Related papers: Freeform Body Motion Generation from Speech
Synthesizing realistic videos according to a given speech is still an open challenge. Previous works have been plagued by issues such as inaccurate lip shape generation and poor image quality. The key reason is that only motions and…
Generating 3D human motion from text descriptions remains challenging due to the diverse and complex nature of human motion. While existing methods excel within the training distribution, they often struggle with out-of-distribution…
For realistic talking head generation, creating natural head motion while maintaining accurate lip synchronization is essential. To fulfill this challenging task, we propose DisCoHead, a novel method to disentangle and control head pose and…
Co-speech gesturing is an important modality in conversation, providing context and social cues. In character animation, appropriate and synchronised gestures add realism, and can make interactive agents more engaging. Historically, methods…
Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…
Prior masked modeling motion generation methods predominantly study text-to-motion. We present DiMo, a discrete diffusion-style framework, which extends masked modeling to bidirectional text--motion understanding and generation. Unlike…
We explore how body shapes influence human motion synthesis, an aspect often overlooked in existing text-to-motion generation methods due to the ease of learning a homogenized, canonical body shape. However, this homogenization can distort…
Generating speech-consistent body and gesture movements is a long-standing problem in virtual avatar creation. Previous studies often synthesize pose movement in a holistic manner, where poses of all joints are generated simultaneously.…
Existing gesture generation methods primarily focus on upper body gestures based on audio features, neglecting speech content, emotion, and locomotion. These limitations result in stiff, mechanical gestures that fail to convey the true…
We present a framework for generating full-bodied photorealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech audio, we output multiple possibilities of gestural motion for an…
Gestures are inherent to human interaction and often complement speech in face-to-face communication, forming a multimodal communication system. An important task in gesture analysis is detecting a gesture's beginning and end. Research on…
A key component of dyadic spoken interactions is the contextually relevant non-verbal gestures, such as head movements that reflect a listener's response to the interlocutor's speech. Although significant progress has been made in the…
Human motion generation has been widely studied due to its crucial role in areas such as digital humans and humanoid robot control. However, many current motion generation approaches disregard physics constraints, frequently resulting in…
Current human motion synthesis frameworks rely on global action descriptions, creating a modality gap that limits both motion understanding and generation capabilities. A single coarse description, such as run, fails to capture details such…
Recent advancements in portrait video generation have been noteworthy. However, existing methods rely heavily on human priors and pre-trained generative models, Motion representations based on human priors may introduce unrealistic motion,…
3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…
Embodied agents, in the form of virtual agents or social robots, are rapidly becoming more widespread. In human-human interactions, humans use nonverbal behaviours to convey their attitudes, feelings, and intentions. Therefore, this…
Animating virtual characters with holistic co-speech gestures is a challenging but critical task. Previous systems have primarily focused on the weak correlation between audio and gestures, leading to physically unnatural outcomes that…
Text-to-video diffusion models are notoriously limited in their ability to model temporal aspects such as motion, physics, and dynamic interactions. Existing approaches address this limitation by retraining the model or introducing external…
Recent video generation models have achieved remarkable progress and are now deployed in film, social media production, and advertising. Beyond their creative potential, such models also hold promise as world simulators for robotics and…