Related papers: Online matching games in bipartite expanders and a…
Eternal Vertex Cover problem is a dynamic variant of the vertex cover problem. We have a two player game in which guards are placed on some vertices of a graph. In every move, one player (the attacker) attacks an edge. In response to the…
Many problems, such as online ad display, can be formulated as online bipartite matching. The crucial challenge lies in the nature of sequentially-revealed online item information, based on which we make irreversible matching decisions at…
Let c denote a non-negative constant. Suppose that we are given an edge-weighted bipartite graph G=(V,E) with its 2-layered drawing and a family X of intersecting edge pairs. We consider the problem of finding a maximum weighted matching M*…
If $G$ is a bipartite graph, Hall's theorem \cite{H35} gives a condition for the existence of a matching of $G$ covering one side of the bipartition. This theorem admits a well-known algorithmic proof involving the repeated search of…
We consider a group of agents on a graph who repeatedly play the prisoner's dilemma game against their neighbors. The players adapt their actions to the past behavior of their opponents by applying the win-stay lose-shift strategy. On a…
We study the problem of searching for a hidden target in an environment that is modeled by an edge-weighted graph. A sequence of edges is chosen starting from a given root vertex such that each edge is adjacent to a previously chosen edge.…
Given a bipartite graph that has a perfect matching, a prefect proportional allocation is an assignment of positive weights to the nodes of the right partition so that every left node is fractionally assigned to its neighbors in proportion…
We study a security game over a network played between a $defender$ and $k$ $attackers$. Every attacker chooses, probabilistically, a node of the network to damage. The defender chooses, probabilistically as well, a connected induced…
In this paper, we study a bipartite analogue of the `random graphs evolving by degrees' process. We are given a bipartitioned set of vertices $V$ into two disjoint parts ${L}$ and ${R}$ and possibly unequal positive constants $\alpha$ and…
We study the perfect matching reconfiguration problem: Given two perfect matchings of a graph, is there a sequence of flip operations that transforms one into the other? Here, a flip operation exchanges the edges in an alternating cycle of…
We show that given a SM instance G as input we can find a largest collection of pairwise edge-disjoint stable matchings of G in time linear in the input size. This extends two classical results: 1. The Gale-Shapley algorithm, which can find…
Let $G$ be a connected graph. If $G$ contains a matching of size $k$, and every matching of size $k$ is contained in a perfect matching of $G$, then $G$ is said to be \emph{$k$-extendable}. A $k$-regular spanning subgraph of $G$ is called a…
This paper deals with modeling of network's dynamic using evolutionary games approach. Today there are many different protocols for data transmission through the Internet, providing users with better or worse service. The process of…
We show a simple method for constructing an infinite family of graph formation games with link bias so that the resulting games admits, as a \textit{pairwise stable} solution, a graph with an arbitrarily specified degree distribution.…
We study the communication complexity and streaming complexity of approximating unweighted semi-matchings. A semi-matching in a bipartite graph G = (A, B, E), with n = |A|, is a subset of edges S that matches all A vertices to B vertices…
Let G be a bipartite graph with positive integer weights on the edges and without isolated nodes. Let n, N and W be the node count, the largest edge weight and the total weight of G. Let k(x,y) be log(x)/log(x^2/y). We present a new…
In this article, we study the efficient dynamical computation of all-pairs SimRanks on time-varying graphs. Li {\em et al}.'s approach requires $O(r^4 n^2)$ time and $O(r^2 n^2)$ memory in a graph with $n$ nodes, where $r$ is the target…
We introduce two-level discounted games played by two players on a perfect-information stochastic game graph. The upper level game is a discounted game and the lower level game is an undiscounted reachability game. Two-level games model…
In the setting of online algorithms, the input is initially not present but rather arrive one-by-one over time and after each input, the algorithm has to make a decision. Depending on the formulation of the problem, the algorithm might be…
We study the average performance of online greedy matching algorithms on $G(n,n,p)$, the random bipartite graph with $n$ vertices on each side and edges occurring independently with probability $p=p(n)$. In the online model, vertices on one…