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Proposed in 2014, Generative Adversarial Networks (GAN) initiated a fresh interest in generative modelling. They immediately achieved state-of-the-art in image synthesis, image-to-image translation, text-to-image generation, image…
Adversarial examples are data points misclassified by neural networks. Originally, adversarial examples were limited to adding small perturbations to a given image. Recent work introduced the generalized concept of unrestricted adversarial…
Recent advancement in generative models have demonstrated remarkable performance across various data modalities. Beyond their typical use in data synthesis, these models play a crucial role in distribution matching tasks such as latent…
Recent text-to-image generative models have demonstrated an unparalleled ability to generate diverse and creative imagery guided by a target text prompt. While revolutionary, current state-of-the-art diffusion models may still fail in…
Generative image modeling techniques such as GAN demonstrate highly convincing image generation result. However, user interaction is often necessary to obtain the desired results. Existing attempts add interactivity but require either…
Unrestricted adversarial attacks present a serious threat to deep learning models and adversarial defense techniques. They pose severe security problems for deep learning applications because they can effectively bypass defense mechanisms.…
Despite the rapid development of adversarial machine learning, most adversarial attack and defense researches mainly focus on the perturbation-based adversarial examples, which is constrained by the input images. In comparison with existing…
Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar to human-authored examples, human designers often want to…
The evidence on the effects of generative AI (GenAI) on critical thinking is mixed, with studies suggesting both potential harms and benefits depending on its implementation. Some argue that AI-driven provocations, such as questions asking…
In this paper, we propose novel generative models for creating adversarial examples, slightly perturbed images resembling natural images but maliciously crafted to fool pre-trained models. We present trainable deep neural networks for…
Generative neural samplers are probabilistic models that implement sampling using feedforward neural networks: they take a random input vector and produce a sample from a probability distribution defined by the network weights. These models…
Recommender systems (RSs) now play a very important role in the online lives of people as they serve as personalized filters for users to find relevant items from an array of options. Owing to their effectiveness, RSs have been widely…
Generative Adversarial Networks (GAN) training process, in most cases, apply Uniform or Gaussian sampling methods in the latent space, which probably spends most of the computation on examples that can be properly handled and easy to…
Interconnected complex systems usually undergo disruptions due to internal uncertainties and external negative impacts such as those caused by harsh operating environments or regional natural disaster events. To maintain the operation of…
Generative Adversarial Networks (GANs) have shown immense potential in fields such as text and image generation. Only very recently attempts to exploit GANs to statistical-mechanics models have been reported. Here we quantitatively test…
Design processes involve exploration, iteration, and movement across interconnected stages such as persona creation, problem framing, solution ideation, and prototyping. However, time and resource constraints often hinder designers from…
Technology designers often strive to design systems that are flexible enough to be used in a wide range of situations. Software engineers, in particular, are trained to seek general solutions to problems. General solutions can be used not…
The aim of this work is learning to reshape the object in an input image to an arbitrary new shape, by just simply providing a single reference image with an object instance in the desired shape. We propose a new Generative Adversarial…
In this paper, we present DesignDiffusion, a simple yet effective framework for the novel task of synthesizing design images from textual descriptions. A primary challenge lies in generating accurate and style-consistent textual and visual…
Environment designers in the entertainment industry create imaginative 2D and 3D scenes for games, films, and television, requiring both fine-grained control of specific details and consistent global coherence. Designers have increasingly…