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Related papers: Online Motion Style Transfer for Interactive Chara…

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We explore the method of style transfer presented in the article "A Neural Algorithm of Artistic Style" by Leon A. Gatys, Alexander S. Ecker and Matthias Bethge (arXiv:1508.06576). We first demonstrate the power of the suggested style space…

Computer Vision and Pattern Recognition · Computer Science 2016-03-15 Yaroslav Nikulin , Roman Novak

Motivated by the goal of learning controllers for complex systems whose dynamics change over time, we consider the problem of designing control laws for systems that switch among a finite set of unknown discrete-time linear subsystems under…

Systems and Control · Electrical Eng. & Systems 2021-05-26 Monica Rotulo , Claudio De Persis , Pietro Tesi

We present a novel approach to online multi-target tracking based on recurrent neural networks (RNNs). Tracking multiple objects in real-world scenes involves many challenges, including a) an a-priori unknown and time-varying number of…

Computer Vision and Pattern Recognition · Computer Science 2016-12-08 Anton Milan , Seyed Hamid Rezatofighi , Anthony Dick , Ian Reid , Konrad Schindler

Long-range human movement generation remains a central challenge in computer vision and graphics. Generating coherent transitions across semantically distinct motion domains remains largely unexplored. This capability is particularly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Haichao Wang , Alexander Okupnik , Yuxing Han , Gene Wen , Johannes Schneider , Kyriakos Flouris

Recent progress in style transfer on images has focused on improving the quality of stylized images and speed of methods. However, real-time methods are highly unstable resulting in visible flickering when applied to videos. In this work we…

Computer Vision and Pattern Recognition · Computer Science 2017-05-08 Agrim Gupta , Justin Johnson , Alexandre Alahi , Li Fei-Fei

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

Human-Computer Interaction · Computer Science 2013-10-09 Vasco Pereira Torres

There currently exists a wide range of techniques to model and evolve artificial players for games. Existing techniques range from black box neural networks to entirely hand-designed solutions. In this paper, we demonstrate the feasibility…

Artificial Intelligence · Computer Science 2018-03-06 Swen E. Gaudl

Video color style transfer aims to transform the color style of an original video by using a reference style image. Most existing methods employ neural networks, which come with challenges like opaque transfer processes and limited user…

Computer Vision and Pattern Recognition · Computer Science 2024-11-04 Xintao Jiang , Yaosen Chen , Siqin Zhang , Wei Wang , Xuming Wen

Universal style transfer aims to transfer arbitrary visual styles to content images. Existing feed-forward based methods, while enjoying the inference efficiency, are mainly limited by inability of generalizing to unseen styles or…

Computer Vision and Pattern Recognition · Computer Science 2017-11-20 Yijun Li , Chen Fang , Jimei Yang , Zhaowen Wang , Xin Lu , Ming-Hsuan Yang

Portrait stylization is a long-standing task enabling extensive applications. Although 2D-based methods have made great progress in recent years, real-world applications such as metaverse and games often demand 3D content. On the other…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Zhuo Chen , Xudong Xu , Yichao Yan , Ye Pan , Wenhan Zhu , Wayne Wu , Bo Dai , Xiaokang Yang

Attributes such as style, fine-grained text, and trajectory are specific conditions for describing motion. However, existing methods often lack precise user control over motion attributes and suffer from limited generalizability to unseen…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Mingjie Wei , Xuemei Xie , Guangming Shi

Recently, there has been great interest in the field of audio style transfer, where a stylized audio is generated by imposing the style of a reference audio on the content of a target audio. We improve on the current approaches which use…

Sound · Computer Science 2018-12-27 Dhruv Ramani , Samarjit Karmakar , Anirban Panda , Asad Ahmed , Pratham Tangri

This paper proposes a new generative adversarial network for pose transfer, i.e., transferring the pose of a given person to a target pose. The generator of the network comprises a sequence of Pose-Attentional Transfer Blocks that each…

Computer Vision and Pattern Recognition · Computer Science 2019-05-14 Zhen Zhu , Tengteng Huang , Baoguang Shi , Miao Yu , Bofei Wang , Xiang Bai

In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion transitions. Notably,…

Graphics · Computer Science 2024-10-02 Yuchen Chu , Zeshi Yang

Text style transfer is usually performed using attributes that can take a handful of discrete values (e.g., positive to negative reviews). In this work, we introduce an architecture that can leverage pre-trained consistent continuous…

Computation and Language · Computer Science 2019-11-12 Eric Michael Smith , Diana Gonzalez-Rico , Emily Dinan , Y-Lan Boureau

The essence of a video lies in its dynamic motions, including character actions, object movements, and camera movements. While text-to-video generative diffusion models have recently advanced in creating diverse contents, controlling…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Yuxin Zhang , Fan Tang , Nisha Huang , Haibin Huang , Chongyang Ma , Weiming Dong , Changsheng Xu

Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…

Computer Vision and Pattern Recognition · Computer Science 2015-02-27 Martin Bauer , Markus Eslitzbichler , Markus Grasmair

Recent advances in vision-language models have facilitated progress in sketch generation. However, existing specialized methods primarily focus on generic synthesis and lack mechanisms for precise control over sketch styles. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Tengjie Li , Shikui Tu , Lei Xu

Neural Radiance Fields (NeRF) have emerged as a powerful tool for creating highly detailed and photorealistic scenes. Existing methods for NeRF-based 3D style transfer need extensive per-scene optimization for single or multiple styles,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Adil Meric , Umut Kocasari , Matthias Nießner , Barbara Roessle

In the realm of motion generation, the creation of long-duration, high-quality motion sequences remains a significant challenge. This paper presents our groundbreaking work on "Infinite Motion", a novel approach that leverages long text to…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Mengtian Li , Chengshuo Zhai , Shengxiang Yao , Zhifeng Xie , Keyu Chen , Yu-Gang Jiang
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