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3D human meshes show a natural hierarchical structure (like torso-limbs-fingers). But existing video-based 3D human mesh recovery methods usually learn mesh features in Euclidean space. It's hard to catch this hierarchical structure…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Xiang Zhang , Suping Wu , Weibin Qiu , Zhaocheng Jin , Sheng Yang

Implicit neural representations have emerged as a powerful tool in learning 3D geometry, offering unparalleled advantages over conventional representations like mesh-based methods. A common type of INR implicitly encodes a shape's boundary…

Computer Vision and Pattern Recognition · Computer Science 2024-10-17 Shen Fan , Przemyslaw Musialski

Despite significant advancements in dynamic neural rendering, existing methods fail to address the unique challenges posed by UAV-captured scenarios, particularly those involving monocular camera setups, top-down perspective, and multiple…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Jaehoon Choi , Dongki Jung , Christopher Maxey , Yonghan Lee , Sungmin Eum , Dinesh Manocha , Heesung Kwon

Current state-of-the-art in 3D human pose and shape recovery relies on deep neural networks and statistical morphable body models, such as the Skinned Multi-Person Linear model (SMPL). However, regardless of the advantages of having both…

Computer Vision and Pattern Recognition · Computer Science 2019-08-09 Meysam Madadi , Hugo Bertiche , Sergio Escalera

We present a method to reconstruct time-consistent human body models from monocular videos, focusing on extremely loose clothing or handheld object interactions. Prior work in human reconstruction is either limited to tight clothing with no…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Jeff Tan , Donglai Xiang , Shubham Tulsiani , Deva Ramanan , Gengshan Yang

Deep generative models have been recently extended to synthesizing 3D digital humans. However, previous approaches treat clothed humans as a single chunk of geometry without considering the compositionality of clothing and accessories. As a…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Taeksoo Kim , Shunsuke Saito , Hanbyul Joo

While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Zijian Dong , Xu Chen , Jinlong Yang , Michael J. Black , Otmar Hilliges , Andreas Geiger

Human shape estimation is an important task for video editing, animation and fashion industry. Predicting 3D human body shape from natural images, however, is highly challenging due to factors such as variation in human bodies, clothing and…

Computer Vision and Pattern Recognition · Computer Science 2018-08-21 Gül Varol , Duygu Ceylan , Bryan Russell , Jimei Yang , Ersin Yumer , Ivan Laptev , Cordelia Schmid

Regression based methods are not performing as well as detection based methods for human pose estimation. A central problem is that the structural information in the pose is not well exploited in the previous regression methods. In this…

Computer Vision and Pattern Recognition · Computer Science 2017-08-03 Xiao Sun , Jiaxiang Shang , Shuang Liang , Yichen Wei

In the literature, it has been shown that the evolution of the known explicit 3D surface to the target one can be learned from 2D images using the instantaneous flow field, where the known and target 3D surfaces may largely differ in…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 AmirHossein Naghi Razlighi , Tiago Novello , Asen Nachkov , Thomas Probst , Danda Paudel

Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid…

Graphics · Computer Science 2025-03-21 Marc Benedí San Millán , Angela Dai , Matthias Nießner

While many individual tasks in the domain of human analysis have recently received an accuracy boost from deep learning approaches, multi-task learning has mostly been ignored due to a lack of data. New synthetic datasets are being…

Computer Vision and Pattern Recognition · Computer Science 2019-05-09 Daniel Sánchez , Marc Oliu , Meysam Madadi , Xavier Baró , Sergio Escalera

We present a novel animatable 3D Gaussian model for rendering high-fidelity free-view human motions in real time. Compared to existing NeRF-based methods, the model owns better capability in synthesizing high-frequency details without the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Keyang Ye , Tianjia Shao , Kun Zhou

In this study, we introduce a methodology for human image animation by leveraging a 3D human parametric model within a latent diffusion framework to enhance shape alignment and motion guidance in curernt human generative techniques. The…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Shenhao Zhu , Junming Leo Chen , Zuozhuo Dai , Qingkun Su , Yinghui Xu , Xun Cao , Yao Yao , Hao Zhu , Siyu Zhu

We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Anagh Malik , Dorian Chan , Xiaoming Zhao , David B. Lindell , Oncel Tuzel , Jen-Hao Rick Chang

Recent methods for dynamic human reconstruction have attained promising reconstruction results. Most of these methods rely only on RGB color supervision without considering explicit geometric constraints. This leads to existing human…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Junhui Yin , Wei Yin , Hao Chen , Xuqian Ren , Zhanyu Ma , Jun Guo , Yifan Liu

Human volumetric capture is a long-standing topic in computer vision and computer graphics. Although high-quality results can be achieved using sophisticated off-line systems, real-time human volumetric capture of complex scenarios,…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Tao Yu , Zerong Zheng , Kaiwen Guo , Pengpeng Liu , Qionghai Dai , Yebin Liu

Most of the recent deep learning-based 3D human pose and mesh estimation methods regress the pose and shape parameters of human mesh models, such as SMPL and MANO, from an input image. The first weakness of these methods is an appearance…

Computer Vision and Pattern Recognition · Computer Science 2021-04-28 Hongsuk Choi , Gyeongsik Moon , Kyoung Mu Lee

3D human reconstruction and animation are long-standing topics in computer graphics and vision. However, existing methods typically rely on sophisticated dense-view capture and/or time-consuming per-subject optimization procedures. To…

Graphics · Computer Science 2025-06-04 Zhiyuan Yu , Zhe Li , Hujun Bao , Can Yang , Xiaowei Zhou

Model-based human pose estimation is currently approached through two different paradigms. Optimization-based methods fit a parametric body model to 2D observations in an iterative manner, leading to accurate image-model alignments, but are…

Computer Vision and Pattern Recognition · Computer Science 2019-09-30 Nikos Kolotouros , Georgios Pavlakos , Michael J. Black , Kostas Daniilidis