Related papers: 3D GAN Inversion for Controllable Portrait Image A…
This paper studies the task of full generative modelling of realistic images of humans, guided only by coarse sketch of the pose, while providing control over the specific instance or type of outfit worn by the user. This is a difficult…
In this paper, we investigate an open research task of generating 3D cartoon face shapes from single 2D GAN generated human faces and without 3D supervision, where we can also manipulate the facial expressions of the 3D shapes. To this end,…
Face aging, which aims at aesthetically rendering a given face to predict its future appearance, has received significant research attention in recent years. Although great progress has been achieved with the success of Generative…
In recent years, Generative Adversarial Networks have achieved impressive results in photorealistic image synthesis. This progress nurtures hopes that one day the classical rendering pipeline can be replaced by efficient models that are…
Generative models make huge progress to the photorealistic image synthesis in recent years. To enable human to steer the image generation process and customize the output, many works explore the interpretable dimensions of the latent space…
Generating high fidelity identity-preserving faces with different facial attributes has a wide range of applications. Although a number of generative models have been developed to tackle this problem, there is still much room for further…
Despite the recent success of GANs in synthesizing images conditioned on inputs such as a user sketch, text, or semantic labels, manipulating the high-level attributes of an existing natural photograph with GANs is challenging for two…
Generative Adversarial Networks (GANs) have emerged as powerful tools for high-quality image generation and real image editing by manipulating their latent spaces. Recent advancements in GANs include 3D-aware models such as EG3D, which…
Pedestrian motion, due to its causal nature, is strongly influenced by domain gaps arising from discrepancies between training and testing data distributions. Focusing on 3D human pose estimation, this work presents a controllable human…
We present a novel variational generative adversarial network (VGAN) based on Wasserstein loss to learn a latent representation from a face image that is invariant to identity but preserves head-pose information. This facilitates synthesis…
We propose, WarpGAN, a fully automatic network that can generate caricatures given an input face photo. Besides transferring rich texture styles, WarpGAN learns to automatically predict a set of control points that can warp the photo into a…
Facial composites are graphical representations of an eyewitness's memory of a face. Many digital systems are available for the creation of such composites but are either unable to reproduce features unless previously designed or do not…
Generating photorealistic images of human subjects in any unseen pose have crucial applications in generating a complete appearance model of the subject. However, from a computer vision perspective, this task becomes significantly…
Image inversion is a fundamental task in generative models, aiming to map images back to their latent representations to enable downstream applications such as editing, restoration, and style transfer. This paper provides a comprehensive…
Facial attribute editing aims to manipulate attributes on the human face, e.g., adding a mustache or changing the hair color. Existing approaches suffer from a serious compromise between correct attribute generation and preservation of the…
We present a novel framework for generating high-quality, animatable 4D avatar from a single image. While recent advances have shown promising results in 4D avatar creation, existing methods either require extensive multiview data or…
Pose-guided human image animation aims to synthesize realistic videos of a reference character driven by a sequence of poses. While diffusion-based methods have achieved remarkable success, most existing approaches are limited to…
The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods…
We propose a Generative Adversarial Network (GAN) to forecast 3D human motion given a sequence of past 3D skeleton poses. While recent GANs have shown promising results, they can only forecast plausible motion over relatively short periods…
We are interested in learning visual representations which allow for 3D manipulations of visual objects based on a single 2D image. We cast this into an image-to-image transformation task, and propose Iterative Generative Adversarial…