Related papers: MetaOnce: A Metaverse Framework Based on Multi-sce…
Metaverse has recently attracted paramount attention due to its potential for future Internet. However, to fully realize such potential, Metaverse applications have to overcome various challenges such as massive resource demands,…
Metaverse is an emerging virtual universe where humans can have real-time interactions and solid social links like in the physical world, and it opens up a new era of Internet and interactions. In Metaverse, an immersive and photorealistic…
The metaverse has awakened users' expectations of an immersive interaction that fuses the virtual digital world and the physical world across space and time. However, the metaverse is still in its infancy, typically expanding multi-player…
The Metaverse represents a transformative shift beyond traditional mobile Internet, creating an immersive, persistent digital ecosystem where users can interact, socialize, and work within 3D virtual environments. Powered by large models…
The metaverse is expected to provide immersive entertainment, education, and business applications. However, virtual reality (VR) transmission over wireless networks is data- and computation-intensive, making it critical to introduce novel…
This work introduces an enhanced approach to generating scene graphs by incorporating both a relationship hierarchy and commonsense knowledge. Specifically, we begin by proposing a hierarchical relation head that exploits an informative…
Metaverse has rekindled human beings' desire to further break space-time barriers by fusing the virtual and real worlds. However, security and privacy threats hinder us from building a utopia. A metaverse embraces various techniques, while…
Supporting real-time interactions between human controllers and remote devices remains a challenging goal in the Metaverse due to the stringent requirements on computing workload, communication throughput, and round-trip latency. In this…
Despite staggering growth over the past couple of decades, the concept of the metaverse is still in its early stages. Eventually, it is expected to become a common medium connecting every individual. Considering the complexity of this…
Creating and maintaining the Metaverse requires enormous resources that have never been seen before, especially computing resources for intensive data processing to support the Extended Reality, enormous storage resources, and massive…
The significant progress on Generative Adversarial Networks (GANs) has facilitated realistic single-object image generation based on language input. However, complex-scene generation (with various interactions among multiple objects) still…
The metaverse has received much attention in the literature and industry in the last few years, but the lack of an open and cross-platform architecture has led to many distinct metaverses that cannot communicate with each other. This work…
This article introduces a comprehensive metaverse framework, which is designed for the simulation, emulation, and interaction with wireless systems. The proposed framework integrates core metaverse technologies such as extended reality…
Objects and their relationships are critical contents for image understanding. A scene graph provides a structured description that captures these properties of an image. However, reasoning about the relationships between objects is very…
Metaverse is a new type of Internet application and social form that integrates a variety of new technologies. It has the characteristics of multi-technology, sociality, and hyper spatiotemporality. This paper introduces the development…
While the integration of IoT devices in virtual spaces is becoming increasingly common, technical barriers to controlling custom devices in multi-user Virtual Reality (VR) environments remain high, particularly limiting new applications in…
Identifying objects in an image and their mutual relationships as a scene graph leads to a deep understanding of image content. Despite the recent advancement in deep learning, the detection and labeling of visual object relationships…
In recent years, the metaverse has attracted enormous attention from around the world with the development of related technologies. The expected metaverse should be a realistic society with more direct and physical interactions, while the…
The worlds of computing, communication, and storage have for a long time been treated separately, and even the recent trends of cloud computing, distributed computing, and mobile edge computing have not fundamentally changed the role of…
Text-based games are becoming commonly used in reinforcement learning as real-world simulation environments. They are usually imperfect information games, and their interactions are only in the textual modality. To challenge these games, it…