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Related papers: Screentone-Preserved Manga Retargeting

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As a popular entertainment art form, manga enriches the line drawings details with bitonal screentones. However, manga resources over the Internet usually show screentone artifacts because of inappropriate scanning/rescaling resolution. In…

Image and Video Processing · Electrical Eng. & Systems 2021-05-17 Minshan Xie , Menghan Xia , Tien-Tsin Wong

The process of adapting or repurposing manga pages is a time-consuming task that requires manga artists to manually work on every single screentone region and apply new patterns to create novel screentones across multiple panels. To address…

Computer Vision and Pattern Recognition · Computer Science 2023-06-08 Minshan Xie , Chengze Li , Tien-Tsin Wong

Manga, as a widely beloved form of entertainment around the world, have shifted from paper to electronic screens with the proliferation of handheld devices. However, as the demand for image quality increases with screen development,…

Computer Vision and Pattern Recognition · Computer Science 2023-05-16 Chih-Yuan Yao , Husan-Ting Chou , Yu-Sheng Lin , Kuo-wei Chen

While manga is a popular entertainment form, creating manga is tedious, especially adding screentones to the created sketch, namely manga screening. Unfortunately, there is no existing method that tailors for automatic manga screening,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Jian Lin , Xueting Liu , Chengze Li , Minshan Xie , Tien-Tsin Wong

Image retargeting is the task of adjusting the aspect ratio of images to suit different display devices or presentation environments. However, existing retargeting methods often struggle to balance the preservation of key semantics and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Feihong Shen , Chao Li , Yifeng Geng , Yongjian Deng , Hao Chen

Understanding region-wise correspondences between manga line art images is fundamental for high-level manga processing, supporting downstream tasks such as line art colorization and in-between frame generation. Unlike natural images that…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Yingxuan Li , Jiafeng Mao , Qianru Qiu , Yusuke Matsui

We present an inference-time adaptation method that tailors a pretrained image editing model to each input manga image using only the input image itself. Despite recent progress in pretrained image editing, such models often underperform on…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Ryosuke Furuta

Image retargeting aims to resize an image to one with a prescribed aspect ratio. Simple scaling inevitably introduces unnatural geometric distortions on the important content of the image. In this paper, we propose a simple and yet…

Computer Vision and Pattern Recognition · Computer Science 2017-10-12 Chun Pong Lau , Chun Pang Yung , Lok Ming Lui

The Japanese comic format known as Manga is popular all over the world. It is traditionally produced in black and white, and colorization is time consuming and costly. Automatic colorization methods generally rely on greyscale values, which…

Graphics · Computer Science 2017-06-22 Paulina Hensman , Kiyoharu Aizawa

We tackle the problem of machine translation of manga, Japanese comics. Manga translation involves two important problems in machine translation: context-aware and multimodal translation. Since text and images are mixed up in an…

Computation and Language · Computer Science 2021-01-12 Ryota Hinami , Shonosuke Ishiwatari , Kazuhiko Yasuda , Yusuke Matsui

Manga, a widely celebrated Japanese comic art form, is renowned for its diverse narratives and distinct artistic styles. However, the inherently visual and intricate structure of Manga, which comprises images housing multiple panels, poses…

Information Retrieval · Computer Science 2023-11-07 Conghao Tom Shen , Violet Yao , Yixin Liu

Real-world images usually contain vivid contents and rich textural details, which will complicate the manipulation on them. In this paper, we design a new framework based on content-aware synthesis to enhance content-aware image…

Graphics · Computer Science 2014-08-22 Weiming Dong , Fuzhang Wu , Yan Kong , Xing Mei , Tong-Yee Lee , Xiaopeng Zhang

In the past few years, there has been a dramatic growth in e-manga (electronic Japanese-style comics). Faced with the booming demand for manga research and the large amount of unlabeled manga data, we raised a new task, called unsupervised…

Computer Vision and Pattern Recognition · Computer Science 2022-04-12 Zhimin Zhang , Zheng Wang , Wei Hu

The detection and recognition of unconstrained text is an open problem in research. Text in comic books has unusual styles that raise many challenges for text detection. This work aims to binarize text in a comic genre with highly…

Computer Vision and Pattern Recognition · Computer Science 2020-09-10 Julián Del Gobbo , Rosana Matuk Herrera

Image retargeting is the task of making images capable of being displayed on screens with different sizes. This work should be done so that high-level visual information and low-level features such as texture remain as intact as possible to…

Computer Vision and Pattern Recognition · Computer Science 2019-10-18 Mahdi Ahmadi , Nader Karimi , Shadrokh Samavi

We developed "Comicolorization", a semi-automatic colorization system for manga images. Given a monochrome manga and reference images as inputs, our system generates a plausible color version of the manga. This is the first work to address…

Computer Vision and Pattern Recognition · Computer Science 2017-09-29 Chie Furusawa , Kazuyuki Hiroshiba , Keisuke Ogaki , Yuri Odagiri

Manga is a world popular comic form originated in Japan, which typically employs black-and-white stroke lines and geometric exaggeration to describe humans' appearances, poses, and actions. In this paper, we propose MangaGAN, the first…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 Hao Su , Jianwei Niu , Xuefeng Liu , Qingfeng Li , Jiahe Cui , Ji Wan

Unsupervised image-to-image translation aims at learning the mapping from the source to target domain without using paired images for training. An essential yet restrictive assumption for unsupervised image translation is that the two…

Computer Vision and Pattern Recognition · Computer Science 2021-09-27 Shaoan Xie , Mingming Gong , Yanwu Xu , Kun Zhang

Anime is a storytelling medium similar to movies and books. Anime images are a kind of artworks, which are almost entirely drawn by hand. Hence, reproducing existing Anime with larger sizes and higher quality images is expensive. Therefore,…

Image and Video Processing · Electrical Eng. & Systems 2021-10-07 Tanakit Intaniyom , Warinthorn Thananporn , Kuntpong Woraratpanya

In video super-resolution, it is common to use a frame-wise alignment to support the propagation of information over time. The role of alignment is well-studied for low-level enhancement in video, but existing works overlook a critical step…

Computer Vision and Pattern Recognition · Computer Science 2024-01-19 Kai Xu , Ziwei Yu , Xin Wang , Michael Bi Mi , Angela Yao
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