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The successful reconstruction of perceptual experiences from human brain activity has provided insights into the neural representations of sensory experiences. However, reconstructing arbitrary sounds has been avoided due to the complexity…
Communicative gestures and speech acoustic are tightly linked. Our objective is to predict the timing of gestures according to the acoustic. That is, we want to predict when a certain gesture occurs. We develop a model based on a recurrent…
Imitation learning, which learns agent policy by mimicking expert demonstration, has shown promising results in many applications such as medical treatment regimes and self-driving vehicles. However, it remains a difficult task to interpret…
The goal of this work is to train discriminative cross-modal embeddings without access to manually annotated data. Recent advances in self-supervised learning have shown that effective representations can be learnt from natural cross-modal…
Speech sounds convey a great deal of information about the scenes, resulting in a variety of effects ranging from reverberation to additional ambient sounds. In this paper, we manipulate input speech to sound as though it was recorded…
A command-following robot that serves people in everyday life must continually improve itself in deployment domains with minimal help from its end users, instead of engineers. Previous methods are either difficult to continuously improve…
We explore unconstrained natural language feedback as a learning signal for artificial agents. Humans use rich and varied language to teach, yet most prior work on interactive learning from language assumes a particular form of input (e.g.,…
A Prompt-based Text-To-Speech model allows a user to control different aspects of speech, such as speaking rate and perceived gender, through natural language instruction. Although user-friendly, such approaches are on one hand constrained:…
Inspired by recent work on neural network image generation which rely on backpropagation towards the network inputs, we present a proof-of-concept system for speech texture synthesis and voice conversion based on two mechanisms: approximate…
There is a recent surge in interest for imitation learning, with large human video-game and robotic manipulation datasets being used to train agents on very complex tasks. While deep neuroevolution has recently been shown to match the…
This paper presents a novel framework for speech-driven gesture production, applicable to virtual agents to enhance human-computer interaction. Specifically, we extend recent deep-learning-based, data-driven methods for speech-driven…
Prompts have been shown to be an effective method to adapt a frozen Pretrained Language Model (PLM) to perform well on downstream tasks. Prompts can be represented by a human-engineered word sequence or by a learned continuous embedding. In…
Various applications of voice synthesis have been developed independently despite the fact that they generate "voice" as output in common. In addition, most of the voice synthesis models still require a large number of audio data paired…
Self-supervised pre-training using so-called "pretext" tasks has recently shown impressive performance across a wide range of modalities. In this work, we advance self-supervised learning from permutations, by pre-training a model to…
In most automatic speech recognition (ASR) systems, the audio signal is processed to produce a time series of sensor measurements (e.g., filterbank outputs). This time series encodes semantic information in a speaker-dependent way. An…
The performance of adversarial dialogue generation models relies on the quality of the reward signal produced by the discriminator. The reward signal from a poor discriminator can be very sparse and unstable, which may lead the generator to…
Large-scale multimodal generative modeling has created milestones in text-to-image and text-to-video generation. Its application to audio still lags behind for two main reasons: the lack of large-scale datasets with high-quality text-audio…
We propose a framework for training non-autoregressive sequence-to-sequence models for editing tasks, where the original input sequence is iteratively edited to produce the output. We show that the imitation learning algorithms designed to…
We investigated the relationship among neural representations of vocalized, mimed, and imagined speech recorded using publicly available stereotactic EEG recordings. Most prior studies have focused on decoding speech responses within each…
Spoken question answering (SQA) requires fine-grained understanding of both spoken documents and questions for the optimal answer prediction. In this paper, we propose novel training schemes for spoken question answering with a…