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Static LiDAR scanners produce accurate, dense, colored point clouds, but often contain obtrusive artifacts which makes them ill-suited for direct display. We propose an efficient method to render photorealistic images of such scans without…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Joni Vanherck , Brent Zoomers , Tom Mertens , Lode Jorissen , Nick Michiels

3D perception in point clouds is transforming the perception ability of future intelligent machines. Point cloud algorithms, however, are plagued by irregular memory accesses, leading to massive inefficiencies in the memory sub-system,…

Hardware Architecture · Computer Science 2022-04-25 Yu Feng , Gunnar Hammonds , Yiming Gan , Yuhao Zhu

Implicit Neural Point Cloud (INPC) is a recent hybrid representation that combines the expressiveness of neural fields with the efficiency of point-based rendering, achieving state-of-the-art image quality in novel view synthesis. However,…

We present a new deep point cloud rendering pipeline through multi-plane projections. The input to the network is the raw point cloud of a scene and the output are image or image sequences from a novel view or along a novel camera…

Computer Vision and Pattern Recognition · Computer Science 2020-06-26 Peng Dai , Yinda Zhang , Zhuwen Li , Shuaicheng Liu , Bing Zeng

Visual grouping is a key mechanism in human scene perception. There, it belongs to the subconscious, early processing and is key prerequisite for other high level tasks such as recognition. In this paper, we introduce an efficient, realtime…

Computer Vision and Pattern Recognition · Computer Science 2016-09-23 Dominik Alexander Klein , Dirk Schulz , Armin Bernd Cremers

Deep neural networks have revolutionized 3D point cloud processing, yet efficiently handling large and irregular point clouds remains challenging. To tackle this problem, we introduce FastPoint, a novel software-based acceleration technique…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Donghyun Lee , Dawoon Jeong , Jae W. Lee , Hongil Yoon

Accurate camera localization is crucial for robotics and Extended Reality (XR), enabling reliable navigation and alignment of virtual and real content. Existing visual methods often suffer from drift, scale ambiguity, and depend on…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Joni Vanherck , Steven Moonen , Brent Zoomers , Kobe Werner , Jeroen Put , Lode Jorissen , Nick Michiels

Object recognition and 6DoF pose estimation are quite challenging tasks in computer vision applications. Despite efficiency in such tasks, standard methods deliver far from real-time processing rates. This paper presents a novel pipeline to…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Marlon Marcon , Olga Regina Pereira Bellon , Luciano Silva

In this paper we present ADOP, a novel point-based, differentiable neural rendering pipeline. Like other neural renderers, our system takes as input calibrated camera images and a proxy geometry of the scene, in our case a point cloud. To…

Computer Vision and Pattern Recognition · Computer Science 2022-05-04 Darius Rückert , Linus Franke , Marc Stamminger

While point-based neural architectures have demonstrated their efficacy, the time-consuming sampler currently prevents them from performing real-time reasoning on scene-level point clouds. Existing methods attempt to overcome this issue by…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Junyuan Ouyang , Xiao Liu , Haoyao Chen

To realize low-latency spatial transmission system for immersive telepresence, there are two major problems: capturing dynamic 3D scene densely and processing them in real time. LiDAR sensors capture 3D in real time, but produce sparce…

Computer Vision and Pattern Recognition · Computer Science 2026-01-14 Kazuhiko Murasaki , Shunsuke Konagai , Masakatsu Aoki , Taiga Yoshida , Ryuichi Tanida

We present a new point-based approach for modeling the appearance of real scenes. The approach uses a raw point cloud as the geometric representation of a scene, and augments each point with a learnable neural descriptor that encodes local…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Kara-Ali Aliev , Artem Sevastopolsky , Maria Kolos , Dmitry Ulyanov , Victor Lempitsky

Point cloud bundle adjustment is critical in large-scale point cloud mapping. However, it is both computationally and memory intensive, with its complexity growing cubically as the number of scan poses increases. This paper presents…

Robotics · Computer Science 2025-02-27 Rundong Li , Zheng Liu , Hairuo Wei , Yixi Cai , Haotian Li , Fu Zhang

In this work, we study 3D object detection from RGB-D data in both indoor and outdoor scenes. While previous methods focus on images or 3D voxels, often obscuring natural 3D patterns and invariances of 3D data, we directly operate on raw…

Computer Vision and Pattern Recognition · Computer Science 2018-04-16 Charles R. Qi , Wei Liu , Chenxia Wu , Hao Su , Leonidas J. Guibas

When adapting Simultaneous Mapping and Localization (SLAM) to real-world applications, such as autonomous vehicles, drones, and augmented reality devices, its memory footprint and computing cost are the two main factors limiting the…

Robotics · Computer Science 2022-11-04 Yeonsoo Park , Soohyun Bae

Exploring scientific datasets with billions of samples in real-time visualization presents a challenge - balancing high-fidelity rendering with speed. This work introduces a neural accelerated renderer, NARVis, that uses the neural deferred…

Graphics · Computer Science 2026-03-31 Srinidhi Hegde , Kaur Kullman , Thomas Grubb , Leslie Lait , Stephen Guimond , Matthias Zwicker

Real-time multi-view point cloud reconstruction is a core problem in 3D vision and immersive perception, with wide applications in VR, AR, robotic navigation, digital twins, and computer interaction. Despite advances in multi-camera systems…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Chentian Sun

Physics-based simulation has been actively employed in generating offline visual effects in the film and animation industry. However, the computations required for high-quality scenarios are generally immense, deterring its adoption in…

Graphics · Computer Science 2021-11-02 Yun Fei , Yuhan Huang , Ming Gao

Transparency rendering is problematic and can be considered an open problem in real-time graphics. There are many different algorithms currently available, but handling complex scenes and achieving accurate, glitch-free results is still…

Graphics · Computer Science 2024-06-04 Krzysztof Jakubowski

Point clouds offer an attractive source of information to complement images in neural scene representations, especially when few images are available. Neural rendering methods based on point clouds do exist, but they do not perform well…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Weiwei Sun , Eduard Trulls , Yang-Che Tseng , Sneha Sambandam , Gopal Sharma , Andrea Tagliasacchi , Kwang Moo Yi