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While text-to-image generation has been extensively studied, generating images from scene graphs remains relatively underexplored, primarily due to challenges in accurately modeling spatial relationships and object interactions. To fill…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Zuyao Chen , Jinlin Wu , Zhen Lei , Chang Wen Chen

Transformer architectures, capable of capturing sequential dependencies in the history of user interactions, have become the dominant approach in sequential recommender systems. Despite their success, such models consider sequence elements…

Information Retrieval · Computer Science 2026-03-02 Artur Gimranov , Viacheslav Yusupov , Elfat Sabitov , Tatyana Matveeva , Anton Lysenko , Ruslan Israfilov , Evgeny Frolov

Generating higher-resolution human-centric scenes with details and controls remains a challenge for existing text-to-image diffusion models. This challenge stems from limited training image size, text encoder capacity (limited tokens), and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Gwanghyun Kim , Hayeon Kim , Hoigi Seo , Dong Un Kang , Se Young Chun

In this paper, we introduce a high-level controller synthesis framework that enables teams of heterogeneous agents to assist each other in resolving environmental conflicts that appear at runtime. This conflict resolution method is built…

Robotics · Computer Science 2022-09-02 Michael Enqi Cao , Jonas Warnke , Yunhai Han , Xinpei Ni , Ye Zhao , Samuel Coogan

We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Liang Pan , Jingbo Wang , Buzhen Huang , Junyu Zhang , Haofan Wang , Xu Tang , Yangang Wang

We introduce relational hyperevent models (RHEM) as a generalization of relational event models to events occurring on hyperedges involving any number of actors. RHEM can specify time-varying event rates for the full space of directed or…

Social and Information Networks · Computer Science 2019-12-17 Jürgen Lerner , Mark Tranmer , John Mowbray , Marian-Gabriel Hancean

Metacognitive theories provide foundational frameworks for understanding self-regulated learning, yet they lack systematic integration into comprehensive scenario taxonomies capable of guiding AI-enhanced professional development…

Human-Computer Interaction · Computer Science 2026-05-26 David C. Gibson , Mary Elizabeth Azukas , Meryem Yilmaz Soylu

Many real-world phenomena are naturally modeled by graphs and networks. However, classical graph models are often limited to pairwise interactions and may not adequately capture the richer structures that arise in practice. Higher-order…

Social and Information Networks · Computer Science 2026-05-18 Takaaki Fujita , Florentin Smarandache

A proper scene representation is central to the pursuit of spatial intelligence where agents can robustly reconstruct and efficiently understand 3D scenes. A scene representation is either metric, such as landmark maps in 3D reconstruction,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Juexiao Zhang , Gao Zhu , Sihang Li , Xinhao Liu , Haorui Song , Xinran Tang , Chen Feng

Visual environments are structured, consisting of distinct objects or entities. These entities have properties -- both visible and latent -- that determine the manner in which they interact with one another. To partition images into…

Artificial Intelligence · Computer Science 2022-03-24 Anirudh Goyal , Aniket Didolkar , Nan Rosemary Ke , Charles Blundell , Philippe Beaudoin , Nicolas Heess , Michael Mozer , Yoshua Bengio

Human-Scene Interaction (HSI) seeks to generate realistic human behaviors within complex environments, yet it faces significant challenges in handling long-horizon, high-level tasks and generalizing to unseen scenes. To address these…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Lingzhou Mu , Qiang Wang , Fan Jiang , Mengchao Wang , Yaqi Fan , Mu Xu , Kai Zhang

This paper presents a finding that leveraging the hierarchical structures among labels for relationships and objects can substantially improve the performance of scene graph generation systems. The focus of this work is to create an…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Bowen Jiang , Camillo J. Taylor

Finding inherent or processed links within a dataset allows to discover potential knowledge. The main contribution of this article is to define a global framework that enables optimal knowledge discovery by visually rendering co-occurences…

Social and Information Networks · Computer Science 2018-09-05 Xavier Ouvrard , Jean-Marie Le Goff , Stephane Marchand-Maillet

Interactive digital stories provide a sense of flexibility and freedom to players by allowing them to make choices at key junctions. These choices advance the narrative and determine, to some degree, how the story evolves for that player.…

Human-Computer Interaction · Computer Science 2024-06-25 Mengyu Chen , Marko Peljhan , Misha Sra

To accurately predict trajectories in multi-agent settings, e.g. team games, it is important to effectively model the interactions among agents. Whereas a number of methods have been developed for this purpose, existing methods implicitly…

Computer Vision and Pattern Recognition · Computer Science 2022-10-25 Zikai Wei , Xinge Zhu , Bo Dai , Dahua Lin

Recently, road scene-graph representations used in conjunction with graph learning techniques have been shown to outperform state-of-the-art deep learning techniques in tasks including action classification, risk assessment, and collision…

Computer Vision and Pattern Recognition · Computer Science 2022-01-03 Arnav Vaibhav Malawade , Shih-Yuan Yu , Brandon Hsu , Harsimrat Kaeley , Anurag Karra , Mohammad Abdullah Al Faruque

Recognizing how objects interact with each other is a crucial task in visual recognition. If we define the context of the interaction to be the objects involved, then most current methods can be categorized as either: (i) training a single…

Computer Vision and Pattern Recognition · Computer Science 2017-05-02 Bohan Zhuang , Lingqiao Liu , Chunhua Shen , Ian Reid

This work proposes a novel framework to dynamically and effectively manage and allocate different types of resources for Metaverse applications, which are forecasted to demand massive resources of various types that have never been seen…

Networking and Internet Architecture · Computer Science 2023-02-28 Nam H. Chu , Diep N. Nguyen , Dinh Thai Hoang , Khoa T. Phan , Eryk Dutkiewicz , Dusit Niyato , Tao Shu

Recommender systems have been demonstrated to be effective to meet user's personalized interests for many online services (e.g., E-commerce and online advertising platforms). Recent years have witnessed the emerging success of many deep…

Information Retrieval · Computer Science 2023-02-20 Lianghao Xia , Chao Huang , Yong Xu , Peng Dai , Liefeng Bo

Entity-aware image captioning aims to describe named entities and events related to the image by utilizing the background knowledge in the associated article. This task remains challenging as it is difficult to learn the association between…

Computer Vision and Pattern Recognition · Computer Science 2021-07-27 Wentian Zhao , Yao Hu , Heda Wang , Xinxiao Wu , Jiebo Luo