Related papers: Personal Data Visualisation on Mobile Devices: A S…
Nowadays, privacy has become a very serious issue with smart and mobile platforms. Users tend to allow intrusive apps access much sensible information without really knowing the potential threats. To solve this issue several solutions (e.g.…
Data analysis in space sciences has been performed exclusively visually for years, despite the fact that the largest amount of data belongs to non-visible portions of the electromagnetic spectrum. This, on the one hand, limits the study of…
No two people are alike. We usually ignore this diversity as we have the capability to adapt and, without noticing, become experts in interfaces that were probably misadjusted to begin with. This adaptation is not always at the user's…
Wearable devices generate different types of physiological data about the individuals. These data can provide valuable insights for medical researchers and clinicians that cannot be availed through traditional measures. Researchers have…
The Personalization of information has taken recommender systems at a very high level. With personalization these systems can generate user specific recommendations accurately and efficiently. User profiling helps personalization, where…
In the modern digital world users need to make privacy and security choices that have far-reaching consequences. Researchers are increasingly studying people's decisions when facing with privacy and security trade-offs, the pressing and…
In recent years, more and more researchers have reflected on the undervaluation of emotion in data visualization and highlighted the importance of considering human emotion in visualization design. Meanwhile, an increasing number of studies…
Objectives: The article provides an overview of current trends in personal sensor, signal and imaging informatics, that are based on emerging mobile computing and communications technologies enclosed in a smartphone and enabling the…
Commercial organisations are holding and processing an ever-increasing amount of personal data. Policies and laws are continually changing to require these companies to be more transparent regarding the collection, storage, processing and…
We investigate research challenges and opportunities for visualization in motion during outdoor physical activities via an initial corpus of real-world recordings that pair egocentric video, biometrics, and think-aloud observations. With…
We propose a harm-centric conceptualization of privacy that asks: What harms from personal data use can privacy prevent? The motivation behind this research is limitations in existing privacy frameworks (e.g., Contextual Integrity) to…
In the context of a myriad of mobile apps which collect personally identifiable information (PII) and a prospective market place of personal data, we investigate a user-centric monetary valuation of mobile PII. During a 6-week long user…
Mobile devices have become ubiquitous tools for communication, entertainment, and productivity, yet battery autonomy remains a constraint. While energy-saving tips exist, they are often generic, anecdotal, or focused on software development…
Understanding the mobility of humans and their devices is a fundamental problem in mobile computing. While there has been much work on empirical analysis of human mobility using mobile device data, prior work has largely assumed devices to…
Traditional sources of population data, such as censuses and surveys, are costly, infrequent, and often unavailable in crisis-affected regions. Mobile phone application data offer near real-time, high-resolution insights into population…
As online news increasingly include data journalism, there is a corresponding increase in the incorporation of visualization in article thumbnail images. However, little research exists on the design rationale for visualization thumbnails,…
We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…
Users can easily export personal data from devices (e.g., weather station and fitness tracker) and services (e.g., screentime tracker and commits on GitHub) they use but struggle to gain valuable insights. To tackle this problem, we present…
We present a systematic review and design space for visualizations on smartwatches and the context in which these visualizations are displayed--smartwatch faces. A smartwatch face is the main smartwatch screen that wearers see when checking…
Music history, referring to the records of users' listening or downloading history in online music services, is the primary source for music service providers to analyze users' preferences on music and thus to provide personalized…