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An attractor decomposition meta-algorithm for solving parity games is given that generalises the classic McNaughton-Zielonka algorithm and its recent quasi-polynomial variants due to Parys (2019), and to Lehtinen, Schewe, and Wojtczak…

Data Structures and Algorithms · Computer Science 2022-08-30 Marcin Jurdziński , Rémi Morvan , K. S. Thejaswini

We study the model theoretic strength of various lattices that occur naturally in topology, like closed (semi-linear or semi-algebraic or convex) sets. The method is based on weak monadic second order logic and sharpens previous results by…

Logic · Mathematics 2018-07-26 Marcus Tressl

We consider the following modification of annihilation game called node blocking. Given a directed graph, each vertex can be occupied by at most one token. There are two types of tokens, each player can move his type of tokens. The players…

Computer Science and Game Theory · Computer Science 2021-03-05 Dariusz Dereniowski

We compute the complexity of the billiard language of the regular Euclidean $N$-gons (and other families of rational lattice polygons), answering a question posed by Cassaigne-Hubert-Troubetzkoy. Our key technical result is a counting…

Dynamical Systems · Mathematics 2025-06-25 Jayadev Athreya , Pascal Hubert , Serge Troubetzkoy

We introduce a one-person game that we call Padlock Solitaire which resembles the well-known clock solitaire card game. Analyzing variants of this game we obtain simple proofs of some classical results of combinatorics including ballot…

Combinatorics · Mathematics 2020-09-01 Johan Wästlund

In a case study spanning four classic Super Mario games and the analysis of 237 known glitches within them, we classify a variety of weaknesses that are exploited by speedrunners to enable them to beat games quickly and in surprising ways.…

Cryptography and Security · Computer Science 2024-04-24 Llewellyn Forward , Io Limmer , Joseph Hallett , Dan Page

Hyperproperties generalize traditional trace properties by relating multiple execution traces rather than reasoning about individual runs in isolation. They provide a unified way to express important requirements such as information flow…

Logic in Computer Science · Computer Science 2025-10-07 Raven Beutner , Bernd Finkbeiner

We show that the Learning with Errors (LWE) problem is classically at least as hard as standard worst-case lattice problems, even with polynomial modulus. Previously this was only known under quantum reductions. Our techniques capture the…

Computational Complexity · Computer Science 2013-06-04 Zvika Brakerski , Adeline Langlois , Chris Peikert , Oded Regev , Damien Stehlé

A linkage $\mathcal{L}$ consists of a graph $G=(V,E)$ and an edge-length function $\ell$. Deciding whether $\mathcal{L}$ can be realized as a planar straight-line embedding in $\mathbb{R}^2$ with edge length $\ell(e)$ for all $e \in E$ is…

Computational Geometry · Computer Science 2026-04-08 Thomas Depian , Carolina Haase , Martin Nöllenburg , André Schulz

We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, even in very restrictive settings, determining whether a game has a pure Nash Equilibrium is NP-hard, while deciding whether a game has a…

Computer Science and Game Theory · Computer Science 2013-07-19 G. Gottlob , G. Greco , F. Scarcello

Fire Emblem (FE) is a popular turn-based tactical role-playing game (TRPG) series on the Nintendo gaming consoles. This paper studies the computational complexity of a simplified version of FE (only floor tiles and wall tiles, the HP and…

Computational Complexity · Computer Science 2019-09-26 Jiawei Gao

Girard's Light linear logic (LLL) characterized polynomial time in the proof-as-program paradigm with a bound on cut elimination. This logic relied on a stratification principle and a "one-door" principle which were generalized later…

Logic in Computer Science · Computer Science 2014-05-20 Matthieu Perrinel

In this thesis, we survey techniques and results from the study of Complexity Theory and Games. We then apply these techniques to obtain new results for previously unstudied games. Our contributions in the games Hexiom, Cut the Rope, and…

Computational Complexity · Computer Science 2018-07-13 Diogo M. Costa

In this paper we provide a case study of the use of relatively sophisticated mathematics and algorithms to redefine and adapt a simple traditional game/puzzle to exploit the computational power of smart devices. The focus here is not so…

Human-Computer Interaction · Computer Science 2019-06-04 Jeffrey Uhlmann

We present a compilation of LEGO Technic parts to provide easy-to-build constructions of basic planar linkages. Some technical issues and their possible solutions are discussed. To solve questions on fine details---like deciding whether the…

History and Overview · Mathematics 2017-12-13 Zoltán Kovács , Benedek Kovács

We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. Our main result, the interreducibility of the existence of sure winning strategies for the protagonist,…

Computer Science and Game Theory · Computer Science 2023-10-03 Martin Fränzle , Sarah Winter , Martin Zimmermann

We investigate verification and existence problems for prominent stability concepts in hedonic games with friends, enemies, and optionally with neutrals [8, 16]. We resolve several (long-standing) open questions [4, 16, 20, 23] and show…

Computer Science and Game Theory · Computer Science 2023-03-02 Jiehua Chen , Gergely Csáji , Sanjukta Roy , Sofia Simola

The class of known constraint automata for which the constrained synchronization problem is in NP all admit a special form. In this work, we take a closer look at them. We characterize a wider class of constraint automata that give…

Formal Languages and Automata Theory · Computer Science 2021-08-24 Stefan Hoffmann

Strong placement games (SP-games) are a class of combinatorial games whose structure allows one to describe the game via simplicial complexes. A natural question is whether well-known invariants of combinatorial games, such as "game value",…

Combinatorics · Mathematics 2019-02-12 Sara Faridi , Svenja Huntemann , Richard J. Nowakowski

The game of Othello is one of the world's most complex and popular games that has yet to be computationally solved. Othello has roughly ten octodecillion (10 to the 58th power) possible game records and ten octillion (10 to the 28th power)…

Artificial Intelligence · Computer Science 2024-01-04 Hiroki Takizawa
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