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Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2023-07-28 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements.…

We study biased Maker-Breaker games on a graph system $\{G_1,\ldots,G_s\}$, in which Maker's goal is to claim certain rainbow structures, i.e., specified subgraphs consisting of at most one edge from each graph $G_i$. We consider the…

Markov chain Monte Carlo methods are a powerful tool for sampling equilibrium configurations in complex systems. One problem these methods often face is slow convergence over large energy barriers. In this work, we propose a novel method…

Computational Physics · Physics 2024-05-29 Luigi Sbailò , Manuel Dibak , Frank Noé

In a non-cooperative game, players do not communicate with each other. Their only feedback is the payoff they receive resulting from the strategies they execute. It is important to note that within each level set of the total payoff…

History and Overview · Mathematics 2024-03-14 Julie Rowlett

Traditional ontologies describe domain structure but cannot generate novel artifacts. Large language models generate fluently but produce outputs lacking structural validity, hallucinating mechanisms without components, goals without end…

Artificial Intelligence · Computer Science 2026-02-10 Benny Cheung

Text segmentation aims to divide text into contiguous, semantically coherent segments, while segment labeling deals with producing labels for each segment. Past work has shown success in tackling segmentation and labeling for documents and…

Computation and Language · Computer Science 2022-09-29 Hakan Inan , Rashi Rungta , Yashar Mehdad

Text-based video segmentation is a challenging task that segments out the natural language referred objects in videos. It essentially requires semantic comprehension and fine-grained video understanding. Existing methods introduce language…

Computer Vision and Pattern Recognition · Computer Science 2024-01-22 Chen Liang , Yu Wu , Yawei Luo , Yi Yang

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample…

Artificial Intelligence · Computer Science 2023-12-13 Yue Wu , Shrimai Prabhumoye , So Yeon Min , Yonatan Bisk , Ruslan Salakhutdinov , Amos Azaria , Tom Mitchell , Yuanzhi Li

Large Language Models (LLMs) have shown great ability in generating executable code from natural language, opening the possibility of automatically constructing environments for AI agents. Recent work on Code World Models (CWMs)…

Artificial Intelligence · Computer Science 2026-05-26 Tyrone Serapio , Arjun Prakash , Haoyang Xu , Kevin Wang , Amy Greenwald

Multilevel optimization has gained renewed interest in machine learning due to its promise in applications such as hyperparameter tuning and continual learning. However, existing methods struggle with the inherent difficulty of efficiently…

Machine Learning · Computer Science 2024-10-16 Yuntian Gu , Xuzheng Chen

Large language models (LLMs) have shown impressive capabilities in generating program code, opening exciting opportunities for applying program synthesis to games. In this work, we explore the potential of LLMs to directly synthesize usable…

Thesedays, Convolutional Neural Networks are widely used in semantic segmentation. However, since CNN-based segmentation networks produce low-resolution outputs with rich semantic information, it is inevitable that spatial details (e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2019-10-03 Youngeun Kim , Seunghyeon Kim , Taekyung Kim , Changick Kim

Modern software systems often consist of many different components, each with a number of options. Although unit tests may reveal faulty options for individual components, functionally correct components may interact in unforeseen ways to…

Data Structures and Algorithms · Computer Science 2016-06-23 Kaushik Sarkar , Charles J. Colbourn

This simple note lays out a few observations which are well known in many ways but may not have been said in quite this way before. The basic idea is that when comparing two different Markov chains it is useful to couple them is such a way…

Probability · Mathematics 2017-11-16 James E. Johndrow , Jonathan C. Mattingly

Breaking down the structure of long texts into semantically coherent segments makes the texts more readable and supports downstream applications like summarization and retrieval. Starting from an apparent link between text coherence and…

Computation and Language · Computer Science 2020-01-06 Goran Glavaš , Swapna Somasundaran

The problem of selecting a small, yet high quality subset of patterns from a larger collection of itemsets has recently attracted lot of research. Here we discuss an approach to this problem using the notion of decomposable families of…

Machine Learning · Computer Science 2020-06-18 Nikolaj Tatti , Hannes Heikinheimo

Modern sequential recommender systems, ranging from lightweight transformer-based variants to large language models, have become increasingly prominent in academia and industry due to their strong performance in the next-item prediction…

Information Retrieval · Computer Science 2025-08-11 Danil Gusak , Anna Volodkevich , Anton Klenitskiy , Alexey Vasilev , Evgeny Frolov

In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…

Machine Learning · Computer Science 2020-08-05 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

We propose a novel network formation game that explains the emergence of various hierarchical structures in groups where self-interested or utility-maximizing individuals decide to establish or severe relationships of authority or…

Computer Science and Game Theory · Computer Science 2021-09-15 Pedro Cisneros-Velarde , Francesco Bullo