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A primary goal of remote collaboration tools is to provide effective and inclusive meetings for all participants. To study meeting effectiveness and meeting inclusiveness, we first conducted a large-scale email survey (N=4,425; after…

Human-Computer Interaction · Computer Science 2021-02-22 Ross Cutler , Yasaman Hosseinkashi , Jamie Pool , Senja Filipi , Robert Aichner , Yuan Tu , Johannes Gehrke

Context: Social aspects are of high importance for being successful using agile methods in software development. People are influenced by their cultural imprint, as the underlying cultural values are guiding us in how we think and act.…

Software Engineering · Computer Science 2023-11-22 Daniel Welsch , Luisa Burk , David Mötefindt , Michael Neumann

Necessity of different competencies with high level of knowledge makes it inevitable that software development is a team work. With the today's technology, teams can communicate both synchronously and asynchronously using different online…

Software Engineering · Computer Science 2013-08-06 Onur Yılmaz

This study investigates how remote learning due to the COVID pandemic impacts students' ability to keep up with the pace of instruction in a university level physics course, with a focus on the heterogeneous impact of remote learning on…

Physics Education · Physics 2021-08-03 Zhonzhou Chen , Tom Zhang

Objective: The status of human-robot collaboration for assembly applications is reviewed and key current challenges for the research community and practitioners are presented. Background: As the pandemic of COVID-19 started to surface the…

Robotics · Computer Science 2020-06-30 Ali Ahmad Malik

The COVID-19 pandemic has reshaped the way people work, normalizing the practice of working from home. However, work from home (WFH) can cause a blurring of personal and professional boundaries, surfacing new privacy issues, especially when…

Human-Computer Interaction · Computer Science 2025-03-20 Eman Alashwali , Joanne Peca , Mandy Lanyon , Lorrie Cranor

Students working in teams in software engineering group project often communicate ineffectively, which reduces the quality of deliverables, and is therefore detrimental for project success. An important step towards addressing areas of…

Software Engineering · Computer Science 2025-02-05 April Clarke , Tanja Mitrović , Fabian Gilson

The recent COVID-19 pandemic has led to an increasing interest in the modeling and analysis of infectious diseases. The pandemic has made a significant impact on the way we behave and interact in our daily life. The past year has witnessed…

Computer Science and Game Theory · Computer Science 2021-06-17 Shutian Liu , Yuhan Zhao , Quanyan Zhu

The COVID-19 pandemic has represented a challenge for higher education in terms to provide quality education despite the lockdown periods, the transformation of the in-person classes to virtual classes, and the demotivation and anxiety that…

Computers and Society · Computer Science 2022-03-31 Jonathan Álvarez Ariza

Context: Most software companies strive to have high-performing teams and mitigate withdrawal behaviors like being present but unproductive. In this context, psychological safety and developers perceived impact are suggested as potential…

Software Engineering · Computer Science 2023-04-26 Mary Sánchez-Gordón , Ricardo Colomo-Palacios , Muhammad Azeem Akbar , Monica Kristiansen Holone

A number of methods for large-scale agile development have recently been suggested. Much of the advice in agile methods focuses on teamwork. Prior research has established that teamwork quality influences project success both for…

Software Engineering · Computer Science 2024-02-01 Torgeir Dingsøyr , Phillip Schneider , Gunnar Rye Bergersen , Yngve Lindsjørn

In recent years, everyday activities such as work and socialization have steadily shifted to more remote and virtual settings. With the COVID-19 pandemic, the switch from physical to virtual has been accelerated, which has substantially…

Human-Computer Interaction · Computer Science 2021-07-08 Jason Orlosky , Misha Sra , Kenan Bektaş , Huaishu Peng , Jeeeun Kim , Nataliya Kos'myna , Tobias Hollerer , Anthony Steed , Kiyoshi Kiyokawa , Kaan Akşit

The growing reliance on remote work and digital collaboration has made virtual teamwork competencies essential for professional and academic success. However, the evaluation of such competencies remains a significant challenge. Existing…

Computers and Society · Computer Science 2025-04-22 Wenjie Hu , Cecilia Ka Yuk Chan

As the COVID-19 pandemic took hold in early months of 2020, education at all levels was pushed to emergency fully remote, online formats. This emergency shift affected all aspects of teaching and learning with very little notice and often…

Other Statistics · Statistics 2023-02-06 Analisa Flores , Lauren Cappiello , Isaac Quintanilla Salinas

Over the past year, many developers and other technology professionals have transitioned to a remote-first world, as COVID-19 pressed organizations to support working from home whenever possible. This shift quickly changed the routines and…

Software Engineering · Computer Science 2021-10-22 Nicole Forsgren , Greg Ceccarelli , Derek Jedamski , Scot Kelly , Clair Sullivan

With the agile approach to managing software development projects comes an increased dependability on well functioning teams, since many of the practices are built on teamwork. The objective of this study was to investigate if, and how,…

Software Engineering · Computer Science 2019-11-26 Lucas Gren , Alfredo Goldman , Christian Jacobsson

The Covid-19 pandemic has led to the rise of remote work with consequences for the global division of work. Remote work could connect labour markets, but it could also increase spatial polarisation. However, our understanding of the…

General Economics · Economics 2022-11-15 Fabian Braesemann , Fabian Stephany , Ole Teutloff , Otto Kässi , Mark Graham , Vili Lehdonvirta

This report describes the experiences of one organization's adoption of Test Driven Development (TDD) practices as part of a medium-term software project employing Extreme Programming as a methodology. Three years into this project the…

Software Engineering · Computer Science 2021-02-01 Jim Buchan , Ling Li , Stephen G. MacDonell

During the 2020 pandemic caused by the COVID-19 virus, many countries implemented stay-at-home measures, which led to many businesses and schools moving from in-person to online mode of operation. We analyze sampled Netflow records at a…

Networking and Internet Architecture · Computer Science 2022-03-03 Jelena Mirkovic , Yebo Feng , Jun Li

During the COVID-19 crisis, policymakers have implemented "social bubble" merging strategies, which allowed people from different households to meet and interact. Although these measures can mitigate the negative effects of extreme…

Physics and Society · Physics 2026-03-17 L. D. Valdez , J. H. Peressutti