Related papers: The $k$-Cap Process on Geometric Random Graphs
A clique in a graph is a set of vertices, each of which is adjacent to every other vertex in this set. A k-clique relaxes this requirement, requiring vertices to be within a distance k of each other, rather than directly adjacent. In…
The analysis of several algorithms and data structures can be framed as a peeling process on a random hypergraph: vertices with degree less than k are removed until there are no vertices of degree less than k left. The remaining hypergraph…
Given a Poisson process on a bounded interval, its random geometric graph is the graph whose vertices are the points of the Poisson process and edges exist between two points if and only if their distance is less than a fixed given…
We consider some biased Maker-Breaker games. Starting with the complete $k$-uniform hypergraph on $n$ vertices, at each turn Maker claims one edge, and then Breaker claims $b$ edges. Maker's goal is to obtain a set of edges having some…
A connected undirected graph $G=(V,E)$ is given. This paper presents an algorithm that samples (non-uniformly) a $K$ partition $U_1,\ldots U_K$ of the graph nodes $V$, such that the subgraph induced by each $U_k$, with $k=1:K$, is…
The game of cops and robbers is played on a fixed (finite or infinite) graph $G$. The cop chooses his starting position, then the robber chooses his. After that, they take turns and move to adjacent vertices, or stay at their current…
We introduce a model of a controlled random graph process. In this model, the edges of the complete graph $K_n$ are ordered randomly and then revealed, one by one, to a player called Builder. He must decide, immediately and irrevocably,…
The game of \emph{Cops and Robber} is usually played on a graph, where a group of cops attempt to catch a robber moving along the edges of the graph. The \emph{cop number} of a graph is the minimum number of cops required to win the game.…
We initiate the study of a new parameterization of graph problems. In a multiple interval representation of a graph, each vertex is associated to at least one interval of the real line, with an edge between two vertices if and only if an…
We investigate the game of cops and robber, played on a finite graph, between one cop and one robber. If the cop can force a win on a graph, the graph is called cop-win. We describe a procedure we call corner ranking, performed on a graph,…
The problem of vertex coloring in random graphs is studied using methods of statistical physics and probability. Our analytical results are compared to those obtained by exact enumeration and Monte-Carlo simulations. We critically discuss…
Given a graph, a $k$-plex is a set of vertices in which each vertex is not adjacent to at most $k-1$ other vertices in the set. The maximum $k$-plex problem, which asks for the largest $k$-plex from the given graph, is an important but…
In a graph $G = (V,E)$, a k-ruling set $S$ is one in which all vertices $V$ \ $S$ are at most $k$ distance from $S$. Finding a minimum k-ruling set is intrinsically linked to the minimum dominating set problem and maximal independent set…
In several settings (e.g., sensor networks and social networks), nodes of a graph are equipped with initial opinions, and the goal is to estimate the average of these opinions using local operations. A natural algorithm to achieve this is…
Graph burning is a discrete-time process that models the spread of social contagion. Initially, all vertices are unburned. In each round, one unburned vertex is selected and burned, while any unburned vertex that has a burned neighbour from…
Web crawlers are used by internet search engines to gather information about the web graph. In this paper we investigate a simple process which models such software by walking around the vertices of a graph. Once initial random vertex…
In this paper, the dynamics of heuristic algorithms for constructing small vertex covers (or independent sets) of finite-connectivity random graphs is analysed. In every algorithmic step, a vertex is chosen with respect to its vertex…
A random k-out mapping (digraph) on [n] is generated by choosing k random images of each vertex one at a time, subject to a "preferential attachment" rule: the current vertex selects an image i with probability proportional to a given…
For any set $\Omega$ of non-negative integers such that $\{0,1\}\subseteq \Omega$ and $\{0,1\}\ne \Omega$, we consider a random $\Omega$-$k$-tree ${\sf G}_{n,k}$ that is uniformly selected from all connected $k$-trees of $(n+k)$ vertices…
We consider the problem of sampling a proper $k$-coloring of a graph of maximal degree $\Delta$ uniformly at random. We describe a new Markov chain for sampling colorings, and show that it mixes rapidly on graphs of bounded treewidth if…