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Egocentric 3D hand pose estimation and gesture recognition are essential for immersive augmented/virtual reality, human-computer interaction, and robotics. However, conventional frame-based cameras suffer from motion blur and limited…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Luming Wang , Hao Shi , Jiajun Zhai , Kailun Yang , Kaiwei Wang

Human-object interaction (HOI) detection often faces high levels of ambiguity and indeterminacy, as the same interaction can appear vastly different across different human-object pairs. Additionally, the indeterminacy can be further…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Xiaofei Hui , Haoxuan Qu , Hossein Rahmani , Jun Liu

Learning action models from real-world human-centric interaction datasets is important towards building general-purpose intelligent assistants with efficiency. However, most existing datasets only offer specialist interaction category and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Liang Xu , Chengqun Yang , Zili Lin , Fei Xu , Yifan Liu , Congsheng Xu , Yiyi Zhang , Jie Qin , Xingdong Sheng , Yunhui Liu , Xin Jin , Yichao Yan , Wenjun Zeng , Xiaokang Yang

The ability to forecast human-environment collisions from egocentric observations is vital to enable collision avoidance in applications such as VR, AR, and wearable assistive robotics. In this work, we introduce the challenging problem of…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Boxiao Pan , Bokui Shen , Davis Rempe , Despoina Paschalidou , Kaichun Mo , Yanchao Yang , Leonidas J. Guibas

We introduce HOIGPT, a token-based generative method that unifies 3D hand-object interactions (HOI) perception and generation, offering the first comprehensive solution for captioning and generating high-quality 3D HOI sequences from a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Mingzhen Huang , Fu-Jen Chu , Bugra Tekin , Kevin J Liang , Haoyu Ma , Weiyao Wang , Xingyu Chen , Pierre Gleize , Hongfei Xue , Siwei Lyu , Kris Kitani , Matt Feiszli , Hao Tang

Imitation learning for manipulation has a well-known data scarcity problem. Unlike natural language and 2D computer vision, there is no Internet-scale corpus of data for dexterous manipulation. One appealing option is egocentric human…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Ryan Hoque , Peide Huang , David J. Yoon , Mouli Sivapurapu , Jian Zhang

In the field of human-object interaction (HOI), detection and generation are two dual tasks that have traditionally been addressed separately, hindering the development of comprehensive interaction understanding. To address this, we propose…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Panqi Yang , Haodong Jing , Nanning Zheng , Yongqiang Ma

Humans exhibit adaptive, context-sensitive responses to egocentric visual input. However, faithfully modeling such reactions from egocentric video remains challenging due to the dual requirements of strictly causal generation and precise 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Libo Zhang , Zekun Li , Tianyu Li , Zeyu Cao , Rui Xu , Xiaoxiao Long , Wenjia Wang , Jingbo Wang , Yuan Liu , Wenping Wang , Daquan Zhou , Taku Komura , Zhiyang Dou

We propose Human-centered 4D Scene Capture (HSC4D) to accurately and efficiently create a dynamic digital world, containing large-scale indoor-outdoor scenes, diverse human motions, and rich interactions between humans and environments.…

Computer Vision and Pattern Recognition · Computer Science 2022-06-23 Yudi Dai , Yitai Lin , Chenglu Wen , Siqi Shen , Lan Xu , Jingyi Yu , Yuexin Ma , Cheng Wang

Robot learning increasingly depends on large and diverse data, yet robot data collection remains expensive and difficult to scale. Egocentric human data offer a promising alternative by capturing rich manipulation behavior across everyday…

We introduce the task of Reconstructing Objects along Hand Interaction Timelines (ROHIT). We first define the Hand Interaction Timeline (HIT) from a rigid object's perspective. In a HIT, an object is first static relative to the scene, then…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Zhifan Zhu , Siddhant Bansal , Shashank Tripathi , Dima Damen

Understanding humans from LiDAR point clouds is one of the most critical tasks in autonomous driving due to its close relationships with pedestrian safety, yet it remains challenging in the presence of diverse human-object interactions and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Daniel Sungho Jung , Dohee Cho , Kyoung Mu Lee

The recently released Ego4D dataset and benchmark significantly scales and diversifies the first-person visual perception data. In Ego4D, the Visual Queries 2D Localization task aims to retrieve objects appeared in the past from the…

Computer Vision and Pattern Recognition · Computer Science 2022-08-04 Mengmeng Xu , Cheng-Yang Fu , Yanghao Li , Bernard Ghanem , Juan-Manuel Perez-Rua , Tao Xiang

Recent years have witnessed rapid progress in detecting and recognizing individual object instances. To understand the situation in a scene, however, computers need to recognize how humans interact with surrounding objects. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2018-08-31 Chen Gao , Yuliang Zou , Jia-Bin Huang

Grounding textual expressions on scene objects from first-person views is a truly demanding capability in developing agents that are aware of their surroundings and behave following intuitive text instructions. Such capability is of…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Shuhei Kurita , Naoki Katsura , Eri Onami

Hand-Object Interaction (HOI) generation plays a critical role in advancing applications across animation and robotics. Current video-based methods are predominantly single-view, which impedes comprehensive 3D geometry perception and often…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Lingwei Dang , Zonghan Li , Juntong Li , Hongwen Zhang , Liang An , Yebin Liu , Qingyao Wu

We tackle the problem of estimating the 3D pose of an individual's upper limbs (arms+hands) from a chest mounted depth-camera. Importantly, we consider pose estimation during everyday interactions with objects. Past work shows that strong…

Computer Vision and Pattern Recognition · Computer Science 2014-12-02 Gregory Rogez , James S. Supancic , Deva Ramanan

While Human-Object Interaction(HOI) Detection has achieved tremendous advances in recent, it still remains challenging due to complex interactions with multiple humans and objects occurring in images, which would inevitably lead to…

Computer Vision and Pattern Recognition · Computer Science 2022-04-04 Kunlun Xu , Zhimin Li , Zhijun Zhang , Leizhen Dong , Wenhui Xu , Luxin Yan , Sheng Zhong , Xu Zou

In this work, we introduce Segmentation to Human-Object Interaction (\textit{\textbf{Seg2HOI}}) approach, a novel framework that integrates segmentation-based vision foundation models with the human-object interaction task, distinguished…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Juhan Park , Kyungjae Lee , Hyung Jin Chang , Jungchan Cho

Most existing hand motion generation benchmarks for hand-object interaction (HOI) focus on static objects, leaving dynamic scenarios with moving targets and time-critical coordination largely untested. To address this gap, we introduce the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 BoCheng Hu , Zhonghan Zhao , Kaiyue Zhou , Hongwei Wang , Gaoang Wang