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We consider learning by fictitious play in a large population of agents engaged in single-play, two-person rounds of a symmetric game, and derive a mean-filed type model for the corresponding stochastic process. Using this model, we…

Computer Science and Game Theory · Computer Science 2019-01-11 Misha Perepelitsa

Scaling and sustaining educational innovations is a common problem in the learning sciences. Professional development resources around educational innovations that are personalized to appeal to the needs and motivations of different types…

We apply decision theoretic techniques to construct non-player characters that are able to assist a human player in collaborative games. The method is based on solving Markov decision processes, which can be difficult when the game state is…

Artificial Intelligence · Computer Science 2012-06-27 Truong-Huy Dinh Nguyen , David Hsu , Wee-Sun Lee , Tze-Yun Leong , Leslie Pack Kaelbling , Tomas Lozano-Perez , Andrew Haydn Grant

For a real-world decision-making problem, the reward function often needs to be engineered or learned. A popular approach is to utilize human feedback to learn a reward function for training. The most straightforward way to do so is to ask…

Machine Learning · Computer Science 2023-10-31 Xiang Ji , Huazheng Wang , Minshuo Chen , Tuo Zhao , Mengdi Wang

We propose the use of probabilistic programming techniques to tackle the malicious user identification problem in a recommendation algorithm. Probabilistic programming provides numerous advantages over other techniques, including but not…

Slot machines can have fairly complex behaviour. Determining the RTP (return to player) can be involved, especially when a player has an influence on the course of the game. In this paper we model the behaviour of slot machines using…

Logic in Computer Science · Computer Science 2024-07-10 Jan Friso Groote , Sander van Heesch , Matthias Volk

Robots interacting with the physical world plan with models of physics. We advocate that robots interacting with people need to plan with models of cognition. This writeup summarizes the insights we have gained in integrating computational…

Robotics · Computer Science 2017-07-05 Anca D. Dragan

Population games model the evolution of strategic interactions among a large number of uniform agents. Due to the agents' uniformity and quantity, their aggregate strategic choices can be approximated by the solutions of a class of ordinary…

Computer Science and Game Theory · Computer Science 2023-12-14 Semih Kara , Nuno C. Martins

Digital games are one of the major and most important fields on the entertainment domain, which also involves cinema and music. Numerous attempts have been done to improve the quality of the games including more realistic artistic…

Artificial Intelligence · Computer Science 2017-06-12 Marcelo Souza Nery , Roque Anderson Teixeira , Victor do Nascimento Silva , Adriano Alonso Veloso

Many successful games rely heavily on data analytics to understand players and inform design. Popular methodologies focus on machine learning and statistical analysis of aggregated data. While effective in extracting information regarding…

Human-Computer Interaction · Computer Science 2020-06-22 Erica Kleinman , Sabbir Ahmad , Zhaoqing Teng , Andy Bryant , Truong-Huy D. Nguyen , Casper Harteveld , Magy Seif El-Nasr

Artificial Intelligence is being employed by humans to collaboratively solve complicated tasks for search and rescue, manufacturing, etc. Efficient teamwork can be achieved by understanding user preferences and recommending different…

Information Retrieval · Computer Science 2023-01-20 Lakshita Dodeja , Pradyumna Tambwekar , Erin Hedlund-Botti , Matthew Gombolay

Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in…

Human decision making can be challenging to predict because decisions are affected by a number of complex factors. Adding to this complexity, decision-making processes can differ considerably between individuals, and methods aimed at…

Current works in the generation of personalized dialogue primarily contribute to the agent presenting a consistent personality and driving a more informative response. However, we found that the generated responses from most previous models…

Computation and Language · Computer Science 2022-08-23 Itsugun Cho , Dongyang Wang , Ryota Takahashi , Hiroaki Saito

The advent of machine learning models that surpass human decision-making ability in complex domains has initiated a movement towards building AI systems that interact with humans. Many building blocks are essential for this activity, with a…

Artificial Intelligence · Computer Science 2022-08-03 Reid McIlroy-Young , Russell Wang , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our approach uses linear…

Computation and Language · Computer Science 2022-04-18 Nicholas Tomlin , Andre He , Dan Klein

Fantasy Premier League (FPL) performance predictors tend to base their algorithms purely on historical statistical data. The main problems with this approach is that external factors such as injuries, managerial decisions and other…

Machine Learning · Computer Science 2019-12-17 Nicholas Bonello , Joeran Beel , Seamus Lawless , Jeremy Debattista

Planning safe robot motions in the presence of humans requires reliable forecasts of future human motion. However, simply predicting the most likely motion from prior interactions does not guarantee safety. Such forecasts fail to model the…

Artificial Intelligence · Computer Science 2023-10-23 Kushal Kedia , Prithwish Dan , Sanjiban Choudhury

This paper proposes a perceptual visual analysis regarding the personality of virtual humans. Many studies have presented findings regarding the way human beings perceive virtual humans with respect to their faces, body animation, motion in…

We propose an explainable model to generate semantic color labels for person search. In this context, persons are described from their semantic parts, such as hat, shirt, etc. Person search consists in looking for people based on these…

Computer Vision and Pattern Recognition · Computer Science 2020-04-08 Jules Simon , Guillaume-Alexandre Bilodeau , David Steele , Harshad Mahadik