Related papers: Computing Optimal Location of Microphone for Impro…
Having knowledge on the room acoustic properties, e.g., the location of acoustic reflectors, allows to better reproduce the sound field as intended. Current state-of-the-art methods for room boundary detection using microphone measurements…
Registration of 3D point clouds is a fundamental task in several applications of robotics and computer vision. While registration methods such as iterative closest point and variants are very popular, they are only locally optimal. There…
Indoor localization is a long-standing challenge in mobile computing, with significant implications for enabling location-aware and intelligent applications within smart environments such as homes, offices, and retail spaces. As AI…
Estimating pose from given 3D correspondences, including point-to-point, point-to-line and point-to-plane correspondences, is a fundamental task in computer vision with many applications. We present a complete solution for this task,…
This paper describes noisy speech recognition for an augmented reality headset that helps verbal communication within real multiparty conversational environments. A major approach that has actively been studied in simulated environments is…
Mobile robots in real-life settings would benefit from being able to localize sound sources. Such a capability can nicely complement vision to help localize a person or an interesting event in the environment, and also to provide enhanced…
The exponential increase in the amount of available data makes taking advantage of them without violating users' privacy one of the fundamental problems of computer science. This question has been investigated thoroughly under the framework…
We consider the problem of approximating an unknown function from point evaluations. This problem is a crucial subproblem in many modern (nonlinear) approximation schemes. When obtaining these point evaluations is costly, minimising the…
In the task of speaker diarization, the number of small-scale meetings accounts for a large proportion. When microphone arrays are employed as a recording device, its spatial information is usually ignored by most researchers. In this…
Recent work in the domain of speech enhancement has explored the use of self-supervised speech representations to aid in the training of neural speech enhancement models. However, much of this work focuses on using the deepest or final…
Accurately estimating sound source positions is crucial for robot audition. However, existing sound source localization methods typically rely on a microphone array with at least two spatially preconfigured microphones. This requirement…
We propose a system that transcribes the conversation of a typical meeting scenario that is captured by a set of initially unsynchronized microphone arrays at unknown positions. It consists of subsystems for signal synchronization,…
Recent advancements in machine learning have significantly improved speech recognition, but recognizing speech from non-fluent or accented speakers remains a challenge. Previous efforts, relying on rule-based pronunciation patterns, have…
Consumer speech recognition systems do not work as well for many people with speech diferences, such as stuttering, relative to the rest of the general population. However, what is not clear is the degree to which these systems do not work,…
Conventional sound source localization methods are mostly based on a single microphone array that consists of multiple microphones. They are usually formulated as the estimation of the direction of arrival problem. In this paper, we propose…
A popular method to estimate the positions or directions-of-arrival (DOAs) of multiple sound sources using an array of microphones is based on steered-response power (SRP) beamforming. For a three-dimensional scenario, SRP-based methods…
Hearing aids use dynamic range compression (DRC), a form of automatic gain control, to make quiet sounds louder and loud sounds quieter. Compression can improve listening comfort, but it can also cause distortion in noisy environments. It…
Recent work has shown that the error of Monte-Carlo rendering is visually more acceptable when distributed as blue-noise in screen-space. Despite recent efforts, building a screen-space sampler is still an open problem. In this talk, we…
Speech enhancement promises higher efficiency in ad-hoc microphone arrays than in constrained microphone arrays thanks to the wide spatial coverage of the devices in the acoustic scene. However, speech enhancement in ad-hoc microphone…
Adaptive algorithm based on multi-channel linear prediction is an effective dereverberation method balancing well between the attenuation of the long-term reverberation and the dereverberated speech quality. However, the abrupt change of…