Related papers: Online matching games in bipartite expanders and a…
In the online bipartite matching with reassignments problem, an algorithm is initially given only one side of the vertex set of a bipartite graph; the vertices on the other side are revealed to the algorithm one by one, along with its…
The challenge in the widely applicable online matching problem lies in making irrevocable assignments while there is uncertainty about future inputs. Most theoretically-grounded policies are myopic or greedy in nature. In real-world…
We study numerically the maximum $z$-matching problems on ensembles of bipartite random graphs. The $z$-matching problems describes the matching between two types of nodes, users and servers, where each server may serve up to $z$ users at…
As a common generalization of previously solved optimization problems concerning bipartite stable matchings, we describe a strongly polynomial network flow based algorithm for computing $\ell$ disjoint stable matchings with minimum total…
We initiate the study of property testing in arbitrary planar graphs. We prove that bipartiteness can be tested in constant time, improving on the previous bound of $\tilde{O}(\sqrt{n})$ for graphs on $n$ vertices. The constant-time…
We investigate quantum and nonsignaling generalizations of perfect matchings in graphs using nonlocal games. Specifically, we introduce nonlocal games that test for $L$-perfect matchings in bipartite graphs, perfect matchings in general…
A maximum priority matching is a matching in an undirected graph that maximizes a priority score defined with respect to given vertex priorities. An earlier paper showed how to find maximum priority matchings in unweighted graphs. This…
We study two-stage bipartite matching, in which the edges of a bipartite graph on vertices $(B_1 \cup B_2, I)$ are revealed in two batches. In stage one, a matching must be selected from among revealed edges $E \subseteq B_1 \times I$. In…
We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…
We present an $\tilde O(m+n^{1.5})$-time randomized algorithm for maximum cardinality bipartite matching and related problems (e.g. transshipment, negative-weight shortest paths, and optimal transport) on $m$-edge, $n$-node graphs. For…
We study the $b$-matching problem in bipartite graphs $G=(S,R,E)$. Each vertex $s\in S$ is a server with individual capacity $b_s$. The vertices $r\in R$ are requests that arrive online and must be assigned instantly to an eligible server.…
Prefetching constitutes a valuable tool toward efficient Web surfing. As a result, estimating the amount of resources that need to be preloaded during a surfer's browsing becomes an important task. In this regard, prefetching can be modeled…
We present the first explicit construction of two-sided lossless expanders in the unbalanced setting (bipartite graphs that have polynomially many more nodes on the left than on the right). Prior to our work, all known explicit…
In this paper we consider the Stochastic Matching problem, which is motivated by applications in kidney exchange and online dating. We are given an undirected graph in which every edge is assigned a probability of existence and a positive…
Graph matching consists of aligning the vertices of two unlabeled graphs in order to maximize the shared structure across networks; when the graphs are unipartite, this is commonly formulated as minimizing their edge disagreements. In this…
A graph is called $k$-extendable if each $k$-matching can be extended to a perfect matching. We give spectral conditions for the $k$-extendability of graphs and bipartite graphs using Tutte-type and Hall-type structural characterizations.…
We describe a synchronous distributed algorithm which identifies the edge-biconnected components of a connected network. It requires a leader, and uses messages of size O(log |V|). The main idea is to preorder a BFS spanning tree, and then…
The paper introduces two player connectivity games played on finite bipartite graphs. Algorithms that solve these connectivity games can be used as subroutines for solving M\"uller games. M\"uller games constitute a well established class…
We study a weighted online bipartite matching problem: $G(V_1, V_2, E)$ is a weighted bipartite graph where $V_1$ is known beforehand and the vertices of $V_2$ arrive online. The goal is to match vertices of $V_2$ as they arrive to vertices…
In this paper we consider the well-studied problem of finding a perfect matching in a d-regular bipartite graph on 2n nodes with m=nd edges. The best-known algorithm for general bipartite graphs (due to Hopcroft and Karp) takes time…