Related papers: WiCV 2021: The Eighth Women In Computer Vision Wor…
Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…
This paper presents the second Chinese Continuous Visual Speech Recognition Challenge (CNVSRC 2024), which builds on CNVSRC 2023 to advance research in Chinese Large Vocabulary Continuous Visual Speech Recognition (LVC-VSR). The challenge…
We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives and prior research efforts of an international group of 29…
Subtle visual signals, although difficult to perceive with the naked eye, contain important information that can reveal hidden patterns in visual data. These signals play a key role in many applications, including biometric security,…
The aim of the workshop series Developments in Computational Models (DCM) is to bring together researchers who are currently developing new computational models or new features for traditional computational models, in order to foster their…
Business Process Visualisations (BPVs) have become indispensable tools for organisations seeking to enhance their operational efficiency, decision-making capabilities, and overall performance. The burgeoning interest in process modeling and…
The growing prevalence of negative experiences in online spaces demands urgent attention from the human-computer interaction (HCI) community. However, research on online safety remains fragmented across different HCI subfields, with limited…
The COVID-19 pandemic has by-and-large prevented in-person meetings since March 2020. While the increasing deployment of effective vaccines around the world is a very positive development, the timeline and pathway to "normality" is…
The Semantic Robot Vision Competition provided an excellent opportunity for our research lab to integrate our many ideas under one umbrella, inspiring both collaboration and new research. The task, visual search for an unknown object, is…
The VoxCeleb Speaker Recognition Challenges (VoxSRC) were a series of challenges and workshops that ran annually from 2019 to 2023. The challenges primarily evaluated the tasks of speaker recognition and diarisation under various settings…
Semantic Segmentation is a significant research field in Computer Vision. Despite being a widely studied subject area, many visualization tools do not exist that capture segmentation quality and dataset statistics such as a class imbalance…
We present the science cases and technological discussions that came from the workshop entitled "Finding the UV-Visible Path Forward" held at NASA GSFC June 25-26, 2015. The material presented outlines the compelling science that can be…
Conversational generative vision models (CGVMs) like Visual ChatGPT (Wu et al., 2023) have recently emerged from the synthesis of computer vision and natural language processing techniques. These models enable more natural and interactive…
New methods and technologies for engaging future users and other stakeholders in participatory (design) processes are being developed and proposed. Increasingly, researchers refer to co-creation in order to capture such approaches. However,…
The number of visually impaired or blind (VIB) people in the world is estimated at several hundred million. Based on a series of interviews with the VIB and developers of assistive technology, this paper provides a survey of…
MiniConf is a framework for hosting virtual academic conferences motivated by the sudden inability for these events to be hosted globally. The framework is designed to be global and asynchronous, interactive, and to promote browsing and…
Gender is an important demographic attribute of people. This paper provides a survey of human gender recognition in computer vision. A review of approaches exploiting information from face and whole body (either from a still image or gait…
This volume contains the proceedings of ICE'21, the 14th Interaction and Concurrency Experience, which was held online on the 18th of June 2021, as a satellite event of DisCoTec'21. The ICE workshop series features a distinguishing review…
The academic peer review system is under increasing pressure due to a growing volume of submissions and a limited pool of available reviewers, resulting in delayed decisions and an uneven distribution of reviewing responsibilities. Building…
In the era of AI-driven language technologies, the participation of deaf communities in sign language technology development, often framed as co-creation, is increasingly emphasized. We present a reflexive case study of two Horizon 2020…