Related papers: HandOccNet: Occlusion-Robust 3D Hand Mesh Estimati…
Large occlusions result in a significant decline in image classification accuracy. During inference, diverse types of unseen occlusions introduce out-of-distribution data to the classification model, leading to accuracy dropping as low as…
Depth-based 3D hand pose estimation is an important but challenging research task in human-machine interaction community. Recently, dense regression methods have attracted increasing attention in 3D hand pose estimation task, which provide…
Segmenting highly-overlapping objects is challenging, because typically no distinction is made between real object contours and occlusion boundaries. Unlike previous two-stage instance segmentation methods, we model image formation as…
Reconstructing a high-precision and high-fidelity 3D human hand from a color image plays a central role in replicating a realistic virtual hand in human-computer interaction and virtual reality applications. The results of current methods…
Machine-learning methods rely on sufficiently large dataset to learn data distributions. They are widely used in research in X-Ray Computed Tomography, from low-dose scan denoising to optimisation of the reconstruction process. The lack of…
How can we reconstruct 3D hand poses when large portions of the hand are heavily occluded by itself or by objects? Humans often resolve such ambiguities by leveraging contextual knowledge -- such as affordances, where an object's shape and…
Retrieving occlusion relation among objects in a single image is challenging due to sparsity of boundaries in image. We observe two key issues in existing works: firstly, lack of an architecture which can exploit the limited amount of…
In this work, we propose a novel framework named Region-Aware Network (RANet), which learns the ability of anti-confusing in case of heavy occlusion, nearby person and symmetric appearance, for human pose estimation. Specifically, the…
We present an approach that can reconstruct hands in 3D from monocular input. Our approach for Hand Mesh Recovery, HaMeR, follows a fully transformer-based architecture and can analyze hands with significantly increased accuracy and…
We present a comprehensive framework for egocentric interaction recognition using markerless 3D annotations of two hands manipulating objects. To this end, we propose a method to create a unified dataset for egocentric 3D interaction…
To effectively apply robots in working environments and assist humans, it is essential to develop and evaluate how visual grounding (VG) can affect machine performance on occluded objects. However, current VG works are limited in working…
We tackle the problem of estimating the 3D pose of an individual's upper limbs (arms+hands) from a chest mounted depth-camera. Importantly, we consider pose estimation during everyday interactions with objects. Past work shows that strong…
We present HUP-3D, a 3D multi-view multi-modal synthetic dataset for hand-ultrasound (US) probe pose estimation in the context of obstetric ultrasound. Egocentric markerless 3D joint pose estimation has potential applications in mixed…
Occlusions often occur in face images in the wild, troubling face-related tasks such as landmark detection, 3D reconstruction, and face recognition. It is beneficial to extract face regions from unconstrained face images accurately.…
The ability to distinguish between the self and the background is of paramount importance for robotic tasks. The particular case of hands, as the end effectors of a robotic system that more often enter into contact with other elements of…
We present a learning approach for localization and segmentation of objects in an image in a manner that is robust to partial occlusion. Our algorithm produces a bounding box around the full extent of the object and labels pixels in the…
Accurately recovering the dense 3D mesh of both hands from monocular images poses considerable challenges due to occlusions and projection ambiguity. Most of the existing methods extract features from color images to estimate the…
Background objects occluded in some views of a light field (LF) camera can be seen by other views. Consequently, occluded surfaces are possible to be reconstructed from LF images. In this paper, we handle the LF de-occlusion (LF-DeOcc)…
Hand pose estimation from egocentric video has broad implications across various domains, including human-computer interaction, assistive technologies, activity recognition, and robotics, making it a topic of significant research interest.…
Analyzing and understanding hand information from multimedia materials like images or videos is important for many real world applications and remains active in research community. There are various works focusing on recovering hand…