Theory · Computer Science 2023-03-10 Niclas Boehmer , Jin-Yi Cai , Piotr Faliszewski , Austen Z. Fan , Łukasz Janeczko , Andrzej Kaczmarczyk , Tomasz Wąs

Motivated by putting empirical work based on (synthetic) election data on a more solid mathematical basis, we analyze six distances among elections, including, e.g., the challenging-to-compute but very precise swap distance and the distance…

Computer Science and Game Theory · Computer Science 2022-05-03 Niclas Boehmer , Piotr Faliszewski , Rolf Niedermeier , Stanisław Szufa , Tomasz Wąs

The simplified hypothesis that an election is polarized as an explanation of recent electoral outcomes worldwide is centered on perceptions of voting patterns rather than ideological data from the electorate. While the literature focuses on…

Computers and Society · Computer Science 2024-07-30 Carlos Navarrete , Mariana Macedo , Viktor Stojkoski , Marcela Parada-Contzen , Christopher A Martínez

How should one combine noisy information from diverse sources to make an inference about an objective ground truth? This frequently recurring, normative question lies at the core of statistics, machine learning, policy-making, and everyday…

Multiagent Systems · Computer Science 2020-01-29 Silviu Pitis , Michael R. Zhang

The Quick, Draw! Dataset is a Google dataset with a collection of 50 million drawings, divided in 345 categories, collected from the users of the game Quick, Draw!. In contrast with most of the existing image datasets, in the Quick, Draw!…

Computer Vision and Pattern Recognition · Computer Science 2019-10-24 Raul Fernandez-Fernandez , Juan G. Victores , David Estevez , Carlos Balaguer

Much research in electoral control -- one of the most studied form of electoral attacks, in which an entity running an election alters the structure of that election to yield a preferred outcome -- has focused on giving decision complexity…

Computer Science and Game Theory · Computer Science 2026-05-14 Huy Vu Bui , Michael C. Chavrimootoo , Kien T. Le , Son M. Nguyen

Existing real-world datasets for multimodal fact-checking have multiple limitations: they contain few instances, focus on only one or two languages and tasks, suffer from evidence leakage, or rely on external sets of news articles for…

Computation and Language · Computer Science 2026-01-13 Jiahui Geng , Jonathan Tonglet , Iryna Gurevych

We consider the notions of agreement, diversity, and polarization in ordinal elections (that is, in elections where voters rank the candidates). While (computational) social choice offers good measures of agreement between the voters, such…

Computer Science and Game Theory · Computer Science 2023-05-18 Piotr Faliszewski , Andrzej Kaczmarczyk , Krzysztof Sornat , Stanisław Szufa , Tomasz Wąs

We introduce BallotRank, a ranked preference aggregation method derived from a modified PageRank algorithm. It is a Condorcet-consistent method without damping, and empirical examination of nearly 2,000 ranked choice elections and over…

Computer Science and Game Theory · Computer Science 2026-01-22 Jason Douglas Todd , Ismar Volic

An index is a function that given an election outputs a value between 0 and 1, indicating the extent to which this election has a particular feature. We seek indices that capture agreement, diversity, and polarization among voters in…

Computer Science and Game Theory · Computer Science 2026-05-15 Piotr Faliszewski , Jitka Mertlová , Krzysztof Sornat , Stanisław Szufa , Tomasz Wąs

We use the ``map of elections'' approach of Szufa et al. (AAMAS-2020) to analyze several well-known vote distributions. For each of them, we give an explicit formula or an efficient algorithm for computing its frequency matrix, which…

Computer Science and Game Theory · Computer Science 2023-01-12 Niclas Boehmer , Robert Bredereck , Edith Elkind , Piotr Faliszewski , Stanisław Szufa

Our paper aims to analyze political polarization in US political system using Language Models, and thereby help candidates make an informed decision. The availability of this information will help voters understand their candidates views on…

Computation and Language · Computer Science 2023-01-04 Samiran Gode , Supreeth Bare , Bhiksha Raj , Hyungon Yoo

The paper studies information markets concerning single events from an epistemic social choice perspective. Within the classical Condorcet error model for collective binary decisions, we establish equivalence results between elections and…

Computer Science and Game Theory · Computer Science 2024-07-15 Stéphane Airiau , Nicholas Kees Dupuis , Davide Grossi