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Brain-computer interface (BCI) systems have potential as assistive technologies for individuals with severe motor impairments. Nevertheless, individuals must first participate in many training sessions to obtain adequate data for optimizing…

Signal Processing · Electrical Eng. & Systems 2019-12-11 Behnam Reyhani-Masoleh , Tom Chau

Neural radiance field (NeRF), in particular its extension by instant neural graphics primitives, is a novel rendering method for view synthesis that uses real-world images to build photo-realistic immersive virtual scenes. Despite its…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Ke Li , Tim Rolff , Susanne Schmidt , Reinhard Bacher , Simone Frintrop , Wim Leemans , Frank Steinicke

We built a spatial hybrid system that combines a personal computer (PC) and virtual reality (VR) for visual sensemaking, addressing limitations in both environments. Although VR offers immense potential for interactive data visualization…

Human-Computer Interaction · Computer Science 2025-02-04 Wai Tong , Haobo Li , Meng Xia , Wong Kam-Kwai , Ting-Chuen Pong , Huamin Qu , Yalong Yang

Non-invasive steady-state visual evoked potential (SSVEP) based brain-computer interface (BCI) systems offer high bandwidth compared to other BCI types and require only minimal calibration and training. Virtual reality (VR) has been already…

Human-Computer Interaction · Computer Science 2017-01-17 Josef Faller , Brendan Z. Allison , Clemens Brunner , Reinhold Scherer , Dieter Schmalstieg , Gert Pfurtscheller , Christa Neuper

Recent advancements in large multimodal models have provided blind or visually impaired (BVI) individuals with new capabilities to interpret and engage with the real world through interactive systems that utilize live video feeds. However,…

Human-Computer Interaction · Computer Science 2025-08-06 Ruei-Che Chang , Rosiana Natalie , Wenqian Xu , Jovan Zheng Feng Yap , Anhong Guo

The practical impact of deep learning on complex supervised learning problems has been significant, so much so that almost every Artificial Intelligence problem, or at least a portion thereof, has been somehow recast as a deep learning…

Machine Learning · Statistics 2018-03-19 Housam Khalifa Bashier Babiker , Randy Goebel

Visual Parameter Space Analysis (VPSA) enables domain scientists to explore input-output relationships of computational models. Existing VPSA applications often feature multi-view visualizations designed by visualization experts for a…

Human-Computer Interaction · Computer Science 2024-09-12 Manfred Klaffenboeck , Michael Gleicher , Johannes Sorger , Michael Wimmer , Torsten Möller

Recent studies have focused on facilitating perception and outdoor navigation for people with blindness or some form of vision loss. However, a significant portion of these studies is centered around treatment and vision rehabilitation,…

Human-Computer Interaction · Computer Science 2022-12-22 Paniz Sedighi , Mohammad Hesam Norouzi , Mehdi Delrobaei

Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…

Machine Learning · Computer Science 2022-06-22 Kevin C. VanHorn , Meyer Zinn , Murat Can Cobanoglu

Neural implicit representations have revolutionized dense multi-view surface reconstruction, yet their performance significantly diminishes with sparse input views. A few pioneering works have sought to tackle the challenge of sparse-view…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Sheng Ye , Yuze He , Matthieu Lin , Jenny Sheng , Ruoyu Fan , Yiheng Han , Yubin Hu , Ran Yi , Yu-Hui Wen , Yong-Jin Liu , Wenping Wang

We present a novel lens technique to support the identification of heterogeneous features in direct volume rendering (DVR) visualizations. In contrast to data-centric transfer function (TF) design, our image-driven approach enables users to…

Graphics · Computer Science 2025-06-05 Roberta Mota , Ehud Sharlin , Usman Alim

There is a lack of virtual reality (VR) user studies that have been conducted involving people with vision/hearing impairments. This is due to the difficulty of recruiting participants and the accessibility barriers of VR devices. Based on…

Human-Computer Interaction · Computer Science 2025-04-11 Wenge Xu , Craig Anderton , Kurtis Weir , Arthur Theil

The virtual reality (VR) provides us a three-dimensional, immersive, and fully interactive visualization environment. To make the best use of the VR's potential in scientific visualization, a VR visualization software named VFIVE has been…

Geophysics · Physics 2007-05-23 Akira Kageyama , Nobuaki Ohno

As social VR applications grow in popularity, blind and low vision users encounter continued accessibility barriers. Yet social VR, which enables multiple people to engage in the same virtual space, presents a unique opportunity to allow…

Human-Computer Interaction · Computer Science 2024-10-30 Jazmin Collins , Crescentia Jung , Yeonju Jang , Danielle Montour , Andrea Stevenson Won , Shiri Azenkot

Creating Computer Vision (CV) models remains a complex practice, despite their ubiquity. Access to data, the requirement for ML expertise, and model opacity are just a few points of complexity that limit the ability of end-users to build,…

Human-Computer Interaction · Computer Science 2024-03-19 Hayeong Song , Gonzalo Ramos , Peter Bodik

This paper investigates the potential of vision-language models (VLMs) to assist people with blindness and low vision (pBLV) in navigation tasks. We evaluate state-of-the-art closed-source models, including GPT-4V, GPT-4o, Gemini-1.5-Pro,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Yu Li , Yuchen Zheng , Giles Hamilton-Fletcher , Marco Mezzavilla , Yao Wang , Sundeep Rangan , Maurizio Porfiri , Zhou Yu , John-Ross Rizzo

We present Sphinx, a synthetic environment for visual perception and reasoning that targets core cognitive primitives. Sphinx procedurally generates puzzles using motifs, tiles, charts, icons, and geometric primitives, each paired with…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Md Tanvirul Alam , Saksham Aggarwal , Justin Yang Chae , Nidhi Rastogi

Biofouling$\unicode{x2013}$communities of organisms that grow on hard surfaces immersed in water$\unicode{x2013}$provides a pathway for the spread of invasive marine species and diseases. To address this risk, international vessels are…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Evelyn J. Mannix , Bartholomew A. Woodham

In this experiment, we test the hypothesis of whether a 'retina-like' space variant sampling pattern can improve the efficiency of a visual prosthesis. Subjects wearing a visuo-auditory substitution system were tested for their ability to…

Neurons and Cognition · Quantitative Biology 2007-09-19 B. Durette , L. Gamond , Sylvain Hanneton , D. Alleysson , J. Hérault

Thanks to the eye-tracking sensors that are embedded in emerging consumer devices like the Vive Pro Eye, we demonstrate that it is feasible to deliver user authentication via eye movement biometrics.

Human-Computer Interaction · Computer Science 2022-07-07 Dillon Lohr , Saide Johnson , Samantha Aziz , Oleg Komogortsev