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As technology advances, conceptualizations of effective strategies for teaching and learning shift. Due in part to their facilitation of unique affordances for learning, mobile devices, augmented reality, and games are all becoming more…

Human-Computer Interaction · Computer Science 2024-11-19 Cassidy R. Nelson , Joseph L. Gabbard

The research is aimed at developing the recommendations for educators on using adaptive technologies and augmented reality in personalized learning implementation. The latest educational technologies related to learning personalization and…

Computers and Society · Computer Science 2020-11-12 Maiia Marienko , Yulia Nosenko , Mariya Shyshkina

As educational settings increasingly integrate artificial intelligence (AI), understanding how AI tools identify -- and adapt their responses to -- varied educational contexts becomes paramount. This study examines conversational AI's…

Human-Computer Interaction · Computer Science 2025-03-06 Alex Liu , Lief Esbenshade , Min Sun , Shawon Sarkar , Jian He , Victor Tian , Zachary Zhang

Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…

Human-Computer Interaction · Computer Science 2025-10-28 You-Jin Kim

Rapidly advancing AR technologies are in a unique position to directly mediate between the human brain and the physical world. Though this tight coupling presents tremendous opportunities for human augmentation, it also presents new risks…

Cryptography and Security · Computer Science 2018-06-28 Stefano Baldassi , Tadayoshi Kohno , Franziska Roesner , Moqian Tian

Since its launch in late 2022, ChatGPT has ignited widespread interest in Large Language Models (LLMs) and broader Artificial Intelligence (AI) solutions. As this new wave of AI permeates various sectors of society, we are continually…

Computers and Society · Computer Science 2025-09-18 Juho Vepsäläinen , Petri Juntunen

This chapter provides an overview of the different Artificial Intelligence (AI) systems that are being used in contemporary digital tools for Mathematics Education (ME). It is aimed at researchers in AI and Machine Learning (ML), for whom…

Computers and Society · Computer Science 2021-10-22 Steven Van Vaerenbergh , Adrián Pérez-Suay

The last decade has seen an upswing in interest and adoption of reinforcement learning (RL) techniques, in large part due to its demonstrated capabilities at performing certain tasks at "super-human levels". This has incentivized the…

Machine Learning · Computer Science 2025-10-29 Pablo Samuel Castro

Augmented reality (AR) has gained increasingly attention from both research and industry communities. By overlaying digital information and content onto the physical world, AR enables users to experience the world in a more informative and…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Rui Huang , Chuan Fang , Kejie Qiu , Le Cui , Zilong Dong , Siyu Zhu , Ping Tan

Communication is the most useful tool to impart knowledge, understand ideas, clarify thoughts and expressions, organize plan and manage every single day-to-day activity. Although there are different modes of communication, physical barrier…

Computer Vision and Pattern Recognition · Computer Science 2019-09-23 Kumar Mridul , M. Ramanathan , Kunal Ahirwar , Mansi Sharma

Over the past thirty years or so the authors have been teaching various programming for mathematics courses at our respective Universities, as well as incorporating computer algebra and numerical computation into traditional mathematics…

History and Overview · Mathematics 2022-03-16 Jack Betteridge , Eunice Y. S. Chan , Robert M. Corless , James H. Davenport , James Grant

Interaction design for Augmented Reality (AR) is gaining increasing attention from both academia and industry. This survey discusses 260 articles (68.8% of articles published between 2015 - 2019) to review the field of human interaction in…

Human-Computer Interaction · Computer Science 2021-05-26 Lik Hang Lee , Tristan Braud , Simo Hosio , Pan Hui

Wearable technologies have traditionally been used to measure and monitor vital human signs for well-being and healthcare applications. However, there is a growing interest in using and deploying these technologies to facilitate teaching…

Human-Computer Interaction · Computer Science 2022-12-26 Sara Khosravi , Stuart G. Bailey , Hadi Parvizi , Rami Ghannam

At the University of Colorado Boulder, as part of our broader efforts to transform middle- and upper-division physics courses, we research students' difficulties with particular concepts, methods, and tools in classical mechanics,…

Physics Education · Physics 2015-06-05 Marcos D. Caballero , Bethany R. Wilcox , Rachel E. Pepper , Steven J. Pollock

We present an approach to evaluate the efficacy of annotations in augmenting learning environments in the context of Virtual Reality. Our study extends previous work highlighting the benefits of learning based in virtual reality and…

Human-Computer Interaction · Computer Science 2025-02-24 Maximilian Enderling , Jan Hombeck , Kai Lawonn

Navigation has been a popular area of research in both academia and industry. Combined with maps, and different localization technologies, navigation systems have become robust and more usable. By combining navigation with augmented…

Human-Computer Interaction · Computer Science 2017-08-18 Gaurav Bhorkar

There is inadequate attention to using mobile Augmented Reality (AR) in fitness, despite mobile AR being easy to use, requiring no extra cost, and can be a powerful learning tool. In this work, we present a mobile AR application that can…

Human-Computer Interaction · Computer Science 2022-09-07 Jamie Burns , Wenge Xu , Ian Williams , Irfan Khawaja

In this report, we share findings from a nationally representative survey of US public school math and science teachers, examining current generative AI (GenAI) use, perceptions, constraints, and institutional support. We show trends in…

Computer-Aided Engineering (CAE) enables simulation experts to optimize complex models, but faces challenges in user experience (UX) that limit efficiency and accessibility. While artificial intelligence (AI) has demonstrated potential to…

Extended reality (XR) technologies-encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) are transforming cognitive assessment and training by offering immersive, interactive environments that simulate real-world…

Human-Computer Interaction · Computer Science 2025-01-15 Palmira Victoria González-Erena , Sara Fernández-Guinea , Panagiotis Kourtesis