Related papers: Backpropagation through Time and Space: Learning N…
We study the estimation of policy gradients for continuous-time systems with known dynamics. By reframing policy learning in continuous-time, we show that it is possible construct a more efficient and accurate gradient estimator. The…
Model-based next state prediction and state value prediction are slow to converge. To address these challenges, we do the following: i) Instead of a neural network, we do model-based planning using a parallel memory retrieval system (which…
Training neural networks with reinforcement learning (RL) typically relies on backpropagation (BP), necessitating storage of activations from the forward pass for subsequent backward updates. Furthermore, backpropagating error signals…
Multi-agent reinforcement learning (MARL) has become effective in tackling discrete cooperative game scenarios. However, MARL has yet to penetrate settings beyond those modelled by team and zero-sum games, confining it to a small subset of…
Recurrent neural networks (RNNs) have recently demonstrated strong performance and faster inference than Transformers at comparable parameter budgets. However, the recursive gradient computation with the backpropagation through time (or…
Reinforcement learning-based path planning for multi-agent systems of varying size constitutes a research topic with increasing significance as progress in domains such as urban air mobility and autonomous aerial vehicles continues.…
A technique for speeding up reinforcement learning algorithms by using time manipulation is proposed. It is applicable to failure-avoidance control problems running in a computer simulation. Turning the time of the simulation backwards on…
Since the introduction of Alternating-time Temporal Logic (ATL), many logics have been proposed to reason about different strategic capabilities of the agents of a system. In particular, some logics have been designed to reason about the…
We propose a new reinforcement learning algorithm for partially observable Markov decision processes (POMDP) based on spectral decomposition methods. While spectral methods have been previously employed for consistent learning of (passive)…
We study Reinforcement Learning for partially observable dynamical systems using function approximation. We propose a new \textit{Partially Observable Bilinear Actor-Critic framework}, that is general enough to include models such as…
Recent advances in multi-agent reinforcement learning (MARL) have demonstrated success in numerous challenging domains and environments, but typically require specialized models for each task. In this work, we propose a coherent methodology…
This paper describes experimental results regarding the real time implementation of continuous time recurrent neural networks (CTRNN) and the dynamic back-propagation through time (BPTT) algorithm for the on-line learning control laws.…
Time series modeling, a crucial area in science, often encounters challenges when training Machine Learning (ML) models like Recurrent Neural Networks (RNNs) using the conventional mini-batch training strategy that assumes independent and…
We study the policy evaluation problem in multi-agent reinforcement learning where a group of agents, with jointly observed states and private local actions and rewards, collaborate to learn the value function of a given policy via local…
We derived a number of numerical methods to treat biomolecular systems with multiple time scales. Based on the splitting of the operators associated with the slow-varying and fast-varying forces, new multiple time-stepping (MTS) methods are…
This paper proposes a reinforcement learning method for controller synthesis of autonomous systems in unknown and partially-observable environments with subjective time-dependent safety constraints. Mathematically, we model the system…
Deep reinforcement learning (DRL) algorithms have proven effective in robot navigation, especially in unknown environments, by directly mapping perception inputs into robot control commands. However, most existing methods ignore the local…
Truncated Backpropagation Through Time (truncated BPTT) is a widespread method for learning recurrent computational graphs. Truncated BPTT keeps the computational benefits of Backpropagation Through Time (BPTT) while relieving the need for…
Multi-agent reinforcement learning (MARL) demonstrates significant progress in solving cooperative and competitive multi-agent problems in various environments. One of the principal challenges in MARL is the need for explicit prediction of…
Training recurrent neural networks is predominantly achieved via backpropagation through time (BPTT). However, this algorithm is not an optimal solution from both a biological and computational perspective. A more efficient and biologically…