Related papers: Computing in Anonymous Dynamic Networks Is Linear
Unlimited asynchronism is intolerable in real physically distributed computer systems. Such systems, synchronous or not, use clocks and timeouts. Therefore the magnitudes of elapsed absolute time in the system need to satisfy the axiom of…
Motivated by the need for robust and fast distributed computation in highly dynamic Peer-to-Peer (P2P) networks, we study algorithms for the fundamental distributed agreement problem. P2P networks are highly dynamic networks that experience…
We provide a deterministic algorithm for computing the $5$-edge-connected components of an undirected multigraph in linear time. There were probably good indications that this computation can be performed in linear time, but no such…
We consider the problem of making distributed computations robust to noise, in particular to worst-case (adversarial) corruptions of messages. We give a general distributed interactive coding scheme which simulates any asynchronous…
Leader election is a basic symmetry breaking problem in distributed computing. All nodes of a network have to agree on a single node, called the leader. If the nodes of the network have distinct labels, then agreeing on a single node means…
We consider the problem of forming a distributed queue in the adversarial dynamic network model of Kuhn, Lynch, and Oshman (STOC 2010) in which the network topology changes from round to round but the network stays connected. This is a…
The {Congested Clique} is a distributed-computing model for single-hop networks with restricted bandwidth that has been very intensively studied recently. It models a network by an $n$-vertex graph in which any pair of vertices can…
The number of triangles is a computationally expensive graph statistic which is frequently used in complex network analysis (e.g., transitivity ratio), in various random graph models (e.g., exponential random graph model) and in important…
We consider the problem of minimizing the number of broadcasts for collecting all sensor measurements at a sink node in a noisy broadcast sensor network. Focusing first on arbitrary network topologies, we provide (i) fundamental limits on…
The model of population protocols provides a universal platform to study distributed processes driven by pairwise interactions of anonymous agents. While population protocols present an elegant and robust model for randomized distributed…
We present the first provably almost-optimal gossip-based algorithms for aggregate computation that are both time optimal and message-optimal. Given a $n$-node network, our algorithms guarantee that all the nodes can compute the common…
Dynamic regression trees are an attractive option for automatic regression and classification with complicated response surfaces in on-line application settings. We create a sequential tree model whose state changes in time with the…
We present a silent, self-stabilizing ranking protocol for the population protocol model of distributed computing, where agents interact in randomly chosen pairs to solve a common task. We are given $n$ anonymous agents, and the goal is to…
The population protocol model is a computational model for passive mobile agents. We address the leader election problem, which determines a unique leader on arbitrary communication graphs starting from any configuration. Unfortunately,…
Leader election is one of the fundamental problems in distributed computing: a single node, called the leader, must be specified. This task can be formulated either in a weak way, where one node outputs 'leader' and all other nodes output…
We consider the problem of electing a leader among nodes in a highly dynamic network where the adversary has unbounded capacity to insert and remove nodes (including the leader) from the network and change connectivity at will. We present a…
We study the problem of collective tree exploration in which a team of $k$ mobile agents must collectively visit all nodes of an unknown tree in as few moves as possible. The agents all start from the root and discover adjacent edges as…
We present a new algorithm for generating a uniformly random spanning tree in an undirected graph. Our algorithm samples such a tree in expected $\tilde{O}(m^{4/3})$ time. This improves over the best previously known bound of…
In this paper we consider a network of processors aiming at cooperatively solving linear programming problems subject to uncertainty. Each node only knows a common cost function and its local uncertain constraint set. We propose a…
We consider the well-studied pattern counting problem: given a permutation $\pi \in \mathbb{S}_n$ and an integer $k > 1$, count the number of order-isomorphic occurrences of every pattern $\tau \in \mathbb{S}_k$ in $\pi$. Our first result…