Related papers: Fine-Grained Predicates Learning for Scene Graph G…
For long-tailed classification, most works often pretrain a big model on a large-scale dataset, and then fine-tune the whole model for adapting to long-tailed data. Though promising, fine-tuning the whole pretrained model tends to suffer…
Panoptic Scene Graph Generation (PSG) involves the detection of objects and the prediction of their corresponding relationships (predicates). However, the presence of biased predicate annotations poses a significant challenge for PSG…
Vocabulary-free fine-grained image recognition aims to distinguish visually similar categories within a meta-class without a fixed, human-defined label set. Existing solutions for this problem are limited by either the usage of a large and…
Federated Prompt Learning (FPL) offers a parameter-efficient solution for collaboratively training large models, but its performance is severely hindered by data heterogeneity, which causes locally trained prompts to become biased. Existing…
Recent advances in fine-grained recognition utilize attention maps to localize objects of interest. Although there are many ways to generate attention maps, most of them rely on sophisticated loss functions or complex training processes. In…
Unbiased scene graph generation (USGG) is a challenging task that requires predicting diverse and heavily imbalanced predicates between objects in an image. To address this, we propose a novel framework peer learning that uses predicate…
Clearly explaining a rationale for a classification decision to an end-user can be as important as the decision itself. Existing approaches for deep visual recognition are generally opaque and do not output any justification text;…
Federated Learning (FL) aims at unburdening the training of deep models by distributing computation across multiple devices (clients) while safeguarding data privacy. On top of that, Federated Continual Learning (FCL) also accounts for data…
Scene Graph Generation (SGG) is a visual understanding task, aiming to describe a scene as a graph of entities and their relationships with each other. Existing works rely on location labels in form of bounding boxes or segmentation masks,…
Few-shot, fine-grained classification in computer vision poses significant challenges due to the need to differentiate subtle class distinctions with limited data. This paper presents a novel method that enhances the Contrastive…
The task of fine-grained visual classification (FGVC) deals with classification problems that display a small inter-class variance such as distinguishing between different bird species or car models. State-of-the-art approaches typically…
Scene Graph Generation (SGG) structures visual scenes as graphs of objects and their relations. While Multimodal Large Language Models (MLLMs) have advanced end-to-end SGG, current methods are hindered by both a lack of task-specific…
Any entity in the visual world can be hierarchically grouped based on shared characteristics and mapped to fine-grained sub-categories. While Multi-modal Large Language Models (MLLMs) achieve strong performance on coarse-grained visual…
The class-conditional image generation based on diffusion models is renowned for generating high-quality and diverse images. However, most prior efforts focus on generating images for general categories, e.g., 1000 classes in ImageNet-1k. A…
Parameter-efficient transfer learning (PETL) is proposed as a cost-effective way to transfer pre-trained models to downstream tasks, avoiding the high cost of updating entire large-scale pre-trained models (LPMs). In this work, we present…
Feed-forward 3D Gaussian Splatting models offer fast single-pass reconstruction,but scaling them to match per-scene optimization quality is fundamentally hindered by the scarcity of large-scale 3D annotations. A practical compromise is…
Recent algorithms in convolutional neural networks (CNN) considerably advance the fine-grained image classification, which aims to differentiate subtle differences among subordinate classes. However, previous studies have rarely focused on…
Recent paradigms in Random Projection Layer (RPL)-based continual representation learning have demonstrated superior performance when building upon a pre-trained model (PTM). These methods insert a randomly initialized RPL after a PTM to…
Recent advances in Scene Graph Generation (SGG) typically model the relationships among entities utilizing box-level features from pre-defined detectors. We argue that an overlooked problem in SGG is the coarse-grained interactions between…
Current crowd counting algorithms are only concerned about the number of people in an image, which lacks low-level fine-grained information of the crowd. For many practical applications, the total number of people in an image is not as…