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Different people have different facial expressions while speaking emotionally. A realistic facial animation system should consider such identity-specific speaking styles and facial idiosyncrasies to achieve high-degree of naturalness and…

Artificial Intelligence · Computer Science 2023-10-27 Elif Bozkurt

Deploying service robots in our daily life, whether in restaurants, warehouses or hospitals, calls for the need to reason on the interactions happening in dense and dynamic scenes. In this paper, we present and benchmark three new…

Artificial Intelligence · Computer Science 2023-07-04 Sariah Mghames , Luca Castri , Marc Hanheide , Nicola Bellotto

Human animation aims to generate temporally coherent and visually consistent videos over long sequences, yet modeling long-range dependencies while preserving frame quality remains challenging. Inspired by the human ability to leverage past…

Text-guided human body animation has advanced rapidly, yet facial animation lags due to the scarcity of well-annotated, text-paired facial corpora. To close this gap, we leverage foundation generative models to synthesize a large, balanced…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Luchuan Song , Pinxin Liu , Haiyang Liu , Zhenchao Jin , Yolo Yunlong Tang , Zichong Xu , Susan Liang , Jing Bi , Jason J Corso , Chenliang Xu

Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid…

Graphics · Computer Science 2025-03-21 Marc Benedí San Millán , Angela Dai , Matthias Nießner

The continuous dimensional emotion modelled by arousal and valence can depict complex changes of emotions. In this paper, we present our works on arousal and valence predictions for One-Minute-Gradual (OMG) Emotion Challenge. Multimodal…

Artificial Intelligence · Computer Science 2018-05-04 Ziqi Zheng , Chenjie Cao , Xingwei Chen , Guoqiang Xu

Spatio-temporal scene graphs provide a principled representation for modeling evolving object interactions, yet existing methods remain fundamentally frame-centric: they reason only about currently visible objects, discard entities upon…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Rohith Peddi , Saurabh , Shravan Shanmugam , Likhitha Pallapothula , Yu Xiang , Parag Singla , Vibhav Gogate

This paper addresses the problem of generating 3D interactive human motion from text. Given a textual description depicting the actions of different body parts in contact with static objects, we synthesize sequences of 3D body poses that…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Sihan Ma , Qiong Cao , Jing Zhang , Dacheng Tao

For human-like agents, including virtual avatars and social robots, making proper gestures while speaking is crucial in human--agent interaction. Co-speech gestures enhance interaction experiences and make the agents look alive. However, it…

Graphics · Computer Science 2020-09-07 Youngwoo Yoon , Bok Cha , Joo-Haeng Lee , Minsu Jang , Jaeyeon Lee , Jaehong Kim , Geehyuk Lee

Human communication is multimodal in nature; it is through multiple modalities such as language, voice, and facial expressions, that opinions and emotions are expressed. Data in this domain exhibits complex multi-relational and temporal…

Computation and Language · Computer Science 2021-04-30 Jianing Yang , Yongxin Wang , Ruitao Yi , Yuying Zhu , Azaan Rehman , Amir Zadeh , Soujanya Poria , Louis-Philippe Morency

Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Ali Rida Sahili , Najett Neji , Hedi Tabia

In order to exploit representations of time-series signals, such as physiological signals, it is essential that these representations capture relevant information from the whole signal. In this work, we propose to use a Transformer-based…

Neurons and Cognition · Quantitative Biology 2022-06-06 Juan Vazquez-Rodriguez , Grégoire Lefebvre , Julien Cumin , James L. Crowley

Animating 3D characters using motion capture data requires basic expertise and manual labor. To support the creativity of animation design and make it easier for common users, we present a sketch-based interface DualMotion, with rough…

Graphics · Computer Science 2023-04-19 Yichen Peng , Chunqi Zhao , Haoran Xie , Tsukasa Fukusato , Kazunori Miyata , Takeo Igarashi

Emotions, as a fundamental ingredient of any social interaction, lead to behaviors that represent the effectiveness of the interaction through facial expressions and gestures in humans. Hence an agent must possess the social and cognitive…

Computation and Language · Computer Science 2023-11-28 Muhammad Arslan Raza , Muhammad Shoaib Farooq , Adel Khelifi , Atif Alvi

Reconstructing dynamic humans interacting with real-world environments from monocular videos is an important and challenging task. Despite considerable progress in 4D neural rendering, existing approaches either model dynamic scenes…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Wenqing Wang , Haosen Yang , Josef Kittler , Xiatian Zhu

Autonomous agents that can engage in social interactions witha human is the ultimate goal of a myriad of applications. A keychallenge in the design of these applications is to define the socialbehavior of the agent, which requires extensive…

Human-Computer Interaction · Computer Science 2021-07-20 Diogo S. Carvalho , Joana Campos , Manuel Guimarães , Ana Antunes , João Dias , Pedro A. Santos

This paper proposes a novel method for understanding daily hand-object manipulation by developing computer vision-based techniques. Specifically, we focus on recognizing hand grasp types, object attributes and manipulation actions within an…

Computer Vision and Pattern Recognition · Computer Science 2018-07-24 Minjie Cai , Kris Kitani , Yoichi Sato

There is a growing demand for customized and expressive 3D characters with the emergence of AI agents and Metaverse, but creating 3D characters using traditional computer graphics tools is a complex and time-consuming task. To address these…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Jianqiang Ren , Chao He , Lin Liu , Jiahao Chen , Yutong Wang , Yafei Song , Jianfang Li , Tangli Xue , Siqi Hu , Tao Chen , Kunkun Zheng , Jianjing Xiang , Liefeng Bo

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person and the object, contact positions, and forces…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

Temporal action proposal generation (TAPG) is a challenging task, which requires localizing action intervals in an untrimmed video. Intuitively, we as humans, perceive an action through the interactions between actors, relevant objects, and…

Computer Vision and Pattern Recognition · Computer Science 2022-10-07 Khoa Vo , Sang Truong , Kashu Yamazaki , Bhiksha Raj , Minh-Triet Tran , Ngan Le
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