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We describe a framework for multitask deep reinforcement learning guided by policy sketches. Sketches annotate tasks with sequences of named subtasks, providing information about high-level structural relationships among tasks but not how…

Machine Learning · Computer Science 2017-06-20 Jacob Andreas , Dan Klein , Sergey Levine

Training robotic manipulation policies traditionally requires numerous demonstrations and/or environmental rollouts. While recent Imitation Learning (IL) and Reinforcement Learning (RL) methods have reduced the number of required…

Robotics · Computer Science 2025-03-18 Peihong Yu , Amisha Bhaskar , Anukriti Singh , Zahiruddin Mahammad , Pratap Tokekar

Sketch recognition algorithms are engineered and evaluated using publicly available datasets contributed by the sketch recognition community over the years. While existing datasets contain sketches of a limited set of generic objects, each…

Computer Vision and Pattern Recognition · Computer Science 2021-04-20 Kemal Tugrul Yesilbek , T. Metin Sezgin

Learning control policies for visual servoing in novel environments is an important problem. However, standard model-free policy learning methods are slow. This paper explores planner cloning: using behavior cloning to learn policies that…

Robotics · Computer Science 2020-05-26 Ulrich Viereck , Kate Saenko , Robert Platt

In planning and reinforcement learning, the identification of common subgoal structures across problems is important when goals are to be achieved over long horizons. Recently, it has been shown that such structures can be expressed as…

Artificial Intelligence · Computer Science 2025-08-18 Michael Aichmüller , Hector Geffner

Imitation learning aims to extract high-performance policies from logged demonstrations of expert behavior. It is common to frame imitation learning as a supervised learning problem in which one fits a function approximator to the…

Machine Learning · Computer Science 2022-05-24 Mengjiao Yang , Dale Schuurmans , Pieter Abbeel , Ofir Nachum

Natural language and images are commonly used as goal representations in goal-conditioned imitation learning (IL). However, natural language can be ambiguous and images can be over-specified. In this work, we propose hand-drawn sketches as…

MineRL 2019 competition challenged participants to train sample-efficient agents to play Minecraft, by using a dataset of human gameplay and a limit number of steps the environment. We approached this task with behavioural cloning by…

Artificial Intelligence · Computer Science 2020-05-08 Anssi Kanervisto , Janne Karttunen , Ville Hautamäki

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

Artificial Intelligence · Computer Science 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

Manipulation tasks often consist of subtasks, each representing a distinct skill. Mastering these skills is essential for robots, as it enhances their autonomy, efficiency, adaptability, and ability to work in their environment. Learning…

Robotics · Computer Science 2025-05-21 Juyan Zhang , Dana Kulic , Michael Burke

Understanding the interactions of agents trained with deep reinforcement learning is crucial for deploying agents in games or the real world. In the former, unreasonable actions confuse players. In the latter, that effect is even more…

Artificial Intelligence · Computer Science 2023-09-08 Manuel Eberhardinger , Johannes Maucher , Setareh Maghsudi

Behavioral cloning is an imitation learning technique that teaches an agent how to behave through expert demonstrations. Recent approaches use self-supervision of fully-observable unlabeled snapshots of the states to decode state-pairs into…

Machine Learning · Computer Science 2020-08-14 Nathan Gavenski , Juarez Monteiro , Roger Granada , Felipe Meneguzzi , Rodrigo C. Barros

Behavioural cloning is an imitation learning technique that teaches an agent how to behave via expert demonstrations. Recent approaches use self-supervision of fully-observable unlabelled snapshots of the states to decode state pairs into…

Machine Learning · Computer Science 2023-04-24 Juarez Monteiro , Nathan Gavenski , Felipe Meneguzzi , Rodrigo C. Barros

This paper investigates how to efficiently transition and update policies, trained initially with demonstrations, using off-policy actor-critic reinforcement learning. It is well-known that techniques based on Learning from Demonstrations,…

Machine Learning · Computer Science 2020-04-07 Vinicius G. Goecks , Gregory M. Gremillion , Vernon J. Lawhern , John Valasek , Nicholas R. Waytowich

We provide a learning-based technique for guessing a winning strategy in a parity game originating from an LTL synthesis problem. A cheaply obtained guess can be useful in several applications. Not only can the guessed strategy be applied…

Artificial Intelligence · Computer Science 2023-05-25 Jan Kretinsky , Tobias Meggendorfer , Maximilian Prokop , Sabine Rieder

When a model makes a consequential decision, e.g., denying someone a loan, it needs to additionally generate actionable, realistic feedback on what the person can do to favorably change the decision. We cast this problem through the lens of…

Artificial Intelligence · Computer Science 2022-06-22 Goutham Ramakrishnan , Yun Chan Lee , Aws Albarghouthi

Acquiring multiple skills has commonly involved collecting a large number of expert demonstrations per task or engineering custom reward functions. Recently it has been shown that it is possible to acquire a diverse set of skills by…

Robotics · Computer Science 2020-06-15 Rostam Dinyari , Pierre Sermanet , Corey Lynch

Imitation learning methods seek to learn from an expert either through behavioral cloning (BC) of the policy or inverse reinforcement learning (IRL) of the reward. Such methods enable agents to learn complex tasks from humans that are…

Machine Learning · Computer Science 2023-12-07 Joe Watson , Sandy H. Huang , Nicolas Heess

We present an automated learning framework for a robotic sketching agent that is capable of learning stroke-based rendering and motor control simultaneously. We formulate the robotic sketching problem as a deep decoupled hierarchical…

Robotics · Computer Science 2022-08-10 Ganghun Lee , Minji Kim , Minsu Lee , Byoung-Tak Zhang

We consider sketching algorithms which first quickly compress data by multiplication with a random sketch matrix, and then apply the sketch to quickly solve an optimization problem, e.g., low rank approximation. In the learning-based…

Machine Learning · Computer Science 2021-06-08 Simin Liu , Tianrui Liu , Ali Vakilian , Yulin Wan , David P. Woodruff
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