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Recent interactive matting methods have shown satisfactory performance in capturing the primary regions of objects, but they fall short in extracting fine-grained details in edge regions. Diffusion models trained on billions of image-text…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Longfei Huang , Yu Liang , Hao Zhang , Jinwei Chen , Wei Dong , Lunde Chen , Wanyu Liu , Bo Li , Peng-Tao Jiang

Recent progress in treating the dynamically screened nature of the Coulomb interaction in strongly correlated lattice models and materials is reviewed with a focus on computational schemes based on the dynamical mean field approximation. We…

Strongly Correlated Electrons · Physics 2016-08-09 Philipp Werner , Michele Casula

Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of both geometry and material models, and is further complicated…

Graphics · Computer Science 2024-10-01 Yang Zhou , Tao Huang , Ravi Ramamoorthi , Pradeep Sen , Ling-Qi Yan

We present multispectral rendering techniques for visualizing layered materials found in biological specimens. We are the first to use acquired data from the near-infrared and ultraviolet spectra for non-photorealistic rendering (NPR).…

Graphics · Computer Science 2021-09-03 Corey Toler-Franklin , Shashank Ranjan

In this paper, we present an anti-diffusive method dedicated to the simulation of interface flows on Cartesian grids involving an arbitrary number m of compress- ible components. Our work is two folds. First, we introduce a m-component flow…

Numerical Analysis · Mathematics 2015-06-16 Marie Billaud Friess , Samuel Kokh

3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts$\unicode{x2014}$photorealism, efficiency, compatibility, and configurability. We present a novel representation that enables…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Safa C. Medin , Gengyan Li , Ruofei Du , Stephan Garbin , Philip Davidson , Gregory W. Wornell , Thabo Beeler , Abhimitra Meka

The wetting dynamics of liquid particles, from coated droplets to soft capsules, holds significant technological interest. Motivated by the need to simulate liquid metal droplet with an oxidize surface layer, in this work we introduce a…

Fluid Dynamics · Physics 2024-02-14 Francesca Pelusi , Fabio Guglietta , Marcello Sega , Othmane Aouane , Jens Harting

Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…

Graphics · Computer Science 2026-02-03 Ruiqi Zhang , Jiacheng Wu , Jie Chen

We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Jaehoon Choi , Dongki Jung , Taejae Lee , Sangwook Kim , Youngdong Jung , Dinesh Manocha , Donghwan Lee

We present a novel framework for rectifying occlusions and distortions in degraded texture samples from natural images. Traditional texture synthesis approaches focus on generating textures from pristine samples, which necessitate…

Graphics · Computer Science 2023-09-27 Guoqing Hao , Satoshi Iizuka , Kensho Hara , Edgar Simo-Serra , Hirokatsu Kataoka , Kazuhiro Fukui

Differentiable rendering with 3D Gaussian primitives has emerged as a powerful method for reconstructing high-fidelity 3D scenes from multi-view images. While it offers improvements over NeRF-based methods, this representation still…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Kaifeng Sheng , Zheng Zhou , Yingliang Peng , Qianwei Wang

We introduce an implicit representation of continuous, bijective, orientation-preserving maps between genus zero surfaces with or without boundary. The distortion of these maps can easily be minimized by optimizing the Ginzburg-Landau…

Graphics · Computer Science 2026-05-05 Etienne Corman , Yousuf Soliman , Robin Magnet , Mark Gillespie

We present a method that computes an interpretable representation of material appearance within a highly compact, disentangled latent space. This representation is learned in a self-supervised fashion using an adapted FactorVAE. We train…

Graphics · Computer Science 2025-07-18 Santiago Jimenez-Navarro , Julia Guerrero-Viu , Belen Masia

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Jan Held , Sanghyun Son , Renaud Vandeghen , Daniel Rebain , Matheus Gadelha , Yi Zhou , Anthony Cioppa , Ming C. Lin , Marc Van Droogenbroeck , Andrea Tagliasacchi

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

In the real world, we often come across soft objects having spatially varying stiffness, such as human palm or a wart on the skin. In this paper, we propose a novel approach to render thin, deformable objects having spatially varying…

Graphics · Computer Science 2020-10-13 Priyadarshini Kumari , Subhasis Chaudhuri

Direct numerical simulations of interfacial flows with surfactant-induced complexities involving surface viscous stresses are performed within the framework of the Level Contour Reconstruction Method (LCRM); this hybrid…

Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-to-end, learning-based inverse rendering framework…

Computer Vision and Pattern Recognition · Computer Science 2022-11-24 Jingsen Zhu , Fujun Luan , Yuchi Huo , Zihao Lin , Zhihua Zhong , Dianbing Xi , Jiaxiang Zheng , Rui Tang , Hujun Bao , Rui Wang

Modern scene reconstruction methods are able to accurately recover 3D surfaces that are visible in one or more images. However, this leads to incomplete reconstructions, missing all occluded surfaces. While much progress has been made on…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Sam Bahrami , Dylan Campbell

Strand-based hair rendering has become increasingly popular in production for its realistic appearance. However, the prevailing level-of-detail solution employing hair cards for distant hair models introduces a significant discontinuity in…

Graphics · Computer Science 2024-10-25 Tao Huang , Yang Zhou , Daqi Lin , Junqiu Zhu , Ling-Qi Yan , Kui Wu