Related papers: Localizing Visual Sounds the Easy Way
We introduce SeeingSounds, a lightweight and modular framework for audio-to-image generation that leverages the interplay between audio, language, and vision-without requiring any paired audio-visual data or training on visual generative…
From the patter of rain to the crunch of snow, the sounds we hear often convey the visual textures that appear within a scene. In this paper, we present a method for learning visual styles from unlabeled audio-visual data. Our model learns…
Dynamic objects in the environment, such as people and other agents, lead to challenges for existing simultaneous localization and mapping (SLAM) approaches. To deal with dynamic environments, computer vision researchers usually apply some…
Visual and audio events simultaneously occur and both attract attention. However, most existing saliency prediction works ignore the influence of audio and only consider vision modality. In this paper, we propose a multitask learning method…
State-of-the-art approaches for visually-guided audio source separation typically assume sources that have characteristic sounds, such as musical instruments. These approaches often ignore the visual context of these sound sources or avoid…
We present SELDVisualSynth, a tool for generating synthetic videos for audio-visual sound event localization and detection (SELD). Our approach incorporates real-world background images to improve realism in synthetic audio-visual SELD data…
Existing video copy detection methods generally measure video similarity based on spatial similarities between key frames, neglecting the latent similarity in temporal dimension, so that the video similarity is biased towards spatial…
Audio-Visual Segmentation (AVS) aims to identify and segment sound-producing objects in videos by leveraging both visual and audio modalities. It has emerged as a significant research area in multimodal perception, enabling fine-grained…
Sound source localization aims to seek the direction of arrival (DOA) of all sound sources from the observed multi-channel audio. For the practical problem of unknown number of sources, existing localization algorithms attempt to predict a…
Acoustic source localization has been applied in different fields, such as aeronautics and ocean science, generally using multiple microphones array data to reconstruct the source location. However, the model-based beamforming methods fail…
This paper introduces a new paradigm for sound source lo-calization referred to as virtual acoustic space traveling (VAST) and presents a first dataset designed for this purpose. Existing sound source localization methods are either based…
Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic…
Can we determine someone's geographic location purely from the sounds they hear? Are acoustic signals enough to localize within a country, state, or even city? We tackle the challenge of global-scale audio geolocation, formalize the…
Segmenting objects in images and separating sound sources in audio are challenging tasks, in part because traditional approaches require large amounts of labeled data. In this paper we develop a neural network model for visual object…
Discriminatively localizing sounding objects in cocktail-party, i.e., mixed sound scenes, is commonplace for humans, but still challenging for machines. In this paper, we propose a two-stage learning framework to perform self-supervised…
Existing machine learning research has achieved promising results in monaural audio-visual separation (MAVS). However, most MAVS methods purely consider what the sound source is, not where it is located. This can be a problem in VR/AR…
Compositional Zero-Shot Learning (CZSL) aims to recognize novel attribute-object compositions by leveraging knowledge from seen compositions. Current methods align textual prototypes with visual features via Vision-Language Models (VLMs),…
Audiovisual instance segmentation (AVIS) requires accurately localizing and tracking sounding objects throughout video sequences. Existing methods suffer from visual bias stemming from two fundamental issues: uniform additive fusion…
Audio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring…
Video-language pre-training is a typical and challenging problem that aims at learning visual and textual representations from large-scale data in a self-supervised way. Existing pre-training approaches either captured the correspondence of…