Related papers: Exemplar-based Pattern Synthesis with Implicit Per…
In this paper, we present InSeGAN, an unsupervised 3D generative adversarial network (GAN) for segmenting (nearly) identical instances of rigid objects in depth images. Using an analysis-by-synthesis approach, we design a novel GAN…
Generative Adversarial Networks (GANs) have been extremely successful in various application domains such as computer vision, medicine, and natural language processing. Moreover, transforming an object or person to a desired shape become a…
Synthetic population is an increasingly important material used in numerous areas such as urban and transportation analysis. Traditional methods such as iterative proportional fitting (IPF) is not capable of generating high-quality data…
Generative Adversarial Networks (GANs) have proven to be a powerful tool in generating artistic images, capable of mimicking the styles of renowned painters, such as Claude Monet. This paper introduces a tiered GAN model to progressively…
In the deep learning era, long video generation of high-quality still remains challenging due to the spatio-temporal complexity and continuity of videos. Existing prior works have attempted to model video distribution by representing videos…
Adversarial patch attacks can fool the face recognition (FR) models via small patches. However, previous adversarial patch attacks often result in unnatural patterns that are easily noticeable. Generating transferable and stealthy…
We propose a novel multi-texture synthesis model based on generative adversarial networks (GANs) with a user-controllable mechanism. The user control ability allows to explicitly specify the texture which should be generated by the model.…
Deep implicit functions (DIFs), as a kind of 3D shape representation, are becoming more and more popular in the 3D vision community due to their compactness and strong representation power. However, unlike polygon mesh-based templates, it…
We present a StyleGAN2-based deep learning approach for 3D shape generation, called SDF-StyleGAN, with the aim of reducing visual and geometric dissimilarity between generated shapes and a shape collection. We extend StyleGAN2 to 3D…
The current design of aerodynamic shapes, like airfoils, involves computationally intensive simulations to explore the possible design space. Usually, such design relies on the prior definition of design parameters and places restrictions…
Generative Adversarial Networks have become one of the most studied frameworks for unsupervised learning due to their intuitive formulation. They have also been shown to be capable of generating convincing examples in limited domains, such…
In the past several decades, many attempts have been made to model synthetic realistic geometric data. The goal of such models is to generate plausible 3D geometries and textures. Perhaps the best known of its kind is the linear 3D…
Generative models are widely employed to enhance the photorealism of visual synthetic data for training computer vision algorithms. However, they often introduce visual artifacts that degrade the accuracy of these algorithms and require…
Generative adversarial networks (GANs) are one of the most widely used generative models. GANs can learn complex multi-modal distributions, and generate real-like samples. Despite the major success of GANs in generating synthetic data, they…
Materials exhibit geometric structures across mesoscopic to microscopic scales, influencing macroscale properties such as appearance, mechanical strength, and thermal behavior. Capturing and modeling these multiscale structures is…
Generative Adversarial Networks (GAN) have been widely investigated for image synthesis based on their powerful representation learning ability. In this work, we explore the StyleGAN and its application of synthetic food image generation.…
Graphical models have found widespread applications in many areas of modern statistics and machine learning. Iterative Proportional Fitting (IPF) and its variants have become the default method for undirected graphical model estimation, and…
This paper presents the first end-to-end network for exemplar-based video colorization. The main challenge is to achieve temporal consistency while remaining faithful to the reference style. To address this issue, we introduce a recurrent…
Novel photo-realistic texture synthesis is an important task for generating novel scenes, including asset generation for 3D simulations. However, to date, these methods predominantly generate textured objects in 2D space. If we rely on 2D…
This work addresses the scarcity of annotated hyperspectral data required to train deep neural networks. Especially, we investigate generative adversarial networks and their application to the synthesis of consistent labeled spectra. By…