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Audience reactions can considerably enhance live experiences; conversely, in anytime-anywhere augmented reality (AR) experiences, large crowds of people might not always be available to congregate. To get closer to simulating live events…

Human-Computer Interaction · Computer Science 2025-11-05 You-Jin Kim , Misha Sra , Tobias Höllerer

Browsing the Web on mobile devices is often cumbersome due to their limited screen space. We investigate a phone+AR Web browsing approach, AiRWeb, that leverages the structural properties of Web pages to allow users to seamlessly select and…

Human-Computer Interaction · Computer Science 2026-03-10 Mengfei Gao , Caroline Appert , Ludovic David , Emmanuel Pietriga

This paper introduces a mobile-based solution that enhances online shoe shopping through 3D modeling and Augmented Reality (AR), leveraging the efficiency of 3D Gaussian Splatting. Addressing the limitations of static 2D images, the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Pratik Shrestha , Sujan Kapali , Swikar Gautam , Vishal Pokharel , Santosh Giri

While augmented reality (AR) enables new ways to play, tell stories, and explore ideas rooted in the physical world, authoring personalized AR content remains difficult for non-experts, often requiring professional tools and time. Prior…

Head-worn augmented reality (AR) allows audiences to be immersed and engaged in stories told by live presenters. While presenters may also be in AR to have the same level of immersion and awareness as their audience, this symmetric…

Human-Computer Interaction · Computer Science 2025-03-18 Matt Gottsacker , Mengyu Chen , David Saffo , Feiyu Lu , Benjamin Lee , Blair MacIntyre

This work introduces a novel Augmented Reality (AR) approach to visualize material data alongside real objects in order to facilitate detailed material analyses based on spatial non-destructive testing (NDT) data as generated in X-ray…

Human-Computer Interaction · Computer Science 2024-04-22 Alexander Gall , Anja Heim , Patrick Weinberger , Bernhard Fröhler , Johann Kastner , Christoph Heinzl

A switchable virtual reality (VR), augmented reality (AR), and mixed reality (MR) system is proposed using digital optical cloaking. Optical cloaking allows completely opaque VR devices to be "cloaked," switching to AR or MR while providing…

Optics · Physics 2018-02-07 Joseph S. Choi

Assisted Reality (aR) is a subfield of Augmented Reality (AR) that overlays information onto a user's immediate view via see-through head-mounted displays (OST-HMDs). This technology has proven to be effective and energy-efficient to…

Human-Computer Interaction · Computer Science 2025-02-11 Ashwin Ram , Yue Gu , Bowen Wang , Sneha Jaikumar , Youqi Wu , Benjamin Tan Kuan Wei , Qingyang Xu , Haiming Liu , Shengdong Zhao

In Augmented Reality (AR), virtual objects interact with real objects. However, the lack of physicality of virtual objects leads to the absence of natural sonic interactions. When virtual and real objects collide, either no sound or a…

Human-Computer Interaction · Computer Science 2025-08-05 Laura Schütz , Sasan Matinfar , Ulrich Eck , Daniel Roth , Nassir Navab

We present the Light Augmented Reality System LARS as an open-source and cost-effective tool. LARS leverages light-projected visual scenes for indirect robot-robot and human-robot interaction through the real environment. It operates in…

Robotics · Computer Science 2024-11-04 Mohsen Raoufi , Pawel Romanczuk , Heiko Hamann

This paper introduces IRIS, an Immersive Robot Interaction System leveraging Extended Reality (XR). Existing XR-based systems enable efficient data collection but are often challenging to reproduce and reuse due to their specificity to…

Mobile Augmented Reality (MAR) applications face performance challenges due to their high computational demands and need for low-latency responses. Traditional approaches like on-device storage or reactive data fetching from the cloud often…

Emerging Technologies · Computer Science 2025-04-25 Nikhil Sreekumar , Abhishek Chandra , Jon Weissman

Wayfinding in complex indoor environments is often challenging for older adults due to declines in navigational and spatial-cognition abilities. This paper introduces NavMarkAR, an augmented reality navigation system designed for…

Human-Computer Interaction · Computer Science 2025-05-12 Zhiwen Qiu , Mojtaba Ashour , Xiaohe Zhou , Saleh Kalantari

Robots are now increasingly integrated into various real world applications and domains. In these new domains, robots are mostly employed to improve, in some ways, the work done by humans. So, the need for effective Human-Robot Teaming…

Robotics · Computer Science 2024-08-26 Yousra Shleibik , Elijah Alabi , Christopher Reardon

This study focuses on the ethical considerations that a consumer perceives with augmented reality (AR) in the context of smartphone applications. Through a systematic review, this research can provide an understanding and ability for…

Human-Computer Interaction · Computer Science 2023-06-14 Nicola J Wood

Wearable augmented reality (AR) represents the next interface to all things computing, extending what smartphones and laptops can do. This involves providing access to digital information during activities like walking or jogging. In this…

Human-Computer Interaction · Computer Science 2026-04-08 Pavel Manakhov , Hans Gellersen

This research seeks to explore how Augmented Reality (AR) can support learning psychomotor tasks that involve complex manipulation and reasoning processes. The AR prototype was created using Unity and used on HoloLens 2 headsets. Here, we…

Human-Computer Interaction · Computer Science 2023-05-18 Dong Woo Yoo , Sakib Reza , Nicholas Wilson , Kemi Jona , Mohsen Moghaddam

Augmented Reality (AR) enables intuitive interaction with virtual annotations overlaid on the real world, supporting a wide range of applications such as remote assistance, education, and industrial training. However, as the number of…

Human-Computer Interaction · Computer Science 2025-09-16 Zahra Borhani , Ali Ebrahimpour-Boroojeny , Francisco R. Ortega

Existing augmented reality (AR) applications often ignore occlusion between real hands and virtual objects when incorporating virtual objects in our views. The challenges come from the lack of accurate depth and mismatch between real and…

Graphics · Computer Science 2020-06-24 Xiao Tang , Xiaowei Hu , Chi-Wing Fu , Daniel Cohen-Or

We propose a novel edge-assisted multi-user collaborative augmented reality framework in a large indoor environment. In Collaborative Augmented Reality, data communication that synchronizes virtual objects has large network traffic and high…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Jinwoo Jeon , Woontack Woo
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