Related papers: Exemplar-based Pattern Synthesis with Implicit Per…
The real world exhibits an abundance of non-stationary textures. Examples include textures with large-scale structures, as well as spatially variant and inhomogeneous textures. While existing example-based texture synthesis methods can cope…
The goal of exemplar-based texture synthesis is to generate texture images that are visually similar to a given exemplar. Recently, promising results have been reported by methods relying on convolutional neural networks (ConvNets)…
We propose a new class of physics-informed neural networks, called Physics-Informed Generator-Encoder Adversarial Networks, to effectively address the challenges posed by forward, inverse, and mixed problems in stochastic differential…
In this work, we introduce implicit Finite Operator Learning (iFOL) for the continuous and parametric solution of partial differential equations (PDEs) on arbitrary geometries. We propose a physics-informed encoder-decoder network to…
Near-Periodic Patterns (NPP) are ubiquitous in man-made scenes and are composed of tiled motifs with appearance differences caused by lighting, defects, or design elements. A good NPP representation is useful for many applications including…
We propose a framework based on Generative Adversarial Networks to disentangle the identity and attributes of faces, such that we can conveniently recombine different identities and attributes for identity preserving face synthesis in open…
Perceptual features (PFs) have been used with great success in tasks such as transfer learning, style transfer, and super-resolution. However, the efficacy of PFs as key source of information for learning generative models is not well…
In this paper, we propose GlyphGAN: style-consistent font generation based on generative adversarial networks (GANs). GANs are a framework for learning a generative model using a system of two neural networks competing with each other. One…
Exemplar-based image translation refers to the task of generating images with the desired style, while conditioning on certain input image. Most of the current methods learn the correspondence between two input domains and lack the mining…
With the strength of deep generative models, 3D pose transfer regains intensive research interests in recent years. Existing methods mainly rely on a variety of constraints to achieve the pose transfer over 3D meshes, e.g., the need for…
Unsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing 3D GANs are either compute-intensive or make approximations…
We introduce the GANformer, a novel and efficient type of transformer, and explore it for the task of visual generative modeling. The network employs a bipartite structure that enables long-range interactions across the image, while…
We investigate data-driven texture modeling via analysis and synthesis with generative adversarial networks. For network training and testing, we have compiled a diverse set of spatially homogeneous textures, ranging from stochastic to…
Recent studies show that deep neural networks are vulnerable to adversarial examples which can be generated via certain types of transformations. Being robust to a desired family of adversarial attacks is then equivalent to being invariant…
Manipulating facial expressions is a challenging task due to fine-grained shape changes produced by facial muscles and the lack of input-output pairs for supervised learning. Unlike previous methods using Generative Adversarial Networks…
The latent code of the recent popular model StyleGAN has learned disentangled representations thanks to the multi-layer style-based generator. Embedding a given image back to the latent space of StyleGAN enables wide interesting semantic…
Facial expression synthesis has drawn much attention in the field of computer graphics and pattern recognition. It has been widely used in face animation and recognition. However, it is still challenging due to the high-level semantic…
Prevailing video frame interpolation algorithms, that generate the intermediate frames from consecutive inputs, typically rely on complex model architectures with heavy parameters or large delay, hindering them from diverse real-time…
Recent advances in deep generative models have led to immense progress in 3D shape synthesis. While existing models are able to synthesize shapes represented as voxels, point-clouds, or implicit functions, these methods only indirectly…
Generating realistic 3D faces is of high importance for computer graphics and computer vision applications. Generally, research on 3D face generation revolves around linear statistical models of the facial surface. Nevertheless, these…