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Deep generative models have shown promising results in generating realistic images, but it is still non-trivial to generate images with complicated structures. The main reason is that most of the current generative models fail to explore…
There are five features to consider when using generative adversarial networks to apply makeup to photos of the human face. These features include (1) facial components, (2) interactive color adjustments, (3) makeup variations, (4)…
Synthesizing realistic images from human drawn sketches is a challenging problem in computer graphics and vision. Existing approaches either need exact edge maps, or rely on retrieval of existing photographs. In this work, we propose a…
The generative adversarial network (GAN) framework has emerged as a powerful tool for various image and video synthesis tasks, allowing the synthesis of visual content in an unconditional or input-conditional manner. It has enabled the…
Generative Adversarial Networks (GANs) have been successfully used to synthesize realistically looking images of faces, scenery and even medical images. Unfortunately, they usually require large training datasets, which are often scarce in…
In this work we propose a new computational framework, based on generative deep models, for synthesis of photo-realistic food meal images from textual list of its ingredients. Previous works on synthesis of images from text typically rely…
Text-to-image diffusion models exhibit remarkable generative capabilities, but lack precise control over object counts and spatial arrangements. This work introduces a two-stage system to address these compositional limitations. The first…
To synthesize high-quality person images with arbitrary poses is challenging. In this paper, we propose a novel Multi-scale Conditional Generative Adversarial Networks (MsCGAN), aiming to convert the input conditional person image to a…
While diffusion models have significantly advanced the quality of image generation their capability to accurately and coherently render text within these images remains a substantial challenge. Conventional diffusion-based methods for scene…
We present a novel framework, InfinityGAN, for arbitrary-sized image generation. The task is associated with several key challenges. First, scaling existing models to an arbitrarily large image size is resource-constrained, in terms of both…
Recent approaches have achieved great success in image generation from structured inputs, e.g., semantic segmentation, scene graph or layout. Although these methods allow specification of objects and their locations at image-level, they…
The task of image generation started to receive some attention from artists and designers to inspire them in new creations. However, exploiting the results of deep generative models such as Generative Adversarial Networks can be long and…
Generative Adversarial Networks (GANs) can produce images of remarkable complexity and realism but are generally structured to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could…
We introduce a self-attending task generative adversarial network (SATGAN) and apply it to the problem of augmenting synthetic high contrast scientific imagery of resident space objects with realistic noise patterns and sensor…
Generative adversarial networks (GANs) are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN…
Generative Adversarial Networks (GANs) in supervised settings can generate photo-realistic corresponding output from low-definition input (SRGAN). Using the architecture presented in the SRGAN original paper [2], we explore how selecting a…
Generative Adversarial Networks (GANs) have shown great success in generating high quality images and are thus used as one of the main approaches to generate art images. However, usually the image generation process involves sampling from…
Despite significant recent progress on generative models, controlled generation of images depicting multiple and complex object layouts is still a difficult problem. Among the core challenges are the diversity of appearance a given object…
In this paper, we address the task of semantic-guided scene generation. One open challenge in scene generation is the difficulty of the generation of small objects and detailed local texture, which has been widely observed in global…
The crux of text-to-image synthesis stems from the difficulty of preserving the cross-modality semantic consistency between the input text and the synthesized image. Typical methods, which seek to model the text-to-image mapping directly,…