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We propose a novel Generative Adversarial Network (XingGAN or CrossingGAN) for person image generation tasks, i.e., translating the pose of a given person to a desired one. The proposed Xing generator consists of two generation branches…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Hao Tang , Song Bai , Li Zhang , Philip H. S. Torr , Nicu Sebe

We introduce a novel framework to build a model that can learn how to segment objects from a collection of images without any human annotation. Our method builds on the observation that the location of object segments can be perturbed…

Computer Vision and Pattern Recognition · Computer Science 2019-11-05 Adam Bielski , Paolo Favaro

Video segmentation -- partitioning video frames into multiple segments or objects -- plays a critical role in a broad range of practical applications, from enhancing visual effects in movie, to understanding scenes in autonomous driving, to…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Tianfei Zhou , Fatih Porikli , David Crandall , Luc Van Gool , Wenguan Wang

State-of-the-art Text-to-Video (T2V) diffusion models can generate visually impressive results, yet they still frequently fail to compose complex scenes or follow logical temporal instructions. In this paper, we argue that many errors,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Mariam Hassan , Bastien Van Delft , Wuyang Li , Alexandre Alahi

We propose a video compression framework using conditional Generative Adversarial Networks (GANs). We rely on two encoders: one that deploys a standard video codec and another which generates low-level maps via a pipeline of down-sampling,…

Image and Video Processing · Electrical Eng. & Systems 2018-11-28 Sungsoo Kim , Jin Soo Park , Christos G. Bampis , Jaeseong Lee , Mia K. Markey , Alexandros G. Dimakis , Alan C. Bovik

We propose a novel and unified Cycle in Cycle Generative Adversarial Network (C2GAN) for generating human faces, hands, bodies, and natural scenes. Our proposed C2GAN is a cross-modal model exploring the joint exploitation of the input…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Hao Tang , Nicu Sebe

Controllable video generation remains a significant challenge, despite recent advances in generating high-quality and consistent videos. Most existing methods for controlling video generation treat the video as a whole, neglecting intricate…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Yifan Shen , Peiyuan Zhu , Zijian Li , Shaoan Xie , Namrata Deka , Zongfang Liu , Zeyu Tang , Guangyi Chen , Kun Zhang

Despite diffusion models having shown powerful abilities to generate photorealistic images, generating videos that are realistic and diverse still remains in its infancy. One of the key reasons is that current methods intertwine spatial…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Zhiwu Qing , Shiwei Zhang , Jiayu Wang , Xiang Wang , Yujie Wei , Yingya Zhang , Changxin Gao , Nong Sang

Self-supervised prediction is a powerful mechanism to learn representations that capture the underlying structure of the data. Despite recent progress, the self-supervised video prediction task is still challenging. One of the critical…

Computer Vision and Pattern Recognition · Computer Science 2020-04-21 Hafez Farazi , Sven Behnke

This work presents computational methods for transferring body movements from one person to another with videos collected in the wild. Specifically, we train a personalized model on a single video from the Internet which can generate videos…

Computer Vision and Pattern Recognition · Computer Science 2019-04-02 Yipin Zhou , Zhaowen Wang , Chen Fang , Trung Bui , Tamara L. Berg

Video-conditioned 4D shape generation aims to recover time-varying 3D geometry and view-consistent appearance directly from an input video. In this work, we introduce a native video-to-4D shape generation framework that synthesizes a single…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Jiraphon Yenphraphai , Ashkan Mirzaei , Jianqi Chen , Jiaxu Zou , Sergey Tulyakov , Raymond A. Yeh , Peter Wonka , Chaoyang Wang

Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Kaiyi Huang , Yukun Huang , Yu Li , Jianhong Bai , Xintao Wang , Zinan Lin , Xuefei Ning , Jiwen Yu , Pengfei Wan , Yu Wang , Xihui Liu

Human video motion transfer has a wide range of applications in multimedia, computer vision and graphics. Recently, due to the rapid development of Generative Adversarial Networks (GANs), there has been significant progress in the field.…

Computer Vision and Pattern Recognition · Computer Science 2020-02-11 Dongxu Wei , Xiaowei Xu , Haibin Shen , Kejie Huang

Recently, video super resolution (VSR) has become a very impactful task in the area of Computer Vision due to its various applications. In this paper, we propose Recurrent Back-Projection Generative Adversarial Network (RBPGAN) for VSR in…

Computer Vision and Pattern Recognition · Computer Science 2025-01-06 Marwah Sulaiman , Zahraa Shehabeldin , Israa Fahmy , Mohammed Barakat , Mohammed El-Naggar , Dareen Hussein , Moustafa Youssef , Hesham M. Eraqi

The goal of graph representation learning is to embed each vertex in a graph into a low-dimensional vector space. Existing graph representation learning methods can be classified into two categories: generative models that learn the…

Machine Learning · Computer Science 2017-11-23 Hongwei Wang , Jia Wang , Jialin Wang , Miao Zhao , Weinan Zhang , Fuzheng Zhang , Xing Xie , Minyi Guo

This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene motion from a single input image. We propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Jiahui Lei , Kyle Genova , George Kopanas , Noah Snavely , Leonidas Guibas

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Gene Chou , Charles Herrmann , Kyle Genova , Boyang Deng , Songyou Peng , Bharath Hariharan , Jason Y. Zhang , Noah Snavely , Philipp Henzler

Learning new robot tasks on new platforms and in new scenes from only a handful of demonstrations remains challenging. While videos of other embodiments - humans and different robots - are abundant, differences in embodiment, camera, and…

The recent renaissance in generative models, driven primarily by the advent of diffusion models and iterative improvement in GAN methods, has enabled many creative applications. However, each advancement is also accompanied by a rise in the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Sanjay Saha , Rashindrie Perera , Sachith Seneviratne , Tamasha Malepathirana , Sanka Rasnayaka , Deshani Geethika , Terence Sim , Saman Halgamuge

Existing methodologies for animating portrait images face significant challenges, particularly in handling non-frontal perspectives, rendering dynamic objects around the portrait, and generating immersive, realistic backgrounds. In this…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Jiahao Cui , Hui Li , Yun Zhan , Hanlin Shang , Kaihui Cheng , Yuqi Ma , Shan Mu , Hang Zhou , Jingdong Wang , Siyu Zhu