Related papers: Pupil-aware Holography
Is it possible to realize a holographic display with commercial available components and devices? Is it possible to manipulate light to reconstruct light field without using coherent light and complicated optical components? Is it possible…
The Maxwellian display presents always-focused images to the viewer, alleviating the vergence-accommodation conflict (VAC) in near-eye displays (NEDs). However, the limited eyebox of the typical Maxwellian display prevents it from wider…
Holography is capable of rendering three-dimensional scenes with full-depth control, and delivering transformative experiences across numerous domains, including virtual and augmented reality, education, and communication. However,…
Holographic near-eye displays offer unprecedented capabilities for virtual and augmented reality systems, including perceptually important focus cues. Although artificial intelligence--driven algorithms for computer-generated holography…
Hologram is an ideal method for naked eye three-dimensional (3D) display, and computer-generated holography (CGH) makes it possible to reconstruct virtual objects. However, the large pixel size of common CGH devices results in shortages in…
Visual quality assessment of digital holograms is facing many challenges. Main difficulties are related to the limited spatial resolution and angular field of view of holographic displays in combination with the complexity of steering and…
Holography is an essential technique of generating three-dimensional images. Recently, quantum holography with undetected photons (QHUP) has emerged as a groundbreaking method capable of capturing complex amplitude images. Despite its…
Holographic displays can generate light fields by dynamically modulating the wavefront of a coherent beam of light using a spatial light modulator, promising rich virtual and augmented reality applications. However, the limited spatial…
In this paper, we present HoloBoard, an interactive large-format pseudo-holographic display system for lecture-based classes. With its unique properties of immersive visual display and transparent screen, we designed and implemented a rich…
Commercial head-mounted eye trackers provide useful features to customers in industry and research but are expensive and rely on closed source hardware and software. This limits the application areas and use of mobile eye tracking to expert…
Holography has emerged as a vital approach to fully engineer the wavefronts of light since its invention dating back to the last century. However, the typically large pixel size, small field of view and limited space-bandwidth impose…
In this paper, we present a holographic display using a light pipe for augmented reality, and the hologram rendering method via bandwidth-preserved kaleidoscopic guiding method. Conventional augmented reality displays typically share…
We developed techniques for employing holographic screens under white light, first exhibited to the public in 1989 (3) (4) which demonstrated the possibility of enlarging holograms already in 1990 (5). Fig. 1 shows how we encode views in a…
Emerging learned holography approaches have enabled faster and high-quality hologram synthesis, setting a new milestone toward practical holographic displays. However, these learned models require training a dedicated model for each set of…
Pupil-mapping is a technique whereby a uniformly-illuminated input pupil, such as from starlight, can be mapped into a non-uniformly illuminated exit pupil, such that the image formed from this pupil will have suppressed sidelobes, many…
Color encoding of depth is shown to occur naturally in images of objects observed through diffraction gratings under common white light illumination. A synthetic image is then obtained from a single point of view, a phenomenon that can be…
Holography can reconstruct immersive light fields for virtual and augmented reality by modulating optical wavefront. Due to huge pixel sizes, current spatial light modulators (SLMs) have small field-of-view (FOV) for holographic displays.…
Computer-Generated Holography (CGH) offers the potential for genuine, high-quality three-dimensional visuals. However, fulfilling this potential remains a practical challenge due to computational complexity and visual quality issues. We…
Holography as a subject is neglected largely in current physics lessons and in school books. Even though this topic might be complex, it is applicable and viable in the world that we live in. Holography lends itself to further develop…
Invented in 1962, holography is a unique merging of art and technology. It persisted at the scientific cutting edge through the 1990s, when digital imaging emerged and supplanted film. Today, holography is experiencing new interest as…