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We study the facility location mechanism design problem where $n$ agents report their locations in Euclidean space, and the output is a single facility location. The cost function of each agent is the distance from the returned facility,…

Computer Science and Game Theory · Computer Science 2026-05-27 Zohar Barak

Priority queues are one of the most fundamental and widely used data structures in computer science. Their primary objective is to efficiently support the insertion of new elements with assigned priorities and the extraction of the highest…

Data Structures and Algorithms · Computer Science 2024-11-19 Ziyad Benomar , Christian Coester

Designing strategyproof mechanisms for multi-facility location that optimize social costs based on agent preferences had been challenging due to the extensive domain knowledge required and poor worst-case guarantees. Recently, deep learning…

Machine Learning · Computer Science 2025-03-14 Nguyen Thach , Fei Liu , Houyu Zhou , Hau Chan

We study facility location problems where agents control multiple locations and when reporting their locations can choose to hide some locations (hiding), report some locations more than once (replication) and lie about their locations…

Computer Science and Game Theory · Computer Science 2020-03-30 Xiang Yan , Yiling Chen

We consider a strategic variant of the facility location problem. We would like to locate a facility on a closed interval. There are n agents located on that interval, divided into two types: type 1 agents, who wish for the facility to be…

Computer Science and Game Theory · Computer Science 2015-07-20 Itai Feigenbaum , Jay Sethuraman

We study the facility location games with candidate locations from a mechanism design perspective. Suppose there are n agents located in a metric space whose locations are their private information, and a group of candidate locations for…

Computer Science and Game Theory · Computer Science 2020-11-02 Zhongzheng Tang , Chenhao Wang , Mengqi Zhang , Yingchao Zhao

We initiate the study of mechanism design with outliers, where the designer can discard $z$ agents from the social cost objective. This setting is particularly relevant when some agents exhibit extreme or atypical preferences. As a natural…

Computer Science and Game Theory · Computer Science 2025-09-19 Argyrios Deligkas , Eduard Eiben , Sophie Klumper , Guido Schäfer , Artem Tsikiridis

We study heterogeneous $k$-facility location games. In this model there are $k$ facilities where each facility serves a different purpose. Thus, the preferences of the agents over the facilities can vary arbitrarily. Our goal is to design…

Computer Science and Game Theory · Computer Science 2020-10-13 Eleftherios Anastasiadis , Argyrios Deligkas

Optimal designs are usually model-dependent and likely to be sub-optimal if the postulated model is not correctly specified. In practice, it is common that a researcher has a list of candidate models at hand and a design has to be found…

Statistics Theory · Mathematics 2023-03-29 Mingyao Ai , Holger Dette , Zhengfu Liu , Jun Yu

Recent techniques in dynamical scheduling and resource management have found applications in warehouse environments due to their ability to organize and prioritize tasks in a higher temporal resolution. The rise of deep reinforcement…

Machine Learning · Computer Science 2022-03-08 Stelios Stavroulakis , Biswa Sengupta

The augmentation of algorithms with predictions of the optimal solution, such as from a machine-learning algorithm, has garnered significant attention in recent years, particularly in facility location problems. Moving beyond the…

Computer Science and Game Theory · Computer Science 2026-02-05 Haris Aziz , Yuhang Guo , Alexander Lam , Houyu Zhou

Effective caching is crucial for the performance of modern-day computing systems. A key optimization problem arising in caching -- which item to evict to make room for a new item -- cannot be optimally solved without knowing the future.…

Machine Learning · Computer Science 2021-06-29 Jakub Chłędowski , Adam Polak , Bartosz Szabucki , Konrad Zolna

In this paper, we study the peak-aware energy scheduling problem using the competitive framework with machine learning prediction. With the uncertainty of energy demand as the fundamental challenge, the goal is to schedule the energy output…

Data Structures and Algorithms · Computer Science 2019-11-20 Russell Lee , Mohammad H. Hajiesmaili , Jian Li

We consider the problem of locating a facility on a network, represented by a graph. A set of strategic agents have different ideal locations for the facility; the cost of an agent is the distance between its ideal location and the…

Computer Science and Game Theory · Computer Science 2009-07-14 Noga Alon , Michal Feldman , Ariel D. Procaccia , Moshe Tennenholtz

Unmanned Aerial Vehicle (UAV) have emerged as a promising technique to rapidly provide wireless services to a group of mobile users simultaneously. The paper aims to address a challenging issue that each user is selfish and may misreport…

Computer Science and Game Theory · Computer Science 2019-10-08 Xinping Xu , Lingjie Duan , Minming Li

We study the classic mechanism design problem of locating a public facility on a real line. In contrast to previous work, we assume that the agents are unable to fully specify where their preferred location lies, and instead only provide…

Computer Science and Game Theory · Computer Science 2019-05-23 Vijay Menon , Kate Larson

This paper presents a non-manual design engineering method based on heuristic search algorithm to search for candidate agents in the solution space which formed by artificial intelligence agents modeled on the base of bionics.Compared with…

Artificial Intelligence · Computer Science 2018-07-30 Zengkun Li

We explore the fundamental problem of sorting through the lens of learning-augmented algorithms, where algorithms can leverage possibly erroneous predictions to improve their efficiency. We consider two different settings: In the first…

Data Structures and Algorithms · Computer Science 2023-11-03 Xingjian Bai , Christian Coester

We study a truthful facility location problem where one out of $k\geq2$ available facilities must be built at a location chosen from a set of candidate ones in the interval $[0,1]$. This decision aims to accommodate a set of agents with…

Computer Science and Game Theory · Computer Science 2025-05-07 Panagiotis Kanellopoulos , Alexandros A. Voudouris

Recent developments in sequential experimental design look to construct a policy that can efficiently navigate the design space, in a way that maximises the expected information gain. Whilst there is work on achieving tractable policies for…

Machine Learning · Computer Science 2025-08-20 Yasir Zubayr Barlas , Kizito Salako