Related papers: Infinite Wordle and the Mastermind numbers
In this paper, we consider infinite words that arise as fixed points of primitive substitutions on a finite alphabet and finite colorings of their factors. Any such infinite word exhibits a "hierarchal structure" that will allow us to…
We study the class of word-building games, where two players pick letters from a finite alphabet to construct a finite or infinite word. The outcome is determined by whether the resulting word lies in a prescribed set (a win for player $A$)…
In a game of incomplete information, an infinite state space can create problems. When the space is uncountably large, the strategy spaces of the players may be unwieldly, resulting in a lack of measurable equilibria. When the knowledge of…
We analyze grand-canonical minority games with infinite and finite score memory and different updating timescales (from `on-line' games to `batch' games) in detail with various complementary methods, both analytical and numerical. We focus…
For the discrete memoryless sources with a countably infinite alphabet, we prove that for any positive integer $k$, there exists a corresponding probability interval such that if the largest symbol probability $p_{1}$ falls in this…
We characterize countable dimensionality and strong countable dimensionality by means of an infinite game.
Consider a game of permutation wordle in which a player attempts to guess a secret permutation of length $n$ in as few guesses as possible. In each round, the guessing player is told which indices of their guessed permutation are correct.…
Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial…
Picture countably many logicians all wearing a hat in one of $\kappa$-many colours. They each get to look at finitely many other hats and afterwards make finitely many guesses for their own hat's colour. For which $\kappa$ can the logicians…
While finite automata have minimal DFAs as a simple and natural normal form, deterministic omega-automata do not currently have anything similar. One reason for this is that a normal form for omega-regular languages has to speak about more…
This work is a contribution to the study of rewrite games. Positions are finite words, and the possible moves are defined by a finite number of local rewriting rules. We introduce and investigate taking-and-merging games, that is, where…
The eternal graph colouring problem, recently introduced by Klostermeyer and Mendoza, is a version of the graph colouring game, where two players take turns properly colouring a graph. In this note, we study the eternal game chromatic…
We introduce a new type of game on natural numbers of variable countable length, which can be regarded as a diagonalization of all games of fixed countable length on natural numbers. Building on previous work by Trang and Woodin, we show…
The recent popularity of Wordle has revived interest in guessing games. We develop a general method for finding optimal strategies for guessing games while avoiding an exhaustive search. Our main contributions are several theorems that…
A set X of partial words over a finite alphabet A is called unavoidable if every two-sided infinite word over A has a factor compatible with an element of X. Unlike the case of a set of words without holes, the problem of deciding whether…
Blackwell games are infinite games of imperfect information. The two players simultaneously make their moves, and are then informed of each other's moves. Payoff is determined by a Borel measurable function $f$ on the set of possible…
In Combinatorial Game Theory, short game forms are defined recursively over all the positions the two players are allowed to move to. A form is decomposable if it can be expressed as a disjunctive sum of two forms with smaller birthday. If…
We identify a choiceless variation of the box game paradox, in which players predict unknown real numbers with near-perfect accuracy despite lacking any useful information. We also verify that choice is necessary in the solution of the…
In this paper we show that the Mastermind Satisfiability Problem (MSP) is NP-complete. The Mastermind is a popular game which can be turned into a logical puzzle called Mastermind Satisfiability Problem in a similar spirit to the…
Jumping automata are finite automata that read their input in a non-consecutive manner, disregarding the order of the letters in the word. We introduce and study jumping automata over infinite words. Unlike the setting of finite words,…