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Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input…

Computer Vision and Pattern Recognition · Computer Science 2019-01-24 Shichen Liu , Weikai Chen , Tianye Li , Hao Li

Real-time rendering with global illumination is crucial to afford the user realistic experience in virtual environments. We present a learning-based estimator to predict diffuse indirect illumination in screen space, which then is combined…

Graphics · Computer Science 2025-11-06 Meng Gai , Guoping Wang , Sheng Li

The goal of photometric stereo is to measure the precise surface normal of a 3D object from observations with various shading cues. However, non-Lambertian surfaces influence the measurement accuracy due to irregular shading cues. Despite…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Yakun Ju , Muwei Jian , Shaoxiang Guo , Yingyu Wang , Huiyu Zhou , Junyu Dong

This work is concerned with the micro-architecture of multi-layer material that globally exhibits desired mechanical properties, for instance a negative apparent Poisson ratio. We use inverse homogenization, the level set method, and the…

Optimization and Control · Mathematics 2019-01-30 Grigor Nika , Andrei Constantinescu

The scattering of polarized light incident from one dielectric medium on its two-dimensional randomly rough interface with a second dielectric medium is studied. A reduced Rayleigh equation for the scattering amplitudes is derived for the…

Humans can effortlessly draw new categories from a single exemplar, a feat that has long posed a challenge for generative models. However, this gap has started to close with recent advances in diffusion models. This one-shot drawing task…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Victor Boutin , Rishav Mukherji , Aditya Agrawal , Sabine Muzellec , Thomas Fel , Thomas Serre , Rufin VanRullen

Generating high-fidelity landscape paintings remains a challenging task that requires precise control over both structure and style. In this paper, we present LPGen, a novel diffusion-based model specifically designed for landscape painting…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Wanggong Yang , Yifei Zhao

Radiance fields have revolutionized photo-realistic 3D scene visualization by enabling high-fidelity reconstruction of complex environments, making them an ideal match for light field displays. However, integrating these technologies…

Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR textures, existing methods fail to address two fundamental…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Jingzhi Bao , Hongze Chen , Lingting Zhu , Chenyu Liu , Runze Zhang , Keyang Luo , Zeyu Hu , Weikai Chen , Yingda Yin , Xin Wang , Zehong Lin , Jun Zhang , Xiaoguang Han

Long-horizon contact-rich manipulation has long been a challenging problem, as it requires reasoning over both discrete contact modes and continuous object motion. We introduce Implicit Contact Diffuser (ICD), a diffusion-based model that…

Robotics · Computer Science 2024-10-23 Zixuan Huang , Yinong He , Yating Lin , Dmitry Berenson

We introduce a new way to implicitly represent swept volumes in 3D. We first implicitize the base volume and then apply the time-dependent rigid transformation to build an implicit representation of the swept volume. This way, we build a…

Computational Geometry · Computer Science 2020-03-26 Clément Laroche

Recent studies in Radiance Fields have paved the robust way for novel view synthesis with their photorealistic rendering quality. Nevertheless, they usually employ neural networks and volumetric rendering, which are costly to train and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-25 Byeonghyeon Lee , Howoong Lee , Xiangyu Sun , Usman Ali , Eunbyung Park

We report on a linear Langevin model that describes the evolution of the roughness of two interfaces that move towards each other and are coupled by a diffusion field. This model aims at describing the closing of the gap between two…

Materials Science · Physics 2022-07-27 Bastien Marguet , F. D. A. Aarão Reis , Olivier Pierre-Louis

Many real-world hand-crafted objects are decorated with elements that are packed onto the object's surface and deformed to cover it as much as possible. Examples are artisanal ceramics and metal jewelry. Inspired by these objects, we…

Graphics · Computer Science 2021-02-02 Filippo Andrea Fanni , Fabio Pellacini , Riccardo Scateni , Andrea Giachetti

Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. However, standard…

Computer Vision and Pattern Recognition · Computer Science 2019-04-04 Shichen Liu , Tianye Li , Weikai Chen , Hao Li

In this paper, we develop a three-dimensional multiple-relaxation-time lattice Boltzmann method (MRT-LBM) based on a set of non-orthogonal basis vectors. Compared with the classical MRT-LBM based on a set of orthogonal basis vectors, the…

Fluid Dynamics · Physics 2023-06-29 Linlin Fei , Jingyu Du , Kai H. Luo , Sauro Succi , Marco Lauricella , Andrea Montessori , Qian Wang

We introduce VERTEX, an effective solution to recover 3D shape and intrinsic texture of vehicles from uncalibrated monocular input in real-world street environments. To fully utilize the template prior of vehicles, we propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Xiaochen Zhao , Zerong Zheng , Chaonan Ji , Zhenyi Liu , Siyou Lin , Tao Yu , Jinli Suo , Yebin Liu

Recent advancements in Radiance Fields have significantly improved novel-view synthesis. However, in many real-world applications, the more advanced challenge lies in inverse rendering, which seeks to derive the physical properties of a…

Graphics · Computer Science 2024-10-17 Jiajie Yang

We propose a novel explicit dense 3D reconstruction approach that processes a set of images of a scene with sensor poses and calibrations and estimates a photo-real digital model. One of the key innovations is that the underlying volumetric…

Computer Vision and Pattern Recognition · Computer Science 2022-03-02 Samir Aroudj , Steven Lovegrove , Eddy Ilg , Tanner Schmidt , Michael Goesele , Richard Newcombe

We present a new method for performing Boolean operations on volumes represented as triangle meshes. In contrast to existing methods which treat meshes as 3D polyhedra and try to partition the faces at their exact intersection curves, we…

Graphics · Computer Science 2016-05-09 Ryan Schmidt , Tyson Brochu