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Automation holds the potential to assist surgeons in robotic interventions, shifting their mental work load from visuomotor control to high level decision making. Reinforcement learning has shown promising results in learning complex…

This paper presents an immersive virtual reality environment that can be used to develop collaborative educational applications. Multiple users can collaborate within the virtual shared space and communicate with each other through voice.…

Human-Computer Interaction · Computer Science 2020-10-14 Milan Dolezal , Jiri Chmelik , Fotis Liarokapis

As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…

Human-Computer Interaction · Computer Science 2026-01-22 Niloofar Sayadi , Sadie Co , Diego Gomez-Zara

Accurate identification and localization of anatomical structures of varying size and appearance in laparoscopic imaging are necessary to leverage the potential of computer vision techniques for surgical decision support. Segmentation…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Fiona R. Kolbinger , Jiangpeng He , Jinge Ma , Fengqing Zhu

Surgical training involves didactic teaching, mentor-led learning, surgical skills laboratories, and direct exposure to surgery; however, increasing clinical pressures have limited operating room (OR) exposure. This work leverages virtual…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Raj Kumar Ranabhat , Tayler D Ross , Tony Jiao , Jeremie Larouche , Joel Finkelstein , Michael Hardisty

In order to be able to use artificial intelligence (AI) in medicine without scepticism and to recognise and assess its growing potential, a basic understanding of this topic is necessary among current and future medical staff. Under the…

Image and Video Processing · Electrical Eng. & Systems 2022-08-16 Hanna Siebert , Marian Himstedt , Mattias Heinrich

I-nteract is a cyber-physical system that enables real-time interaction with both virtual and real artifacts to design 3D models for additive manufacturing by leveraging on mixed reality technologies. This paper presents novel advances in…

Human-Computer Interaction · Computer Science 2020-10-22 Ammar Malik , Hugo Lhachemi , Robert Shorten

The Metaverse comprises technologies to enable virtual twins of the real world, via mixed reality, internet of things, and others. As it matures unique challenges arise such as a lack of strong connections between virtual and physical…

Human-Computer Interaction · Computer Science 2023-06-05 Jie Guan , Alexis Morris , Jay Irizawa

We created a hand texture resource (with different skin tone versions as well as non-human hands) for use in virtual reality studies. This makes it easier to run lab and remote studies where the hand representation is matched to the…

Human-Computer Interaction · Computer Science 2021-10-08 Henning Pohl , Aske Mottelson

The way that design is being taught is continuously changing under the pressure of the transition from analogical to digital environments. This becomes even more important as the novelty and the alleged superiority of the digital world is…

Human-Computer Interaction · Computer Science 2018-09-14 Camil Octavian Milincu , Otilia Alexandra Tudoran , Paul Florin Tarce , Ovidiu Banias

Disentangled representation learning has been proposed as an approach to learning general representations even in the absence of, or with limited, supervision. A good general representation can be fine-tuned for new target tasks using…

Computer Vision and Pattern Recognition · Computer Science 2022-08-01 Xiao Liu , Pedro Sanchez , Spyridon Thermos , Alison Q. O'Neil , Sotirios A. Tsaftaris

This paper proposes a novel approach to scaling distributed collaboration in mixed reality by virtualizing collaborative tasks as independent, installable environments. By mapping group activities into dedicated virtual spaces that adapt to…

Human-Computer Interaction · Computer Science 2025-04-07 Euijun Jung , Youngki Lee

Distance education has expanded significantly over the last decade, but the natural sciences have lagged in the implementation of this instructional mode. The abrupt onset of the COVID-19 pandemic left educational institutions scrambling to…

Physics Education · Physics 2021-05-05 Daniel J. O'Brien

Virtual Reality (VR) and Augmented Reality (AR) tools have been applied in all engineering fields in order to avoid the use of physical prototypes, to train in high-risk situations, and to interpret real or simulated results. In order to…

Human-Computer Interaction · Computer Science 2025-01-17 Shahin Doroudian

We propose VRGym, a virtual reality testbed for realistic human-robot interaction. Different from existing toolkits and virtual reality environments, the VRGym emphasizes on building and training both physical and interactive agents for…

Human-Computer Interaction · Computer Science 2019-04-04 Xu Xie , Hangxin Liu , Zhenliang Zhang , Yuxing Qiu , Feng Gao , Siyuan Qi , Yixin Zhu , Song-Chun Zhu

The 2D virtual try-on task has recently attracted a great interest from the research community, for its direct potential applications in online shopping as well as for its inherent and non-addressed scientific challenges. This task requires…

Computer Vision and Pattern Recognition · Computer Science 2020-07-30 Thibaut Issenhuth , Jérémie Mary , Clément Calauzènes

Surgical guidance can be delivered in various ways. In neurosurgery, spatial guidance and orientation are predominantly achieved through neuronavigation systems that reference pre-operative MRI scans. Recently, there has been growing…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Gary Sarwin , Alessandro Carretta , Victor Staartjes , Matteo Zoli , Diego Mazzatenta , Luca Regli , Carlo Serra , Ender Konukoglu

Fluoroscopic X-ray guidance is a cornerstone for percutaneous orthopaedic surgical procedures. However, two-dimensional observations of the three-dimensional anatomy suffer from the effects of projective simplification. Consequently, many…

Computer Vision and Pattern Recognition · Computer Science 2018-01-08 Sebastian Andress , Alex Johnson , Mathias Unberath , Alexander Winkler , Kevin Yu , Javad Fotouhi , Simon Weidert , Greg Osgood , Nassir Navab

3D reconstruction of medical imaging from 2D images has become an increasingly interesting topic with the development of deep learning models in recent years. Previous studies in 3D reconstruction from limited X-ray images mainly rely on…

Image and Video Processing · Electrical Eng. & Systems 2023-09-06 Weinan Song , Haoxin Zheng , Dezhan Tu , Chengwen Liang , Lei He

Audio-visual learning, aimed at exploiting the relationship between audio and visual modalities, has drawn considerable attention since deep learning started to be used successfully. Researchers tend to leverage these two modalities either…

Computer Vision and Pattern Recognition · Computer Science 2020-01-15 Hao Zhu , Mandi Luo , Rui Wang , Aihua Zheng , Ran He