Related papers: Online Motion Style Transfer for Interactive Chara…
We explore the method of style transfer presented in the article "A Neural Algorithm of Artistic Style" by Leon A. Gatys, Alexander S. Ecker and Matthias Bethge (arXiv:1508.06576). We first demonstrate the power of the suggested style space…
Motivated by the goal of learning controllers for complex systems whose dynamics change over time, we consider the problem of designing control laws for systems that switch among a finite set of unknown discrete-time linear subsystems under…
We present a novel approach to online multi-target tracking based on recurrent neural networks (RNNs). Tracking multiple objects in real-world scenes involves many challenges, including a) an a-priori unknown and time-varying number of…
Long-range human movement generation remains a central challenge in computer vision and graphics. Generating coherent transitions across semantically distinct motion domains remains largely unexplored. This capability is particularly…
Recent progress in style transfer on images has focused on improving the quality of stylized images and speed of methods. However, real-time methods are highly unstable resulting in visible flickering when applied to videos. In this work we…
Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…
There currently exists a wide range of techniques to model and evolve artificial players for games. Existing techniques range from black box neural networks to entirely hand-designed solutions. In this paper, we demonstrate the feasibility…
Video color style transfer aims to transform the color style of an original video by using a reference style image. Most existing methods employ neural networks, which come with challenges like opaque transfer processes and limited user…
Universal style transfer aims to transfer arbitrary visual styles to content images. Existing feed-forward based methods, while enjoying the inference efficiency, are mainly limited by inability of generalizing to unseen styles or…
Portrait stylization is a long-standing task enabling extensive applications. Although 2D-based methods have made great progress in recent years, real-world applications such as metaverse and games often demand 3D content. On the other…
Attributes such as style, fine-grained text, and trajectory are specific conditions for describing motion. However, existing methods often lack precise user control over motion attributes and suffer from limited generalizability to unseen…
Recently, there has been great interest in the field of audio style transfer, where a stylized audio is generated by imposing the style of a reference audio on the content of a target audio. We improve on the current approaches which use…
This paper proposes a new generative adversarial network for pose transfer, i.e., transferring the pose of a given person to a target pose. The generator of the network comprises a sequence of Pose-Attentional Transfer Blocks that each…
In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion transitions. Notably,…
Text style transfer is usually performed using attributes that can take a handful of discrete values (e.g., positive to negative reviews). In this work, we introduce an architecture that can leverage pre-trained consistent continuous…
The essence of a video lies in its dynamic motions, including character actions, object movements, and camera movements. While text-to-video generative diffusion models have recently advanced in creating diverse contents, controlling…
Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…
Recent advances in vision-language models have facilitated progress in sketch generation. However, existing specialized methods primarily focus on generic synthesis and lack mechanisms for precise control over sketch styles. In this work,…
Neural Radiance Fields (NeRF) have emerged as a powerful tool for creating highly detailed and photorealistic scenes. Existing methods for NeRF-based 3D style transfer need extensive per-scene optimization for single or multiple styles,…
In the realm of motion generation, the creation of long-duration, high-quality motion sequences remains a significant challenge. This paper presents our groundbreaking work on "Infinite Motion", a novel approach that leverages long text to…