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In this paper, the problem of head movement prediction for virtual reality videos is studied. In the considered model, a deep learning network is introduced to leverage position data as well as video frame content to predict future head…

Computer Vision and Pattern Recognition · Computer Science 2020-03-03 Xinwei Chen , Ali Taleb Zadeh Kasgari , Walid Saad

The latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday life. Eye tracking offers not only a hands-free way of…

Human-Computer Interaction · Computer Science 2026-01-21 Efe Bozkir , Süleyman Özdel , Mengdi Wang , Brendan David-John , Hong Gao , Kevin Butler , Eakta Jain , Enkelejda Kasneci

Online services routinely mine user data to predict user preferences, make recommendations, and place targeted ads. Recent research has demonstrated that several private user attributes (such as political affiliation, sexual orientation,…

Cryptography and Security · Computer Science 2014-04-01 Stratis Ioannidis , Andrea Montanari , Udi Weinsberg , Smriti Bhagat , Nadia Fawaz , Nina Taft

In an ideal world, deployed machine learning models will enhance our society. We hope that those models will provide unbiased and ethical decisions that will benefit everyone. However, this is not always the case; issues arise during the…

Computers and Society · Computer Science 2021-11-25 Jasmine DeHart , Chenguang Xu , Lisa Egede , Christan Grant

With increasing advancements in technologies for capturing 360{\deg} videos, advances in streaming such videos have become a popular research topic. However, streaming 360{\deg} videos require high bandwidth, thus escalating the need for…

Multimedia · Computer Science 2021-08-23 Lovish Chopra , Sarthak Chakraborty , Abhijit Mondal , Sandip Chakraborty

Traditional cinematography has relied for over a century on a well-established set of editing rules, called continuity editing, to create a sense of situational continuity. Despite massive changes in visual content across cuts, viewers in…

Graphics · Computer Science 2018-06-14 Ana Serrano , Vincent Sitzmann , Jaime Ruiz-Borau , Gordon Wetzstein , Diego Gutierrez , Belen Masia

Virtual reality (VR) platforms and apps collect user sensor data, including motion, facial, eye, and hand data, in abstracted form. These data may expose users to unique privacy risks without their knowledge or meaningful awareness, yet the…

Cryptography and Security · Computer Science 2026-01-21 Ismat Jarin , Olivia Figueira , Yu Duan , Tu Le , Athina Markopoulou

The spectatorship experience for virtual reality (VR) games differs strongly from its non-VR precursor. When watching non-VR games on platforms such as Twitch, spectators just see what the player sees, as the physical interaction is mostly…

Human-Computer Interaction · Computer Science 2021-01-13 Katharina Emmerich , Andrey Krekhov , Sebastian Cmentowski , Jens Krueger

HTTP-based video streaming technologies allow for flexible rate selection strategies that account for time-varying network conditions. Such rate changes may adversely affect the user's Quality of Experience; hence online prediction of the…

Multimedia · Computer Science 2017-07-11 Christos G. Bampis , Alan C. Bovik

We study an information theoretic privacy mechanism design problem for two scenarios where the private data is either observable or hidden. In each scenario, we first consider bounded mutual information as privacy leakage criterion, then we…

Information Theory · Computer Science 2022-12-26 Amirreza Zamani , Tobias J. Oechtering , Mikael Skoglund

Secure multi-party machine learning allows several parties to build a model on their pooled data to increase utility while not explicitly sharing data with each other. We show that such multi-party computation can cause leakage of global…

Machine Learning · Computer Science 2021-06-21 Wanrong Zhang , Shruti Tople , Olga Ohrimenko

Volumetric video, also known as hologram video, is a novel medium that portrays natural content in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). It is expected to be the next-gen video technology and a prevalent use…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Jie Li , Zhixin Li , Zhi Liu , Pengyuan Zhou , Richang Hong , Qiyue Li , Han Hu

With eye tracking being increasingly integrated into virtual and augmented reality (VR/AR) head-mounted displays, preserving users' privacy is an ever more important, yet under-explored, topic in the eye tracking community. We report a…

Human-Computer Interaction · Computer Science 2019-05-01 Julian Steil , Inken Hagestedt , Michael Xuelin Huang , Andreas Bulling

We study the visual quality judgments of human subjects on digital human avatars (sometimes referred to as "holograms" in the parlance of virtual reality [VR] and augmented reality [AR] systems) that have been subjected to distortions. We…

Image and Video Processing · Electrical Eng. & Systems 2024-10-04 Yu-Chih Chen , Avinab Saha , Alexandre Chapiro , Christian Häne , Jean-Charles Bazin , Bo Qiu , Stefano Zanetti , Ioannis Katsavounidis , Alan C. Bovik

Collaborative machine learning and related techniques such as federated learning allow multiple participants, each with his own training dataset, to build a joint model by training locally and periodically exchanging model updates. We…

Cryptography and Security · Computer Science 2018-11-02 Luca Melis , Congzheng Song , Emiliano De Cristofaro , Vitaly Shmatikov

Data publishing under privacy constraints can be achieved with mechanisms that add randomness to data points when released to an untrusted party, thereby decreasing the data's utility. In this paper, we analyze this privacy-utility tradeoff…

Information Theory · Computer Science 2024-08-28 Leonhard Grosse , Sara Saeidian , Tobias Oechtering

The adoption of virtual reality (VR) technologies has rapidly gained momentum in recent years as companies around the world begin to position the so-called "metaverse" as the next major medium for accessing and interacting with the…

Human-Computer Interaction · Computer Science 2023-11-09 Gonzalo Munilla Garrido , Vivek Nair , Dawn Song

Vertical Federated Learning (VFL) enables collaborative model training across organizations that share common user samples but hold disjoint feature spaces. Despite its potential, VFL is susceptible to feature inference attacks, in which…

Machine Learning · Computer Science 2025-12-16 Sindhuja Madabushi , Ahmad Faraz Khan , Haider Ali , Ananthram Swami , Rui Ning , Hongyi Wu , Jin-Hee Cho

Devising intelligent agents able to live in an environment and learn by observing the surroundings is a longstanding goal of Artificial Intelligence. From a bare Machine Learning perspective, challenges arise when the agent is prevented…

Computer Vision and Pattern Recognition · Computer Science 2022-04-27 Matteo Tiezzi , Simone Marullo , Lapo Faggi , Enrico Meloni , Alessandro Betti , Stefano Melacci

Exchanging gradients is a widely used method in modern multi-node machine learning system (e.g., distributed training, collaborative learning). For a long time, people believed that gradients are safe to share: i.e., the training data will…

Machine Learning · Computer Science 2019-12-20 Ligeng Zhu , Zhijian Liu , Song Han