Related papers: Metaverse: Security and Privacy Concerns
Millions of users across the world leverages data processing and sharing benefits from cloud environment. Data security and privacy are inevitable requirement of cloud environment. Massive usage and sharing of data among users opens door to…
In recent years, social virtual reality (VR), sometimes described as the "metaverse," has become widely available. With its potential comes risks, including risks to privacy. To understand these risks, we study the identifiability of…
The contributions of this paper are: (1) a taxonomy of the "Realities" (Virtual, Augmented, Mixed, Mediated, etc.), and (2) some new kinds of "reality" that come from nature itself, i.e. that expand our notion beyond synthetic realities to…
Metaverse virtual reality (VR) applications enable users to socialise, work, entertain, and study online with immersive experiences beyond the classic PC-based interactions. While the 360-degree immersion enables users to be fully engaged…
In the digital society's evolving landscape, open-source tooling and generative AI are pivotal in transforming global collaboration. These technologies promise to dismantle traditional barriers of accessibility, language, and governance,…
In recent years, the Internet of Things (IoT) is studied in the context of the Metaverse to provide users immersive cyber-virtual experiences in mixed reality environments. This survey introduces six typical IoT applications in the…
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…
Emotions are an integral part of being human, and experiencing a range of emotions is what makes life rich and vibrant. From basic emotions like anger, fear, happiness, and sadness to more complex ones like excitement and grief, emotions…
Virtual Reality (VR) is an exciting new consumer technology which offers an immersive audio-visual experience to users through which they can navigate and interact with a digitally represented 3D space (i.e., a virtual world) using a…
Currently, the development of the metaverse lies in the hands of industry. Citizens have little influence on this process. Instead, to do justice to the pluralism of (digital) societies, we should strive for an open discourse including many…
Ensuring equitable privacy experiences remains a challenge, especially for marginalised and vulnerable populations (MVPs) who often hesitate to participate or use digital services due to concerns about the privacy of their sensitive…
The Metaverse is a concept that proposes to immerse users into real-time rendered 3D content virtual worlds delivered through Extended Reality (XR) devices like Augmented and Mixed Reality (AR/MR) smart glasses and Virtual Reality (VR)…
The emergence of mobile social metaverses, a novel paradigm bridging physical and virtual realms, has led to the widespread adoption of avatars as digital representations for Social Metaverse Users (SMUs) within virtual spaces. Equipped…
Digital platforms frequently reproduce heteronormative norms and structural biases, limiting inclusive communication between LGBTQ+ and cisgender individuals. The Metaverse, with its affordances for identity fluidity, presence, and…
Metaverse applications desire to communicate with semantically identified objects among a diverse set of cyberspace entities, such as cameras for collecting images from, sensors for sensing environment, and users collaborating with each…
The Metaverse is poised to be a future platform that redefines what it means to communicate, socialize, and interact with each other. Yet, it is important for us to consider avoiding the pitfalls of social media platforms we use today;…
Virtual Reality (VR) has gained popularity by providing immersive and interactive experiences without geographical limitations. It also provides a sense of personal privacy through physical separation. In this paper, we show that despite…
The world is slowly moving towards everything being simulated digitally and virtually. Mixed Reality (MR) is the amalgam of the real world with virtual stimuli. It has great prospects in the future in terms of various applications…
When developing technologies for the Metaverse, it is important to understand the needs and requirements of end users. Relatively little is known about the specific perspectives on the use of the Metaverse by the youngest audience: children…
Human-computer interaction (HCI) emerged with the birth of the computer and has been upgraded through decades of development. Metaverse has attracted a lot of interest with its immersive experience, and HCI is the entrance to the Metaverse…