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We propose a generic mechanism for incentivizing behavior in an arbitrary finite game using payments. Doing so is trivial if the mechanism is allowed to observe all actions taken in the game, as this allows it to simply punish those agents…

Computer Science and Game Theory · Computer Science 2023-04-05 Nikolaj I. Schwartzbach

Sequential equilibrium is the conventional approach for analyzing multi-stage games of incomplete information. It relies on mutual consistency of beliefs. To relax mutual consistency, I theoretically and experimentally explore the dynamic…

Theoretical Economics · Economics 2023-11-06 Po-Hsuan Lin

Agents powered by large language models (LLMs) are increasingly deployed in settings where communication shapes high-stakes decisions, making a principled understanding of strategic communication essential. Prior work largely studies either…

Computation and Language · Computer Science 2026-02-03 Saaduddin Mahmud , Eugene Bagdasarian , Shlomo Zilberstein

AI agents are commonly trained with large datasets of demonstrations of human behavior. However, not all behaviors are equally safe or desirable. Desired characteristics for an AI agent can be expressed by assigning desirability scores,…

Machine Learning · Computer Science 2024-05-08 Tim Franzmeyer , Edith Elkind , Philip Torr , Jakob Foerster , Joao Henriques

We investigate the mechanism design problem faced by a principal who hires \emph{multiple} agents to gather and report costly information. Then, the principal exploits the information to make an informed decision. We model this problem as a…

Computer Science and Game Theory · Computer Science 2023-07-13 Federico Cacciamani , Matteo Castiglioni , Nicola Gatti

Knowledge distillation, the technique of transferring knowledge from large, complex models to smaller ones, marks a pivotal step towards efficient AI deployment. Distilling Step-by-Step~(DSS), a novel method utilizing chain-of-thought~(CoT)…

Computation and Language · Computer Science 2024-06-11 Xin Chen , Hanxian Huang , Yanjun Gao , Yi Wang , Jishen Zhao , Ke Ding

Multiagent reinforcement learning algorithms (MARL) have been demonstrated on complex tasks that require the coordination of a team of multiple agents to complete. Existing works have focused on sharing information between agents via…

Machine Learning · Computer Science 2019-03-18 Samir Wadhwania , Dong-Ki Kim , Shayegan Omidshafiei , Jonathan P. How

High-quality information set abstraction remains a core challenge in solving large-scale imperfect-information extensive-form games (IIEFGs)--such as no-limit Texas Hold'em--where the finite nature of spatial resources hinders solving…

Artificial Intelligence · Computer Science 2025-12-10 Yanchang Fu , Shengda Liu , Pei Xu , Kaiqi Huang

Knowledge Distillation (KD) has been extensively used for natural language understanding (NLU) tasks to improve a small model's (a student) generalization by transferring the knowledge from a larger model (a teacher). Although KD methods…

Machine Learning · Computer Science 2022-12-13 Aref Jafari , Ivan Kobyzev , Mehdi Rezagholizadeh , Pascal Poupart , Ali Ghodsi

Knowledge distillation is a technique used to train a small student network using the output generated by a large teacher network, and has many empirical advantages~\citep{Hinton2015DistillingTK}. While the standard one-shot approach to…

Machine Learning · Computer Science 2025-03-25 Shivam Gupta , Sushrut Karmalkar

Language model (LM) post-training (or alignment) involves maximizing a reward function that is derived from preference annotations. Direct Preference Optimization (DPO) is a popular offline alignment method that trains a policy directly on…

Machine Learning · Computer Science 2025-03-04 Adam Fisch , Jacob Eisenstein , Vicky Zayats , Alekh Agarwal , Ahmad Beirami , Chirag Nagpal , Pete Shaw , Jonathan Berant

We present a novel adversarial penalized self-knowledge distillation method, named adversarial learning and implicit regularization for self-knowledge distillation (AI-KD), which regularizes the training procedure by adversarial learning…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Hyungmin Kim , Sungho Suh , Sunghyun Baek , Daehwan Kim , Daun Jeong , Hansang Cho , Junmo Kim

Video Games are boring when they are too easy, and frustrating when they are too hard. In terms of providing game experience such as enjoyment to the player by match players with different levels of ability to player ability, We assume that…

Human-Computer Interaction · Computer Science 2021-10-22 Junjie Xu

Dataset distillation is the technique of synthesizing smaller condensed datasets from large original datasets while retaining necessary information to persist the effect. In this paper, we approach the dataset distillation problem from a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Mingyang Chen , Bo Huang , Junda Lu , Bing Li , Yi Wang , Minhao Cheng , Wei Wang

Deep Reinforcement Learning uses a deep neural network to encode a policy, which achieves very good performance in a wide range of applications but is widely regarded as a black box model. A more interpretable alternative to deep networks…

Machine Learning · Computer Science 2022-09-09 Arne Gevaert , Jonathan Peck , Yvan Saeys

AI-enabled capabilities are reaching the requisite level of maturity to be deployed in the real world, yet do not always make correct or safe decisions. One way of addressing these concerns is to leverage AI control systems alongside and in…

Machine Learning · Computer Science 2024-10-10 Walt Woods , Alexander Grushin , Simon Khan , Alvaro Velasquez

People need to internalize the skills of AI agents to improve their own capabilities. Our paper focuses on Mahjong, a multiplayer game involving imperfect information and requiring effective long-term decision-making amidst randomness and…

Artificial Intelligence · Computer Science 2026-01-21 Lingfeng Li , Yunlong Lu , Yongyi Wang , Qifan Zheng , Wenxin Li

Synthesis of bulletproof strategies in imperfect information scenarios is a notoriously hard problem. In this paper, we suggest that it is sometimes a viable alternative to aim at "reasonably good" strategies instead. This makes sense not…

Multiagent Systems · Computer Science 2023-10-26 Wojciech Jamroga , Damian Kurpiewski

We study best-response type learning dynamics for zero-sum polymatrix games under two information settings. The two settings are distinguished by the type of information that each player has about the game and their opponents' strategy. The…

Optimization and Control · Mathematics 2025-08-13 Fathima Zarin Faizal , Asuman Ozdaglar , Martin J. Wainwright

Developing agents for complex and underspecified tasks, where no clear objective exists, remains challenging but offers many opportunities. This is especially true in video games, where simulated players (bots) need to play realistically,…

Machine Learning · Computer Science 2025-04-15 Emilien Biré , Anthony Kobanda , Ludovic Denoyer , Rémy Portelas
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