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Related papers: Designing Underactuated Graspers with Dynamically …

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Unlike traditional robotic hands, underactuated compliant hands are challenging to model due to inherent uncertainties. Consequently, pose estimation of a grasped object is usually performed based on visual perception. However, visual…

Robotics · Computer Science 2024-01-18 Osher Azulay , Inbar Ben-David , Avishai Sintov

Fingernail imaging has been proven to be effective in prior works [1],[2] for estimating the 3D fingertip forces with a maximum RMS estimation error of 7%. In the current research, fingernail imaging is used to perform unconstrained grasp…

Robotics · Computer Science 2021-10-01 Navid Fallahinia , Stephen A. Mascaro

Different manipulation tasks require different types of grasps. For example, holding a heavy tool like a hammer requires a multi-fingered power grasp offering stability, while holding a pen to write requires a multi-fingered precision grasp…

Robotics · Computer Science 2019-01-11 Qingkai Lu , Tucker Hermans

Accurate pre-contact grasp force selection is critical for safe and reliable robotic manipulation. Adaptive controllers regulate force after contact but still require a reasonable initial estimate. Starting a grasp with too little force…

Robotics · Computer Science 2026-03-10 Siqi Shang , Minchao Huang , Bill Fan , Lillian Chin

A shared grasp is a grasp formed by contacts between the manipulated object and both the robot hand and the environment. By trading off hand contacts for environmental contacts, a shared grasp requires fewer contacts with the hand, and…

Robotics · Computer Science 2020-06-05 Yifan Hou , Zhenzhong Jia , Matthew T. Mason

Evolution in nature illustrates that the creatures' biological structure and their sensorimotor skills adapt to the environmental changes for survival. Likewise, the ability to morph and acquire new skills can facilitate an embodied agent…

Robotics · Computer Science 2020-12-23 Xinlei Pan , Animesh Garg , Animashree Anandkumar , Yuke Zhu

This work explores conditions under which multi-finger grasping algorithms can attain robust sim-to-real transfer. While numerous large datasets facilitate learning generative models for multi-finger grasping at scale, reliable real-world…

The intrinsic biomechanical characteristic of the human upper limb plays a central role in absorbing the interactive energy during physical human-robot interaction (pHRI). We have recently shown that based on the concept of ``Excess of…

Robotics · Computer Science 2023-09-06 Xingyuan Zhou , Peter Paik , S. Farokh Atashzar

Regulating contact forces with high precision is crucial for grasping and manipulating fragile or deformable objects. We aim to utilize the dexterity of human hands to regulate the contact forces for robotic hands and exploit human…

Robotics · Computer Science 2021-02-12 Ruoshi Wen , Kai Yuan , Qiang Wang , Shuai Heng , Zhibin Li

Robotic manipulation of flexible objects is widely required in both industrial and service applications. Among such objects, paper-like materials exhibit distinct mechanical characteristics compared to cloth, being more sensitive to…

Robotics · Computer Science 2026-05-13 Yi Dong , Yang Li , Jinjun Duan , Zhendong Dai

We introduce a unified framework for gentle robotic grasping that synergistically couples real-time friction estimation with adaptive grasp control. We propose a new particle filter-based method for real-time estimation of the friction…

Robotics · Computer Science 2026-03-10 Zhenwei Niu , Xiaoyi Chen , Jiayu Hu , Zhaoyang Liu , Tang Jian , Xiaozu Ju

We present an attention based visual analysis framework to compute grasp-relevant information in order to guide grasp planning using a multi-fingered robotic hand. Our approach uses a computational visual attention model to locate regions…

Robotics · Computer Science 2018-09-13 Zhen Deng , Ge Gao , Simone Frintrop , Jianwei Zhang

This paper evaluates state-of-the-art contact models at predicting the motions and forces involved in simple in-hand robotic manipulations. In particular it focuses on three primitive actions --linear sliding, pivoting, and rolling-- that…

Robotics · Computer Science 2017-11-01 Roman Kolbert , Nikhil Chavan-Dafle , Alberto Rodriguez

We present a novel under-actuated gripper with two 3-joint fingers, which realizes force feedback control by the deep learning technique- Long Short-Term Memory (LSTM) model, without any force sensor. First, a five-linkage mechanism stacked…

Robotics · Computer Science 2025-06-19 Jihao Li , Keqi Zhu , Guodong Lu , I-Ming Chen , Huixu Dong

We propose an optimization-based approach to plan power grasps. Central to our method is a reformulation of grasp planning as an infinite program under complementary constraints (IPCC), which allows contacts to happen between arbitrary…

Robotics · Computer Science 2021-08-03 Zherong Pan , Duo Zhang , Changhe Tu , Xifeng Gao

We present the development of the idea to use dynamics in the space of contact maps as a computational approach to the protein folding problem. We first introduce two important technical ingredients, the reconstruction of a three…

Soft Condensed Matter · Physics 2009-10-31 Michele Vendruscolo , Eytan Domany

This paper aims to improve the computational efficiency of motion planning for mobile robots with non-trivial dynamics through the use of learned controllers. Offline, a system-specific controller is first trained in an empty environment.…

Estimation of a hand grip force is essential for the understanding of force pattern during the execution of assembly or disassembly operations. Human demonstration of a correct way of doing an operation is a powerful source of information…

Robotics · Computer Science 2018-03-06 Andrey Sartison , Dima Mironov , Kamal Youcef-Toumi , Dzmitry Tsetserukou

This paper presents a novel regrasp control policy that makes use of tactile sensing to plan local grasp adjustments. Our approach determines regrasp actions by virtually searching for local transformations of tactile measurements that…

Robotics · Computer Science 2018-10-10 Francois R. Hogan , Maria Bauza , Oleguer Canal , Elliott Donlon , Alberto Rodriguez

The ability to predict the object the user intends to grasp offers essential contextual information and may help to leverage the effects of point-to-point latency in interactive environments. This paper explores the feasibility and accuracy…

Human-Computer Interaction · Computer Science 2025-06-13 Dimitar Valkov , Pascal Kockwelp , Florian Daiber , Antonio Krüger