Related papers: GWA: A Large High-Quality Acoustic Dataset for Aud…
Gaussian process (GP) regression is widely used for uncertainty quantification, yet the standard formulation assumes noise-free covariates. When inputs are measured with error, this errors-in-variables (EIV) setting can lead to…
The cacophony of urban sounds presents a significant challenge for smart city applications that rely on accurate acoustic scene analysis. Effectively analyzing these complex soundscapes, often characterized by overlapping sound sources,…
Next-generation gravitational wave (GW) experiments will explore higher frequency ranges, where GW wavelengths approach the size of the detector itself. In this regime, GWs may be detected not just through the well-known mechanical…
We propose a multimodal deep learning model for VR auralization that generates spatial room impulse responses (SRIRs) in real time to reconstruct scene-specific auditory perception. Employing SRIRs as the output reduces computational…
Wave-guide-based physical systems provide a promising route toward energy-efficient analog computing beyond traditional electronics. Within this landscape, acoustic neural networks represent a promising approach for achieving low-power…
We propose WHISPER-GPT: A generative large language model (LLM) for speech and music that allows us to work with continuous audio representations and discrete tokens simultaneously as part of a single architecture. There has been a huge…
Searches for gravitational-wave bursts (transient signals, typically of unknown waveform) require identification of weak signals in background detector noise. The sensitivity of such searches is often critically limited by non-Gaussian…
Overlapping gravitational wave (GW) signals are expected in the third-generation (3G) GW detectors, leading to one of the major challenges in GW data analysis. Inference of overlapping GW sources is complicated - it has been reported that…
Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…
Recently, instruction-following audio-language models have received broad attention for audio interaction with humans. However, the absence of pre-trained audio models capable of handling diverse audio types and tasks has hindered progress…
We present an intelligent programmable computational meta-imager that tailors its sequence of coherent scene illuminations not only to a specific information-extraction task (e.g., object recognition) but also adapts to different types and…
We introduce a new system for data-driven audio sound model design built around two different neural network architectures, a Generative Adversarial Network(GAN) and a Recurrent Neural Network (RNN), that takes advantage of the unique…
Existing datasets for audio understanding primarily focus on single-turn interactions (i.e. audio captioning, audio question answering) for describing audio in natural language, thus limiting understanding audio via interactive dialogue. To…
Gait has been used in clinical and healthcare applications to assess the physical and cognitive health of older adults. Acoustic based gait detection is a promising approach to collect gait data of older adults passively and…
This paper presents DISC, a dataset of millimeter-wave channel impulse response measurements for integrated human activity sensing and communication. This is the first dataset collected with a software-defined radio testbed that transmits…
Humans rely on multisensory integration to perceive spatial environments, where auditory cues enable sound source localization in three-dimensional space. Despite the critical role of spatial audio in immersive technologies such as VR/AR,…
We introduce MMIS, a novel dataset designed to advance MultiModal Interior Scene generation and recognition. MMIS consists of nearly 160,000 images. Each image within the dataset is accompanied by its corresponding textual description and…
The air interface technology plays a crucial role in optimizing the communication quality for users. To address the challenges brought by the radio channel variations to air interface design, this article proposes a framework of wireless…
Room impulse response (RIR) generation remains a critical challenge for creating immersive virtual acoustic environments. Current methods suffer from two fundamental limitations: the scarcity of full-band RIR datasets and the inability of…
Room Impulse Responses (RIRs) enable realistic acoustic simulation, with applications ranging from multimedia production to speech data augmentation. However, acquiring high-quality real-world RIRs is labor-intensive, and data scarcity…