English
Related papers

Related papers: Minimum-Error Triangulations for Sea Surface Recon…

200 papers

Complex object wave recovery from single-shot interference pattern is an important practical problem in interferometry and digital holography. The most popular single-shot interferogram analysis method involves Fourier filtering of…

Image and Video Processing · Electrical Eng. & Systems 2019-06-28 Sunaina , Mansi Butola , Kedar Khare

Knowledge of the bottom topography, also called bathymetry, of rivers, seas or the ocean is important for many areas of maritime science and civil engineering. While direct measurements are possible, they are time consuming and expensive.…

Numerical Analysis · Mathematics 2024-06-03 Judith Angel , Jörn Behrens , Sebastian Götschel , Marten Hollm , Daniel Ruprecht , Robert Seifried

In the given paper the algorithm describing original and universal principles of a triangulation of a smooth molecular surface: solvent excluding solvent (SES), received by primary and secondary rolling, and solvent accessible surface (SAS)…

Chemical Physics · Physics 2013-03-19 Oleg Kupervasser , N. E. Wanner

We consider several problems that involve lines in three dimensions, and present improved algorithms for solving them. The problems include (i) ray shooting amid triangles in $R^3$, (ii) reporting intersections between query lines…

Computational Geometry · Computer Science 2021-02-16 Esther Ezra , Micha Sharir

We study the accuracy of triangulation in multi-camera systems with respect to the number of cameras. We show that, under certain conditions, the optimal achievable reconstruction error decays quadratically as more cameras are added to the…

Computer Vision and Pattern Recognition · Computer Science 2018-04-30 Adam Scholefield , Alireza Ghasemi , Martin Vetterli

3D printing of surfaces has become an established method for prototyping and visualisation. However, surfaces often contain certain degenerations, such as self-intersecting faces or non-manifold parts, which pose problems in obtaining a 3D…

Computational Geometry · Computer Science 2024-05-28 Christian Amend , Tom Goertzen

We study the problem of computing the minimum area triangle that circumscribes a given $n$-sided convex polygon touching edge-to-edge. In other words, we compute the minimum area triangle that is the intersection of 3 half-planes out of $n$…

Computational Geometry · Computer Science 2022-08-15 Kai Jin , Zhiyi Huang

The typical goal of surface remeshing consists in finding a mesh that is (1) geometrically faithful to the original geometry, (2) as coarse as possible to obtain a low-complexity representation and (3) free of bad elements that would hamper…

Graphics · Computer Science 2016-11-08 Kaimo Hu , Dong-Ming Yan , David Bommes , Pierre Alliez , Bedrich Benes

Simulations of many rigid bodies colliding with each other sometimes yield particularly interesting results if the colliding objects differ significantly in size and are non-spherical. The most expensive part within such a simulation code…

Computational Geometry · Computer Science 2022-10-21 Peter J. Noble , Tobias Weinzierl

Error bound analysis, which estimates the distance of a point to the solution set of an optimization problem using the optimality residual, is a powerful tool for the analysis of first-order optimization algorithms. In this paper, we use…

Optimization and Control · Mathematics 2020-07-01 Jiawei Zhang , Zhiquan Luo

We consider the problem of cutting a set of edges on a polyhedral manifold surface, possibly with boundary, to obtain a single topological disk, minimizing either the total number of cut edges or their total length. We show that this…

Computational Geometry · Computer Science 2007-05-23 Jeff Erickson , Sariel Har-Peled

Multiple-view triangulation by $\ell_{\infty}$ minimisation has become established in computer vision. State-of-the-art $\ell_{\infty}$ triangulation algorithms exploit the quasiconvexity of the cost function to derive iterative update…

Computational Geometry · Computer Science 2017-07-19 Qianggong Zhang , Tat-Jun Chin

Assume we are given a set of parallel line segments in the plane, and we wish to place a point on each line segment such that the resulting point set maximizes or minimizes the area of the largest or smallest triangle in the set. We analyze…

Computational Geometry · Computer Science 2020-12-18 Vahideh Keikha , Maarten Löffler , Ali Mohades

Triangulation of a three-dimensional point from at least two noisy 2-D images can be formulated as a quadratically constrained quadratic program. We propose an algorithm to extract candidate solutions to this problem from its semidefinite…

Optimization and Control · Mathematics 2012-08-09 Chris Aholt , Sameer Agarwal , Rekha Thomas

Sea wave monitoring is key in many applications in oceanography such as the validation of weather and wave models. Conventional in situ solutions are based on moored buoys whose measurements are often recognized as a standard. However,…

Instrumentation and Detectors · Physics 2024-01-10 Lorenzo Iafolla , Emiliano Fiorenza , Massimo Chiappini , Cosmo Carmisciano , Valerio Antonio Iafolla

Every surface that is intrinsically polyhedral can be represented by a portalgon: a collection of polygons in the Euclidean plane with some pairs of equally long edges abstractly identified. While this representation is arguably simpler…

Computational Geometry · Computer Science 2026-03-26 Loïc Dubois

In computer graphics, smooth data reconstruction on 2D or 3D manifolds usually refers to subdivision problems. Such a method is only valid based on dense sample points. The manifold usually needs to be triangulated into meshes (or patches)…

Numerical Analysis · Mathematics 2011-05-30 Li Chen , Feng Luo

Urban reconstruction from a video captured by a surveying vehicle constitutes a core module of automated mapping. When computational power represents a limited resource and, a detailed map is not the primary goal, the reconstruction can be…

Computer Vision and Pattern Recognition · Computer Science 2016-04-28 Andrea Romanoni , Matteo Matteucci

We design an efficient data structure for computing a suitably defined approximate depth of any query point in the arrangement $\mathcal{A}(S)$ of a collection $S$ of $n$ halfplanes or triangles in the plane or of halfspaces or simplices in…

Computational Geometry · Computer Science 2020-06-23 Dror Aiger , Haim Kaplan , Micha Sharir

Given a set of $n$ points in the plane, and a parameter $k$, we consider the problem of computing the minimum (perimeter or area) axis-aligned rectangle enclosing $k$ points. We present the first near quadratic time algorithm for this…

Computational Geometry · Computer Science 2019-03-19 Timothy M. Chan , Sariel Har-Peled